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QoL and Forward Progress

May 22, 2025 by Bugs in Updates

12:00am EST - The team is cranking on future features, various quality of life, optimizations, and more! Follow @Rustafied for news throughout the week.


Naval Update Progress

More progress is taking place on the naval update functionality - the next big update to hit Rust. A focal point this week is floating cities. It's not clear exactly what these will entail, but along with the grey boxes (base models without textures) of the structures, there is a good amount of work on various types of loot crates, so it seems these floating monuments will have loot. There's also work on outboard motors, a manual anchor, and sails. 

It's unknown when the naval update will hit, and unlikely to be for the June update, but probably in the next couple months.


Large Demolish Changes

A handy change for base builders: more deployables can now be demolished within 10 minutes of placement. The list includes the Watchtower, Barricades, Wind Generators, Paddling Pools, and Water Catchers. Great quality-of-life tweak if you misplace something or want to adjust your setup.


New Menu

Looks like a full revamp of the escape menu is underway! While there aren’t any visuals just yet, commits point to a complete overhaul of the system. No word on when it’ll go live, but we’ll keep an eye on it and share more as it develops.


Attack Helicopter Ammo QOL

A solid quality-of-life update is coming for the attack helicopter! Pilots can now choose between HV or incendiary rockets by holding R to bring up a radial menu — just like with weapon attachments. By default, HV rockets are selected, and switching doesn’t trigger a reload, it simply changes what ammo gets prioritized.

Also, you can now press R to manually reload the rocket pods, even if you haven’t fired a full volley. If you still have all 6 rockets loaded, the reload won’t trigger. A nice touch for those high-pressure moments in the air.


Apple Changes

Some tweaks are in for apples this week! You now only need 1 apple (down from 2) to cook up an apple pie. Apples have also been added as a sellable item at water well vendors, and the chance of finding them in water well food caches has been bumped up — so you’ll be seeing a bit more of them around.


Other stuff

  • Players no longer spawn in jungle biome

  • Initial work on a bee catapult bomb

  • Hardwood floor ‘wallpapers’ in the works

  • Fix chainsaws not showing their fuel count when inside a chest

  • Fixes for LR300 view models

  • Turrets are less accurate when shooting players on moving trains

  • Coconut gloves compatible with Snow Jacket and Bunny Onesie

  • A bunch more work on foliage instancing (optimizations / performance improvements for all foliage)

  • Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds

  • Fixed being able to place floating signs with a ladder on top of a tugboat

  • New token for pure warming tea, renamed cooling tea to basic cooling tea and adjusted min and max temp values for warming and cooling teas.

  • Added blue light to industrial lights

  • Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory (experimental)

  • Various tweaks to swinging vines

  • Optimizations and improvements to various IO related things to make them more consistent across the board

  • Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore

  • Added new binds to swap seats in vehicles (CTRL + 1 -> driver seat, CTRL + 2 -> seat 2, etc) - able to be edited in key binds options

  • New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped

  • Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds

  • Neon sign side inputs cost the same power as the main input

May 22, 2025 /Bugs
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