If you didn't already know it, Sine Nomine Publishing offers nearly all of its core rulebooks in a "Free Edition" as well as a "Deluxe Edition". The Free Editions are complete games and truly a gift to the gaming community.
Ashes Without Number (Free Edition) is Sine Nomine's post-apoc ruleset, and as you have already seen, the price is right :) (you can grab the Ashes Without Number Deluxe Edition here)
Ashes Without Number is both a game set after the end and a toolkit to help you build the apocalypse you desire. Just as with its compatible sister-games, Stars Without Number for sci-fi, Worlds Without Number for fantasy, and Cities Without Number for cyberpunk, Ashes Without Number gives you an Old School Renaissance-inspired game chassis and a vast swath of system-agnostic tools for designing tragic destruction and desperate struggles.
Within its pages, you'll find...
- A complete OSR game system for building survivors and sending them to face the horrors of their new world, including guidance on blending other Without Number games into your play.
- Genre-specific support for near-future After the Fall tales of social collapse, invasion, and global disasters, Deadlands games of zombie hordes and beleaguered enclaves, and Mutant Wasteland campaigns of post-nuclear adventure in lands of mutant peril and mysterious tech.
- Enclave rules for system-agnostic modeling of competing outposts, tribal villages, and refugee camps, all struggling to survive a world where there is never enough of anything but death.
- Mysterious devices and lost relics of the old world, strange tech for mutant wanderers to discover and misuse in their exploration of ancient ruins.
- Campaign design tools for both crisis-centered games of immediate survival in the face of total societal collapse, and exploration-centered campaigns of seeking out the old world's remnants and recovering them for your home and allies.
- Myriad tags and random tables for building your post-apocalyptic adventures, flavoring your mutant perils, and building interesting ruins and survivor enclaves for your PCs to encounter, all system-agnostic and built with the Sine Nomine touch.
And all of that is in this free version of this game. In the deluxe version, you'll also get...
- Evil techno-wizard rules for building the mad science-sorcerers who plague so many worlds beneath a shattered moon.
- Ash Sorcerers, a class for PCs in a far-future world of science and magic who wield the sinister arts of a half-damnable path.
- Mentalists, a psychic class for those individuals touched with unearthly powers and strange visions in the midst of ruin. This class can also be used as a substitute for the Psychic in Stars Without Number, for GMs who prefer to have more subtle abilities in their games.
- Modular power armor for those knights of the radioactive dust who bear these mighty relics. Voracious in their demands for power and maintenance materials, they still can tip a battle single-handedly with their myriad weapons and fittings.
- Hub settlement rules for fine-grained development of a single enclave by players who prefer to put more focus on their home. Build individual facilities and resources while keeping your population alive in the face of constant privation.
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