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Sunday, August 10, 2025

Free OSR - Ashes Without Number (Free Edition)



If you didn't already know it, Sine Nomine Publishing offers nearly all of its core rulebooks in a "Free Edition" as well as a "Deluxe Edition". The Free Editions are complete games and truly a gift to the gaming community.

Ashes Without Number (Free Edition) is Sine Nomine's post-apoc ruleset, and as you have already seen, the price is right :) (you can grab the Ashes Without Number Deluxe Edition here)

Ashes Without Number is both a game set after the end and a toolkit to help you build the apocalypse you desire. Just as with its compatible sister-games, Stars Without Number for sci-fi, Worlds Without Number for fantasy, and Cities Without Number for cyberpunk, Ashes Without Number gives you an Old School Renaissance-inspired game chassis and a vast swath of system-agnostic tools for designing tragic destruction and desperate struggles.

Within its pages, you'll find...

  • A complete OSR game system for building survivors and sending them to face the horrors of their new world, including guidance on blending other Without Number games into your play.
  • Genre-specific support for near-future After the Fall tales of social collapse, invasion, and global disasters, Deadlands games of zombie hordes and beleaguered enclaves, and Mutant Wasteland campaigns of post-nuclear adventure in lands of mutant peril and mysterious tech.
  • Enclave rules for system-agnostic modeling of competing outposts, tribal villages, and refugee camps, all struggling to survive a world where there is never enough of anything but death.
  • Mysterious devices and lost relics of the old world, strange tech for mutant wanderers to discover and misuse in their exploration of ancient ruins.
  • Campaign design tools for both crisis-centered games of immediate survival in the face of total societal collapse, and exploration-centered campaigns of seeking out the old world's remnants and recovering them for your home and allies.
  • Myriad tags and random tables for building your post-apocalyptic adventures, flavoring your mutant perils, and building interesting ruins and survivor enclaves for your PCs to encounter, all system-agnostic and built with the Sine Nomine touch.

And all of that is in this free version of this game. In the deluxe version, you'll also get...

  • Evil techno-wizard rules for building the mad science-sorcerers who plague so many worlds beneath a shattered moon.
  • Ash Sorcerers, a class for PCs in a far-future world of science and magic who wield the sinister arts of a half-damnable path.
  • Mentalists, a psychic class for those individuals touched with unearthly powers and strange visions in the midst of ruin. This class can also be used as a substitute for the Psychic in Stars Without Number, for GMs who prefer to have more subtle abilities in their games.
  • Modular power armor for those knights of the radioactive dust who bear these mighty relics. Voracious in their demands for power and maintenance materials, they still can tip a battle single-handedly with their myriad weapons and fittings.
  • Hub settlement rules for fine-grained development of a single enclave by players who prefer to put more focus on their home. Build individual facilities and resources while keeping your population alive in the face of constant privation.

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Saturday, August 9, 2025

Backerkit - Weird Frontiers Reference Guide

Right off the bat, this is from David Baity, one of the nicest creators in gaming. Oh, and he's a huge cst-person, just saying ;)

Weird Frontiers, a weird west RPG powered by the DCC RPG engine, is literally in two volumes if you buy it as POD. So yes, a Weird Frontiers Reference Guide would be very useful ;)

You asked, and we listened! The latest addition to the Weird Frontiers product line is a much-needed resource that compiles all the things you regularly have to go flipping through the book for! Keep the game going smoothly with this must-have resource!

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Friday, August 8, 2025

Deal of the Day - Secrets of the Golden Throne (Against the Darkmaster)



So, I finally did a little research, as I had thought that Against the Darkmaster was a clone/reimagining of RoleMaster, but I was wrong. It's inspired by Middle-earth Role Playing, which was a simpler version of RoleMaster; however, Against the Darkmaster seeks to make MERP even cleaner and simpler. I may need to give the core rules a closer look, but I digress.

Today's Deal of the Day is Secrets of the Golden Throne. It's a rules supplement / mini setting / campaign for Against the Darkmaster. Coming in at 355 pages. Normally priced at $19, until tomorrow morning, Secrets of the Golden Throne is priced at $3.80 - an 80% discount!

Secrets of the Golden Throne is the major supplement for Against the Darkmaster, containing new rules and options for both the players and the GM, but it’s also a mini-setting, and an epic campaign that will pitch your heroes against the machinations of an entity older than the world itself.

Inside Secrets of the Golden Throne you’ll find:

  • Five new Kins: Ethereal Pixies, unseen Gnomes, enigmatic Changelings, beguiling Asrai and voracious Ogres.
  • New Cultures and Backgrounds to expand your character options.
  • New magic options and 30 new Spells.
  • New combat and rules options to help you run underwater and aerial adventures.
  • A Bestiary containing a host of new monstrous adversaries.
  • The island of Awallon, an original setting inspired by fairy tales and Arthurian legends which can be used on its own, or easily dropped into an existing campaign setting.
  • Guidelines to help you create both Awallonian and Outlander PCs.
  • An epic campaign that will see the heroes travel across all of Awallon, in order to face an unprecedented threat and decide the fate of the entire world.


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