A | B | C | D | |
---|---|---|---|---|
1 | Armor Piece | Element | Mod | Energy Cost |
2 | Arms | ARC | Bow Reloader | 2 |
3 | Enhanced Impact Induction | 5 | ||
4 | Enhanced Shotgun Loader | 5 | ||
5 | Impact Induction | 3 | ||
6 | Machine Gun Loader | 3 | ||
7 | Pulse Rifle Loader | 1 | ||
8 | Shotgun Loader | 3 | ||
9 | ARC Total | 22 | ||
10 | SOLAR | Auto Rifle Loader | 1 | |
11 | Enhanced Momentum Transfer | 5 | ||
12 | Enhanced Rocket Launcher Loader | 6 | ||
13 | Fusion Rifle Loader | 2 | ||
14 | Linear Fusion Rifle Loader | 3 | ||
15 | Momentum Transfer | 3 | ||
16 | Rocket Launcher Loader | 4 | ||
17 | Submachine Gun Loader | 2 | ||
18 | SOLAR Total | 26 | ||
19 | Universal | Fastball | 2 | |
20 | Large Weapon Loader | 5 | ||
21 | Light Arms Loader | 5 | ||
22 | Rifle Loader | 5 | ||
23 | Universal Total | 17 | ||
24 | VOID | Enhanced Grenade Launcher Loader | 5 | |
25 | Enhanced Hand Cannon Loader | 5 | ||
26 | Grenade Launcher Loader | 3 | ||
27 | Hand Cannon Loader | 3 | ||
28 | Scout Rifle Loader | 1 | ||
29 | Sidearm Loader | 1 | ||
30 | Sniper Rifle Loader | 4 | ||
31 | VOID Total | 22 | ||
32 | Arms Total | 87 | ||
33 | Chest | ARC | Bow Reserves | 1 |
34 | Enhanced Unflinching Bow Aim | 5 | ||
35 | Machine Gun Reserves | 3 | ||
36 | Pulse Rifle Reserves | 1 | ||
37 | Shotgun Reserves | 3 | ||
38 | Sword Reserves | 2 | ||
39 | Unflinching Bow Aim | 3 | ||
40 | Unflinching Machine Gun | 3 | ||
41 | Unflinching Pulse Rifle Aim | 2 | ||
42 | Unflinching Shotgun Aim | 2 | ||
43 | ARC Total | 25 | ||
44 | SOLAR | Auto Rifle Reserves | 1 | |
45 | Enhanced Unflinching Linear Fusion Aim | 6 | ||
46 | Fusion Rifle Reserves | 2 | ||
47 | Linear Fusion Rifle Reserves | 3 | ||
48 | Rocket Launcher Reserves | 3 | ||
49 | Submachine Gun Reserves | 1 | ||
50 | Unflinching Auto Rifle Aim | 1 | ||
51 | Unflinching Fusion Rifle Aim | 2 | ||
52 | Unflinching Linear Fusion Aim | 4 | ||
53 | Unflinching Submachine Gun Aim | 1 | ||
54 | SOLAR Total | 24 | ||
55 | Universal | Unflinching Large Arms | 4 | |
56 | Unflinching Light Arms Aim | 4 | ||
57 | Unflinching Rifle Aim | 5 | ||
58 | Universal Total | 13 | ||
59 | VOID | Enhanced Unflinching Scout Rifle Aim | 4 | |
60 | Enhanced Unflinching Sniper Aim | 6 | ||
61 | Grenade Launcher Reserves | 3 | ||
62 | Hand Cannon Reserves | 1 | ||
63 | Scout Rifle Reserves | 1 | ||
64 | Sidearm Reserves | 1 | ||
65 | Sniper Rifle Reserves | 3 | ||
66 | Unflinching Grenade Launcher Aim | 3 | ||
67 | Unflinching Hand Cannon Aim | 3 | ||
68 | Unflinching Scout Rifle Aim | 2 | ||
69 | Unflinching Sidearm Aim | 1 | ||
70 | Unflinching Sniper Aim | 4 | ||
71 | VOID Total | 32 | ||
72 | Chest Total | 94 | ||
73 | Class Item | ARC | Explosive Finisher | 1 |
74 | Hands-On | 2 | ||
75 | Invigoration | 1 | ||
76 | One-Two Finisher | 1 | ||
77 | Outreach | 2 | ||
78 | Pump Action | 3 | ||
79 | ARC Total | 10 | ||
80 | SOLAR | Ashes to Assets | 2 | |
81 | Bomber | 2 | ||
82 | Enhanced Ashes to Assets | 4 | ||
83 | Enhanced Bomber | 4 | ||
84 | Innervation | 1 | ||
85 | Light Reactor | 3 | ||
86 | Recuperation | 1 | ||
87 | SOLAR Total | 17 | ||
88 | Universal | Absolution | 3 | |
89 | Distribution | 4 | ||
90 | Snapload Finisher | 1 | ||
91 | Special Finisher | 2 | ||
92 | Universal Total | 10 | ||
93 | VOID | Better Already | 1 | |
94 | Dynamo | 3 | ||
95 | Healthy Finisher | 1 | ||
96 | Insulation | 1 | ||
97 | Perpetuation | 2 | ||
98 | Remote Connection | 3 | ||
99 | Safe Finisher | 3 | ||
100 | VOID Total | 14 | ||
101 | Class Item Total | 51 | ||
102 | Forge | Universal | Fallen Armaments | 3 |
103 | Fallen Barrier | 1 | ||
104 | Fallen Invigoration | 1 | ||
105 | Fallen Repurposing | 2 | ||
106 | Universal Total | 7 | ||
107 | Forge Total | 7 | ||
108 | General | ARC | Arc Resistance | 1 |
109 | ARC Total | 1 | ||
110 | SOLAR | Solar Resistance | 1 | |
111 | SOLAR Total | 1 | ||
112 | Universal | Discipline Mod | 3 | |
113 | Intellect Mod | 5 | ||
114 | Mobility Mod | 3 | ||
115 | Paragon Mod | 4 | ||
116 | Recovery Mod | 4 | ||
117 | Resilience Mod | 3 | ||
118 | Strength Mod | 3 | ||
119 | Universal Total | 25 | ||
120 | VOID | Void Resistance | 1 | |
121 | VOID Total | 1 | ||
122 | General Total | 28 | ||
123 | Helmet | ARC | Bow Ammo Finder | 2 |
124 | Bow Targeting | 3 | ||
125 | Enhanced Bow Targeting | 5 | ||
126 | Machine Gun Ammo Finder | 3 | ||
127 | Machine Gun Targeting | 3 | ||
128 | Pulse Rifle Ammo Finder | 1 | ||
129 | Pulse Rifle Targeting | 2 | ||
130 | Shotgun Ammo Finder | 3 | ||
131 | Shotgun Targeting | 3 | ||
132 | Sword Ammo Finder | 2 | ||
133 | ARC Total | 27 | ||
134 | SOLAR | Auto Rifle Ammo Finder | 1 | |
135 | Auto Rifle Targeting | 1 | ||
136 | Enhanced Linear Fusion Targeting | 6 | ||
137 | Fusion Rifle Ammo Finder | 2 | ||
138 | Fusion Rifle Targeting | 2 | ||
139 | Linear Fusion Rifle Ammo Finder | 3 | ||
140 | Linear Fusion Rifle Targeting | 4 | ||
141 | Rocket Launcher Ammo Finder | 3 | ||
142 | Submachine Gun Ammo Finder | 1 | ||
143 | Submachine Gun Targeting | 1 | ||
144 | SOLAR Total | 24 | ||
145 | Universal | Precision Weapon Targeting | 5 | |
146 | Scatter Projectile Targeting | 4 | ||
147 | Universal Total | 9 | ||
148 | VOID | Enhanced Hand Cannon Targeting | 6 | |
149 | Enhanced Sniper Rifle Targeting | 6 | ||
150 | Grenade Launcher Ammo Finder | 3 | ||
151 | Hand Cannon Ammo Finder | 1 | ||
152 | Hand Cannon Targeting | 4 | ||
153 | Scout Rifle Ammo Finder | 1 | ||
154 | Scout Rifle Targeting | 2 | ||
155 | Sidearm Ammo Finder | 1 | ||
156 | Sidearm Targeting | 1 | ||
157 | Sniper Rifle Ammo Finder | 3 | ||
158 | Sniper Rifle Targeting | 4 | ||
159 | VOID Total | 32 | ||
160 | Helmet Total | 92 | ||
161 | Leg | ARC | Arrow Scavenger | 2 |
162 | Bow Dexterity | 2 | ||
163 | Enhanced Shotgun Dexterity | 6 | ||
164 | Machine Gun Dexterity | 3 | ||
165 | Machine Gun Scavenger | 3 | ||
166 | Pulse Rifle Dexterity | 1 | ||
167 | Pulse Rifle Scavenger | 1 | ||
168 | Shotgun Dexterity | 4 | ||
169 | Shotgun Scavenger | 2 | ||
170 | Sword Scavenger | 2 | ||
171 | ARC Total | 26 | ||
172 | SOLAR | Auto Rifle Dexterity | 1 | |
173 | Auto Rifle Scavenger | 1 | ||
174 | Enhanced Rocket Launcher Dexterity | 5 | ||
175 | Fusion Rifle Dexterity | 2 | ||
176 | Fusion Rifle Scavenger | 2 | ||
177 | Linear Fusion Dexterity | 3 | ||
178 | Linear Fusion Rifle Scavenger | 3 | ||
179 | Rocket Launcher Dexterity | 3 | ||
180 | Rocket Launcher Scavenger | 3 | ||
181 | Submachine Gun Dexterity | 2 | ||
182 | Submachine Gun Scavenger | 1 | ||
183 | SOLAR Total | 26 | ||
184 | Universal | Light Arms Dexterity | 4 | |
185 | Oversize Weapon Dexterity | 4 | ||
186 | Rifle Dexterity | 4 | ||
187 | Traction | 3 | ||
188 | Universal Total | 15 | ||
189 | VOID | Enhanced Hand Cannon Dexterity | 3 | |
190 | Enhanced Sniper Rifle Dexterity | 4 | ||
191 | Grenade Launcher Dexterity | 3 | ||
192 | Grenade Launcher Scavenger | 3 | ||
193 | Hand Cannon Dexterity | 1 | ||
194 | Hand Cannon Scavenger | 2 | ||
195 | Scout Rifle Dexterity | 1 | ||
196 | Scout Rifle Scavenger | 1 | ||
197 | Sidearm Dexterity | 2 | ||
198 | Sidearm Scavenger | 1 | ||
199 | Sniper Rifle Dexterity | 2 | ||
200 | Sniper Rifle Scavenger | 3 | ||
201 | VOID Total | 26 | ||
202 | Leg Total | 93 | ||
203 | Opulent | ARC | Emperor's Shock | 2 |
204 | Empowering Largesse | 1 | ||
205 | ARC Total | 3 | ||
206 | SOLAR | Emperor's Blaze | 2 | |
207 | Radiant Largesse | 1 | ||
208 | SOLAR Total | 3 | ||
209 | Universal | Energized | 1 | |
210 | Giving Hand | 3 | ||
211 | Hive Armaments | 3 | ||
212 | Hive Barrier | 1 | ||
213 | Hive Invigoration | 1 | ||
214 | Hive Repurposing | 2 | ||
215 | Power Overwhelming | 2 | ||
216 | Shielding Hand | 1 | ||
217 | Striking Hand | 2 | ||
218 | Universal Total | 16 | ||
219 | VOID | Embraced Largesse | 1 | |
220 | Emperor's Balance | 2 | ||
221 | VOID Total | 3 | ||
222 | Opulent Total | 25 | ||
223 | Outlaw | Universal | Riven's Curse | 0 |
224 | Taken Armaments | 3 | ||
225 | Taken Barrier | 1 | ||
226 | Taken Invigoration | 1 | ||
227 | Universal Total | 5 | ||
228 | Outlaw Total | 5 | ||
229 | Universal | Universal | Boss Resist | 2 |
230 | Major Resist | 1 | ||
231 | Minor Resist | 1 | ||
232 | Universal Total | 4 | ||
233 | Universal Total | 4 | ||
234 | Grand Total | 486 |
A | B | C | D | E | |
---|---|---|---|---|---|
1 | Mod | Description | Cost | Element | Armor Piece |
2 | Boss Resist | Gain extra damage resistance against bosses and vehicles. | 2 | Universal | Universal |
3 | Major Resist | Gain extra damage resistance against powerful combatants. | 1 | Universal | Universal |
4 | Minor Resist | Gain extra damage resistance against rank-and-file combatants. | 1 | Universal | Universal |
5 | Auto Rifle Loader | Increases reload speed of Auto Rifles and Trace Rifles. | 1 | SOLAR | Arms |
6 | Bow Reloader | Increases the nocking speed of arrows. | 2 | ARC | Arms |
7 | Enhanced Grenade Launcher Loader | Greatly increases reload speed of Grenade Launchers. | 5 | VOID | Arms |
8 | Enhanced Hand Cannon Loader | Greatly increases reload speed of Hand Cannons. | 5 | VOID | Arms |
9 | Enhanced Impact Induction | Causing damage with a melee attack greatly reduces your grenade cooldown. | 5 | ARC | Arms |
10 | Enhanced Momentum Transfer | Causing damage with a grenade greatly reduces your melee cooldown. | 5 | SOLAR | Arms |
11 | Enhanced Rocket Launcher Loader | Greatly increases reload speed of Rocket Launchers. | 6 | SOLAR | Arms |
12 | Enhanced Shotgun Loader | Greatly increases reload speed of Shotguns. | 5 | ARC | Arms |
13 | Fastball | Increases grenade throw distance. | 2 | Universal | Arms |
14 | Fusion Rifle Loader | Increases reload speed of Fusion Rifles. | 2 | SOLAR | Arms |
15 | Grenade Launcher Loader | Increases reload speed of Grenade Launchers. | 3 | VOID | Arms |
16 | Hand Cannon Loader | Increases reload speed of Hand Cannons. | 3 | VOID | Arms |
17 | Impact Induction | Causing damage with a melee attack reduces your grenade cooldown. | 3 | ARC | Arms |
18 | Large Weapon Loader | Faster reload for Rocket Launchers, Grenade Launchers, and Shotguns. | 5 | Universal | Arms |
19 | Light Arms Loader | Faster reload for Hand Cannons, Sidearms, Submachine Guns, and Bows. | 5 | Universal | Arms |
20 | Linear Fusion Rifle Loader | Increases reload speed of Linear Fusion Rifles. | 3 | SOLAR | Arms |
21 | Machine Gun Loader | Increases the reload speed of Machine Guns. | 3 | ARC | Arms |
22 | Momentum Transfer | Causing damage with a grenade reduces your melee cooldown. | 3 | SOLAR | Arms |
23 | Pulse Rifle Loader | Increases reload speed of Pulse Rifles. | 1 | ARC | Arms |
24 | Rifle Loader | Increases reload speed for any Rifle-class weapon. | 5 | Universal | Arms |
25 | Rocket Launcher Loader | Increases reload speed of Rocket Launchers. | 4 | SOLAR | Arms |
26 | Scout Rifle Loader | Increases reload speed of Scout Rifles. | 1 | VOID | Arms |
27 | Shotgun Loader | Increases reload speed of Shotguns. | 3 | ARC | Arms |
28 | Sidearm Loader | Increases reload speed of Sidearms. | 1 | VOID | Arms |
29 | Sniper Rifle Loader | Increases reload speed of Sniper Rifles. | 4 | VOID | Arms |
30 | Submachine Gun Loader | Increases reload speed of Submachine Guns. | 2 | SOLAR | Arms |
31 | Auto Rifle Reserves | Increases the amount of Auto Rifle ammo you can carry. | 1 | SOLAR | Chest |
32 | Bow Reserves | Increases the amount of Bow ammo you can carry. | 1 | ARC | Chest |
33 | Enhanced Unflinching Bow Aim | Greatly reduces flinching from incoming fire while aiming Bows. | 5 | ARC | Chest |
34 | Enhanced Unflinching Linear Fusion Aim | Greatly reduces flinching from incoming fire while aiming Linear Fusion Rifles. | 6 | SOLAR | Chest |
35 | Enhanced Unflinching Scout Rifle Aim | Greatly reduces flinching from incoming fire while aiming Scout Rifles. | 4 | VOID | Chest |
36 | Enhanced Unflinching Sniper Aim | Greatly reduces flinching from incoming fire while aiming Sniper Rifles. | 6 | VOID | Chest |
37 | Fusion Rifle Reserves | Increases the amount of Fusion Rifle ammo you can carry. | 2 | SOLAR | Chest |
38 | Grenade Launcher Reserves | Increases the amount of Grenade Launcher ammo you can carry. | 3 | VOID | Chest |
39 | Hand Cannon Reserves | Increases the amount of Hand Cannon ammo you can carry. | 1 | VOID | Chest |
40 | Linear Fusion Rifle Reserves | Increases the amount of Linear Fusion Rifle ammo you can carry. | 3 | SOLAR | Chest |
41 | Machine Gun Reserves | Increase the amount of Machine Gun ammo you can carry. | 3 | ARC | Chest |
42 | Pulse Rifle Reserves | Increases the amount of Pulse Rifle ammo you can carry. | 1 | ARC | Chest |
43 | Rocket Launcher Reserves | Increases the amount of Rocket Launcher ammo you can carry. | 3 | SOLAR | Chest |
44 | Scout Rifle Reserves | Increases the amount of Scout Rifle ammo you can carry. | 1 | VOID | Chest |
45 | Shotgun Reserves | Increases the amount of Shotgun ammo you can carry. | 3 | ARC | Chest |
46 | Sidearm Reserves | Increases the amount of Sidearm ammo you can carry. | 1 | VOID | Chest |
47 | Sniper Rifle Reserves | 3 | VOID | Chest | |
48 | Submachine Gun Reserves | Increases the amount of Submachine Gun ammo you can carry. | 1 | SOLAR | Chest |
49 | Sword Reserves | Increases the amount of Sword ammo you can carry. | 2 | ARC | Chest |
50 | Unflinching Auto Rifle Aim | Reduces flinching from incoming fire while aiming Auto Rifles and Trace Rifles. | 1 | SOLAR | Chest |
51 | Unflinching Bow Aim | Reduces flinching from incoming fire while aiming Bows. | 3 | ARC | Chest |
52 | Unflinching Fusion Rifle Aim | Reduces flinching from incoming fire while aiming Fusion Rifles. | 2 | SOLAR | Chest |
53 | Unflinching Grenade Launcher Aim | Reduces flinching from incoming fire while aiming Grenade Launchers. | 3 | VOID | Chest |
54 | Unflinching Hand Cannon Aim | Reduces flinching from incoming fire while aiming Hand Cannons. | 3 | VOID | Chest |
55 | Unflinching Large Arms | Slightly reduces flinching from incoming fire while aiming Rocket Launchers, Grenade Launchers, Machine Guns, and Shotguns. | 4 | Universal | Chest |
56 | Unflinching Light Arms Aim | Reduces flinching from incoming fire while aiming Sidearms, Hand Cannons, Bows, and Submachine Guns. | 4 | Universal | Chest |
57 | Unflinching Linear Fusion Aim | Reduces flinching from incoming fire while aiming Linear Fusion Rifles. | 4 | SOLAR | Chest |
58 | Unflinching Machine Gun | Reduces hit flinch from incoming fire while aiming Machine Guns. | 3 | ARC | Chest |
59 | Unflinching Pulse Rifle Aim | Reduces flinching from incoming fire while aiming Pulse Rifles. | 2 | ARC | Chest |
60 | Unflinching Rifle Aim | Reduces flinching from incoming fire while aiming any Rifle-class weapon. | 5 | Universal | Chest |
61 | Unflinching Scout Rifle Aim | Reduces flinching from incoming fire while aiming Scout Rifles. | 2 | VOID | Chest |
62 | Unflinching Shotgun Aim | Reduces flinching from incoming fire while aiming Shotguns. | 2 | ARC | Chest |
63 | Unflinching Sidearm Aim | Reduces flinching from incoming fire while aiming Sidearms. | 1 | VOID | Chest |
64 | Unflinching Sniper Aim | Reduces flinching from incoming fire while aiming Sniper Rifles. | 4 | VOID | Chest |
65 | Unflinching Submachine Gun Aim | Reduces flinching from incoming fire while aiming Submachine Guns. | 1 | SOLAR | Chest |
66 | Absolution | Reduces all ability cooldowns each time you pick up an Orb of Light. | 3 | Universal | Class Item |
67 | Better Already | Your health begins to regenerate immediately after picking up an Orb of Light. | 1 | VOID | Class Item |
68 | Bomber | Reduces grenade cooldown when using your class ability. | 2 | SOLAR | Class Item |
69 | Distribution | Reduces all ability cooldowns when using your class ability. | 4 | Universal | Class Item |
70 | Dynamo | Reduces Super cooldown when using your class ability. | 3 | VOID | Class Item |
71 | Enhanced Bomber | Even faster grenade cooldown when using your class ability. | 4 | SOLAR | Class Item |
72 | Explosive Finisher | Finishers restore grenades. Requires one-fifth of your Super energy. | 1 | ARC | Class Item |
73 | Healthy Finisher | Finishers heal you. Requires one-tenth of your Super energy. | 1 | VOID | Class Item |
74 | Innervation | Reduces grenade cooldown each time you pick up an Orb of Light. | 1 | SOLAR | Class Item |
75 | Insulation | Reduces class ability cooldown each time you pick up an Orb of Light. | 1 | VOID | Class Item |
76 | Invigoration | Reduces melee cooldown each time you pick up an Orb of Light. | 1 | ARC | Class Item |
77 | One-Two Finisher | Finishers restore melee abilities. Requires one-sixth of your Super energy. | 1 | ARC | Class Item |
78 | Outreach | Reduces melee cooldown when using your class ability. | 2 | ARC | Class Item |
79 | Perpetuation | Reduces class ability cooldown when using your class ability. | 2 | VOID | Class Item |
80 | Recuperation | Replenishes health each time you pick up an Orb of Light. | 1 | SOLAR | Class Item |
81 | Safe Finisher | Finisher final blows generate an overshield. Requires one-fourth of your Super energy. | 3 | VOID | Class Item |
82 | Snapload Finisher | Finishers generate Primary ammo and reload all your weapons. Requires one-tenth of your Super energy. | 1 | Universal | Class Item |
83 | Special Finisher | Finishers generate Special ammo for the whole fireteam. Requires one-third of your Super energy. | 2 | Universal | Class Item |
84 | Ashes to Assets | Gain bonus Super energy on grenade kills. | 2 | SOLAR | Class Item |
85 | Enhanced Ashes to Assets | Gain even more Super energy on grenade kills. | 4 | SOLAR | Class Item |
86 | Hands-On | Gain bonus Super energy on melee kills. | 2 | ARC | Class Item |
87 | Light Reactor | Gain bonus Super energy on Fusion Rifle kills. | 3 | SOLAR | Class Item |
88 | Pump Action | Gain bonus Super energy on Shotgun kills. | 3 | ARC | Class Item |
89 | Remote Connection | Gain bonus Super energy on Sniper Rifle kills. | 3 | VOID | Class Item |
90 | Fallen Armaments | Killing a Fallen enemy with a grenade causes Heavy ammo to drop. | 3 | Universal | Forge |
91 | Fallen Barrier | Receiving Fallen damage gives a 20% reduction in damage for 10 seconds. | 1 | Universal | Forge |
92 | Fallen Invigoration | Killing a Fallen elite refreshes your class ability. | 1 | Universal | Forge |
93 | Fallen Repurposing | Destroying a Fallen shield refreshes your grenade ability. | 2 | Universal | Forge |
94 | Arc Resistance | Reduces incoming Arc damage from non-Guardian enemies. | 1 | ARC | General |
95 | Discipline Mod | Grants increased discipline. | 3 | Universal | General |
96 | Intellect Mod | Grants increased intellect. | 5 | Universal | General |
97 | Mobility Mod | Grants increased mobility. | 3 | Universal | General |
98 | Paragon Mod | Increases class ability regeneration speed. | 4 | Universal | General |
99 | Recovery Mod | Grants increased recovery. | 4 | Universal | General |
100 | Resilience Mod | Grants increased resilience. | 3 | Universal | General |
101 | Solar Resistance | Reduces incoming Solar damage from non-Guardian enemies. | 1 | SOLAR | General |
102 | Strength Mod | Grants increased strength. | 3 | Universal | General |
103 | Void Resistance | Reduces incoming Void damage from non-Guardian enemies. | 1 | VOID | General |
104 | Auto Rifle Ammo Finder | Increases your chance of finding Primary ammo while you have an Auto Rifle equipped. | 1 | SOLAR | Helmet |
105 | Auto Rifle Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles and Trace Rifles. | 1 | SOLAR | Helmet |
106 | Bow Ammo Finder | Increases your chance of finding Primary ammo while you have a Bow equipped. | 2 | ARC | Helmet |
107 | Bow Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Bows. | 3 | ARC | Helmet |
108 | Enhanced Bow Targeting | Greatly improved target acquisition, accuracy, and aim-down-sights speed for Bows. | 5 | ARC | Helmet |
109 | Enhanced Hand Cannon Targeting | Greatly improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons. | 6 | VOID | Helmet |
110 | Enhanced Linear Fusion Targeting | Greatly improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles. | 6 | SOLAR | Helmet |
111 | Enhanced Sniper Rifle Targeting | Greatly improved target acquisition, accuracy, and aim-down-sights speed for Sniper Rifles. | 6 | VOID | Helmet |
112 | Fusion Rifle Ammo Finder | Increases your chance of finding Special ammo while you have a Fusion Rifle equipped. | 2 | SOLAR | Helmet |
113 | Fusion Rifle Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Fusion Rifles. | 2 | SOLAR | Helmet |
114 | Grenade Launcher Ammo Finder | Increases your chance of finding ammo while you have a Grenade Launcher equipped. | 3 | VOID | Helmet |
115 | Hand Cannon Ammo Finder | Increases your chance of finding Primary ammo while you have a Hand Cannon equipped. | 1 | VOID | Helmet |
116 | Hand Cannon Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons. | 4 | VOID | Helmet |
117 | Linear Fusion Rifle Ammo Finder | Increases your chance of finding ammo while you have a Linear Fusion Rifle equipped. | 3 | SOLAR | Helmet |
118 | Linear Fusion Rifle Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles. | 4 | SOLAR | Helmet |
119 | Machine Gun Ammo Finder | Increases your chance of finding Heavy ammo while you have a Machine Gun equipped. | 3 | ARC | Helmet |
120 | Machine Gun Targeting | Improved target acquisition, accuracy, and aim down sights speed for Machine Guns. | 3 | ARC | Helmet |
121 | Precision Weapon Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons, Scout Rifles, Trace Rifles, Bows, Linear F... | 5 | Universal | Helmet |
122 | Pulse Rifle Ammo Finder | Increases your chance of finding Primary ammo while you have a Pulse Rifle equipped. | 1 | ARC | Helmet |
123 | Pulse Rifle Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles. | 2 | ARC | Helmet |
124 | Rocket Launcher Ammo Finder | Increases your chance of finding Heavy ammo while you have a Rocket Launcher equipped. | 3 | SOLAR | Helmet |
125 | Scatter Projectile Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms,... | 4 | Universal | Helmet |
126 | Scout Rifle Ammo Finder | Increases your chance of finding Primary ammo while you have a Scout Rifle equipped. | 1 | VOID | Helmet |
127 | Scout Rifle Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Scout Rifles. | 2 | VOID | Helmet |
128 | Shotgun Ammo Finder | Increases your chance of finding ammo while you have a Shotgun equipped. | 3 | ARC | Helmet |
129 | Shotgun Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Shotguns. | 3 | ARC | Helmet |
130 | Sidearm Ammo Finder | Increases your chance of finding Primary ammo while you have a Sidearm equipped. | 1 | VOID | Helmet |
131 | Sidearm Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Sidearms. | 1 | VOID | Helmet |
132 | Sniper Rifle Ammo Finder | Increases your chance of finding ammo while you have a Sniper Rifle equipped. | 3 | VOID | Helmet |
133 | Sniper Rifle Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Sniper Rifles. | 4 | VOID | Helmet |
134 | Submachine Gun Ammo Finder | Increases your chance of finding Primary ammo while you have a Submachine Gun equipped. | 1 | SOLAR | Helmet |
135 | Submachine Gun Targeting | Improved target acquisition, accuracy, and aim-down-sights speed for Submachine Guns. | 1 | SOLAR | Helmet |
136 | Sword Ammo Finder | Increases your chance of finding Heavy ammo while you have a Sword equipped. | 2 | ARC | Helmet |
137 | Arrow Scavenger | Bows get bonus reserves when you pick up ammo. | 2 | ARC | Leg |
138 | Auto Rifle Dexterity | Faster ready and stow speed for Auto Rifles and Trace Rifles. | 1 | SOLAR | Leg |
139 | Auto Rifle Scavenger | Auto Rifles get bonus reserves when you pick up ammo. | 1 | SOLAR | Leg |
140 | Bow Dexterity | Faster ready and stow speed for Bows. | 2 | ARC | Leg |
141 | Enhanced Hand Cannon Dexterity | Greatly increased ready and stow speed for Hand Cannons. | 3 | VOID | Leg |
142 | Enhanced Rocket Launcher Dexterity | Greatly increased ready and stow speed for Rocket Launchers. | 5 | SOLAR | Leg |
143 | Enhanced Shotgun Dexterity | Greatly increased ready and stow speed for Shotguns. | 6 | ARC | Leg |
144 | Enhanced Sniper Rifle Dexterity | Greatly increased ready and stow speed for Sniper Rifles. | 4 | VOID | Leg |
145 | Fusion Rifle Dexterity | Faster ready and stow speed for Fusion Rifles. | 2 | SOLAR | Leg |
146 | Fusion Rifle Scavenger | Fusion Rifles get bonus reserves when you pick up Special ammo. | 2 | SOLAR | Leg |
147 | Grenade Launcher Dexterity | Faster ready and stow speed for Grenade Launchers. | 3 | VOID | Leg |
148 | Grenade Launcher Scavenger | Grenade Launchers get bonus reserves when you pick up Special ammo. | 3 | VOID | Leg |
149 | Hand Cannon Dexterity | Faster ready and stow speed for Hand Cannons. | 1 | VOID | Leg |
150 | Hand Cannon Scavenger | Hand Cannons get bonus reserves when you pick up ammo. | 2 | VOID | Leg |
151 | Light Arms Dexterity | Faster ready and stow speed for Hand Cannons, Sidearms, and Submachine Guns. | 4 | Universal | Leg |
152 | Linear Fusion Dexterity | Faster ready and stow speed for Linear Fusion Rifles. | 3 | SOLAR | Leg |
153 | Linear Fusion Rifle Scavenger | Linear Fusion Rifles get bonus reserves when you pick up ammo. | 3 | SOLAR | Leg |
154 | Machine Gun Dexterity | Faster ready and stow speed for Machine Guns. | 3 | ARC | Leg |
155 | Machine Gun Scavenger | Machine Guns get bonus reserves when you pick up ammo. | 3 | ARC | Leg |
156 | Oversize Weapon Dexterity | Faster ready and stow speed for Rocket Launchers, Grenade Launchers, Shotguns, and Bows. | 4 | Universal | Leg |
157 | Pulse Rifle Dexterity | Faster ready and stow speed for Pulse Rifles. | 1 | ARC | Leg |
158 | Pulse Rifle Scavenger | Pulse Rifles get bonus reserves when you pick up ammo. | 1 | ARC | Leg |
159 | Rifle Dexterity | Faster ready and stow speed for all Rifle-class weapons. | 4 | Universal | Leg |
160 | Rocket Launcher Dexterity | Faster ready and stow speed for Rocket Launchers. | 3 | SOLAR | Leg |
161 | Rocket Launcher Scavenger | Rocket Launchers get bonus reserves when you pick up ammo. | 3 | SOLAR | Leg |
162 | Scout Rifle Dexterity | Faster ready and stow speed for Scout Rifles. | 1 | VOID | Leg |
163 | Scout Rifle Scavenger | Scout Rifles get bonus reserves when you pick up ammo. | 1 | VOID | Leg |
164 | Shotgun Dexterity | Faster ready and stow speed for Shotguns. | 4 | ARC | Leg |
165 | Shotgun Scavenger | Shotguns get bonus reserves when you pick up Special ammo. | 2 | ARC | Leg |
166 | Sidearm Dexterity | Faster ready and stow speed for Sidearms. | 2 | VOID | Leg |
167 | Sidearm Scavenger | Sidearms get bonus reserves when you pick up ammo. | 1 | VOID | Leg |
168 | Sniper Rifle Dexterity | Faster ready and stow speed for Sniper Rifles. | 2 | VOID | Leg |
169 | Sniper Rifle Scavenger | Sniper Rifles get bonus reserves when you pick up Special ammo. | 3 | VOID | Leg |
170 | Submachine Gun Dexterity | Faster ready and stow speed for Submachine Guns. | 2 | SOLAR | Leg |
171 | Submachine Gun Scavenger | Submachine Guns get bonus reserves when you pick up ammo. | 1 | SOLAR | Leg |
172 | Sword Scavenger | Swords get bonus reserves when you pick up ammo. | 2 | ARC | Leg |
173 | Traction | Grants increased mobility and tighter turn radius while sprinting. | 3 | Universal | Leg |
174 | Embraced Largesse | While you're on the Leviathan, activating a Void Super recharges your grenade. | 1 | VOID | Opulent |
175 | Emperor's Balance | While you're on the Leviathan, your Void abilities deal 25% more damage. | 2 | VOID | Opulent |
176 | Emperor's Blaze | While you're on the Leviathan, your Solar abilities deal 25% more damage. | 2 | SOLAR | Opulent |
177 | Emperor's Shock | While you're on the Leviathan, your Arc abilities deal 25% more damage. | 2 | ARC | Opulent |
178 | Empowering Largesse | While you're on the Leviathan, activating an Arc Super recharges your grenade. | 1 | ARC | Opulent |
179 | Energized | While you're on the Leviathan, defeating normal enemies with an Energy weapon boosts Energy weapon damage by 15% for a short ... | 1 | Universal | Opulent |
180 | Giving Hand | While you're on the Leviathan, melee kills have a chance to make enemies drop Heavy ammo. | 3 | Universal | Opulent |
181 | Hive Armaments | Defeating a Hive enemy with a grenade grants Heavy ammo. | 3 | Universal | Opulent |
182 | Hive Barrier | Receiving Hive damage gives a 20% reduction in damage for 10 seconds. | 1 | Universal | Opulent |
183 | Hive Invigoration | Defeating a challenging Hive enemy refreshes your class ability. | 1 | Universal | Opulent |
184 | Hive Repurposing | Destroying a Hive shield refreshes your grenade ability. | 2 | Universal | Opulent |
185 | Power Overwhelming | While you're on the Leviathan, defeating challenging enemies with a Power weapon boosts Power weapon damage by 15% for a shor... | 2 | Universal | Opulent |
186 | Radiant Largesse | While you're on the Leviathan, activating a Solar Super recharges your grenade. | 1 | SOLAR | Opulent |
187 | Shielding Hand | While you're on the Leviathan, melee kills reduce incoming damage by 20%. | 1 | Universal | Opulent |
188 | Striking Hand | While you're on the Leviathan, melee kills increase all damage by 20%. | 2 | Universal | Opulent |
189 | Riven's Curse | While in the Dreaming City, you deal more damage, but also take more damage from all sources. | c | Universal | Outlaw |
190 | Taken Armaments | Defeating a Taken enemy with a grenade has a chance to grant Heavy ammo to reserves. | 3 | Universal | Outlaw |
191 | Taken Barrier | Receiving Taken damage gives a 20% reduction in damage for 10 seconds. | 1 | Universal | Outlaw |
192 | Taken Invigoration | Defeating a Taken elite refreshes your class ability. | 1 | Universal | Outlaw |