ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
Skill parameters in The Division are influenced by <skill power> and <skill bonus>.
3
4
The parameters scale as follows:
5
a) The parameter is a percentage:
6
<scaled base value> = <base value> * (1 + <skill power> / <percentage scaling factor>)
7
b) The parameter is a flat number
8
<scaled base value> = <base value> * <skill power> / <flat scaling factor>
9
10
The scaled base value is further buffed by <skill bonus>
11
a) both the parameter and <skill bonus> are percentages
12
<scaled value> = <scaled base value> + <skill bonus>
13
b) The parameter is a number, <skill bonus> is a percentage
14
<scaled value> = <scaled base value> * (1 + <skill bonus>)
15
16
Skill cooldowns are influenced by <skill power> and <skill haste>. <Skill haste> is applied after the caps, allowing us to reduce cooldowns even further.
17
<scaled cooldown> = (<base value> * (1 - <skill power> / <cooldown scaling factor>)) / (1 + <skill haste>)
18
The skill duration starts as soon as the skill is activated, the skill cooldown only begins after the skills animation has completed.
For example, the pulse scan must have completed with "Threats found" before the cooldown starts ticking.
19
20
The power of Signature Skills doesn't scale with <skill power>, only their cooldowns do. I would assume that
<signature skill resource gain> replaces <skill haste> in the formula, but I wasn't yet in the mood to wait
15 minutes with a stop watch.
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100