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1 | ||||||
2 | Skill parameters in The Division are influenced by <skill power> and <skill bonus>. | |||||
3 | ||||||
4 | The parameters scale as follows: | |||||
5 | a) The parameter is a percentage: | |||||
6 | <scaled base value> = <base value> * (1 + <skill power> / <percentage scaling factor>) | |||||
7 | b) The parameter is a flat number | |||||
8 | <scaled base value> = <base value> * <skill power> / <flat scaling factor> | |||||
9 | ||||||
10 | The scaled base value is further buffed by <skill bonus> | |||||
11 | a) both the parameter and <skill bonus> are percentages | |||||
12 | <scaled value> = <scaled base value> + <skill bonus> | |||||
13 | b) The parameter is a number, <skill bonus> is a percentage | |||||
14 | <scaled value> = <scaled base value> * (1 + <skill bonus>) | |||||
15 | ||||||
16 | Skill cooldowns are influenced by <skill power> and <skill haste>. <Skill haste> is applied after the caps, allowing us to reduce cooldowns even further. | |||||
17 | <scaled cooldown> = (<base value> * (1 - <skill power> / <cooldown scaling factor>)) / (1 + <skill haste>) | |||||
18 | The skill duration starts as soon as the skill is activated, the skill cooldown only begins after the skills animation has completed. For example, the pulse scan must have completed with "Threats found" before the cooldown starts ticking. | |||||
19 | ||||||
20 | The power of Signature Skills doesn't scale with <skill power>, only their cooldowns do. I would assume that <signature skill resource gain> replaces <skill haste> in the formula, but I wasn't yet in the mood to wait 15 minutes with a stop watch. |
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4 | Flat Scaling Factor: | 398,148 | ||||||||||||
5 | Percentage Scaling Factor: | 19170,783 | ||||||||||||
6 | Cooldown Scaling Factor: | 71890,438 | ||||||||||||
7 | ||||||||||||||
8 | Skill | Parameter | Skill Bonus | Modifier | Base Value | Hard Cap | SP @ cap | Signature Skill | Parameter | Base Value | Hard Cap | SP @ cap | ||
9 | Pulse | CHC [%] | "pulse critical hit damage bonus" | None & Recon Pack | 10,0 | 40 | 57512 | Recovery Link | Instant Heal | 10 | 10 | × | ||
10 | Scrambler | 5,0 | 40 | 134195 | Healing [HP/s] | 5 | 5 | × | ||||||
11 | Tactical Scanner | 12,5 | 40 | 42176 | Duration [s] | 5 | 5 | × | ||||||
12 | CHD [%] | "pulse critical hit damage" | None & Recon Pack | 20,0 | 100 | 76683 | Range [m] | 40 | 40 | × | ||||
13 | Scrambler | 12,5 | 100 | 134195 | Cooldown [s] (scales) | 900 | 360 | 43134 | ||||||
14 | Tactical Scanner | 25,0 | 100 | 57512 | Tactical Link | Damage Buff [%] | 50 | 50 | × | |||||
15 | Range [m] | "pulse range" | None, Scrambler, Tactical Scanner | 60,0 | 90 | × | CHC [%] | 20 | 20 | × | ||||
16 | Recon Pack | 80,0 | 90 | × | Duration [s] | 12 | 12 | × | ||||||
17 | Duration [s] | "pulse duration" | None, Scrambler, Tactical Scanner | 25,0 | 40 | × | Range [m] | 25 | 25 | × | ||||
18 | Recon Pack | 17,5 | 40 | × | Cooldown [s] (scales) | 900 | 360 | 43134 | ||||||
19 | Cooldown [s] | × | None & Recon Pack | 60,0 | 20 | 47927 | Survivor Link | Damage Reduction [%] | 80 | 80 | × | |||
20 | Scrambler | 60,0 | 20 | 47927 | Movement Speed [%] | 30 | 30 | × | ||||||
21 | Tactical Scanner | 70,0 | 20 | 51350 | Duration [s] | 15 | 15 | × | ||||||
22 | Sticky Bomb | Damage | "sticky bomb damage" | Base & Proximity Fuse | 1650,0 | 250000 | 60325 | Range [m] | 25 | 25 | × | |||
23 | BFB | 2250,0 | 250000 | 44239 | Cooldown [s] (scales) | 900 | 360 | 43134 | ||||||
24 | Flashbang | 165,0 | 250000 | 603255 | ||||||||||
25 | Radius [m] | "sticky bomb explosion radius" | Base | 4,0 | 10 | × | ||||||||
26 | BFB | 4,5 | 10 | × | ||||||||||
27 | Flashbang | 8,0 | 10 | × | ||||||||||
28 | Proximity Fuse | 6,25 | 10 | × | ||||||||||
29 | Range [m] | "sticky bomb deployment range" | all | 50,0 | 80 | × | ||||||||
30 | Cooldown [s] | × | Base & Proximity Fuse | 50,0 | 20 | 43134 | ||||||||
31 | BFB | 70,0 | 20 | 51350 | ||||||||||
32 | Flashbang | 45,0 | 20 | 39939 | ||||||||||
33 | Ballistic Shield | Health | "ballistic shield health" | None & Kinetic Breaker | 3000,0 | 500000 | 66358 | |||||||
34 | Reactive Targeting | 4500,0 | 500000 | 44239 | ||||||||||
35 | Assault Shield | 2250,0 | 500000 | 88477 | ||||||||||
36 | Damage buff [%] | "ballistic shield damage increase" | None & Kinetic Breaker | 10,0 | 30 | 38342 | ||||||||
37 | Reactive Targeting | 5,0 | 30 | 95854 | ||||||||||
38 | Assault Shield | 20,0 | 30 | 9585 | ||||||||||
39 | Damage Resistance [%] | "ballistic shield damage resilience" | all | 10,0 | 15 | × | ||||||||
40 | Cooldown [s] | × | None, KB, RT | 45,0 | 15 | 47927 | ||||||||
41 | Assault Shield | 60,0 | 15 | 53918 | ||||||||||
42 | First Aid | Self Heal | "first aid self heal" | None & Defibrillator | 550,0 | 100000 | 72391 | |||||||
43 | Overdose | 750,0 | 100000 | 53086 | ||||||||||
44 | Booster Shot | 440,0 | 100000 | 90488 | ||||||||||
45 | Ally Heal | "first aid ally heal" | None & Defibrillator | 550,0 | 100000 | 72391 | ||||||||
46 | Overdose | 750,0 | 100000 | 53086 | ||||||||||
47 | Booster Shot | 600,0 | 100000 | 66358 | ||||||||||
48 | Range [m] | "first aid radius" | None, Defi, BS | 3,0 | 6 | × | ||||||||
49 | Overdose | 2,0 | 6 | × | ||||||||||
50 | Deployment Range [m] | "first aid deployment range" | all | 40,0 | 60 | × | ||||||||
51 | Cooldown [s] | × | None, OD, BS | 45,0 | 20 | 39939 | ||||||||
52 | Defibrillator | 60,0 | 20 | 47927 | ||||||||||
53 | Turret | Damage | "turret damage" | None | 18,0 | 2600 | 57510 | |||||||
54 | Active Sensor | 22,0 | 2600 | 47054 | ||||||||||
55 | Dragonbreath | 30,0 | 2600 | 34506 | ||||||||||
56 | Zapper | 10,0 | 2600 | 103519 | ||||||||||
57 | Range [m] | "turret attack range" | None & Active Sensor | 30,0 | 50 | × | ||||||||
58 | Dragonbreath | 12,0 | 50 | × | ||||||||||
59 | Zapper | 20,0 | 50 | × | ||||||||||
60 | Duration [s] | "turret duration" | None, DB, Z | 30,0 | 50 | × | ||||||||
61 | Active Sensor | 25,0 | 50 | × | ||||||||||
62 | Health | "turret health" | all | 1000,0 | 150000 | 59722 | ||||||||
63 | Cooldown [s] | × | None, AS, Z | 60,0 | 20 | 47927 | ||||||||
64 | Dragonbreath | 75,0 | 20 | 52720 | ||||||||||
65 | Smart Cover | Damage Resistance [%] | "smart cover damage resilience" | All | 20,0 | 75 | 52720 | |||||||
66 | Damage Buff [%] | "smart cover damage increase" | All | 15,0 | 50 | 44732 | ||||||||
67 | Range [m] | "smart cover range" | None, Trapper, Recharger | 8,0 | 15 | × | ||||||||
68 | Concealment | 6,0 | 15 | × | ||||||||||
69 | Duration [s] | "smart cover duration" | None, Trapper, Concealment | 30,0 | 50 | × | ||||||||
70 | Recharger | 20,0 | 50 | × | ||||||||||
71 | Deploy Range [m] | ? | all | 30,0 | 50 | × | ||||||||
72 | Cooldown [s] | × | all | 60,0 | 20 | 47927 | ||||||||
73 | Support Station | Range [m] | ? | None, Immunizer, Ammo Cache | 8,0 | 15 | × | |||||||
74 | Life Support | 6,0 | 15 | × | ||||||||||
75 | Healing [HP/s] | "support station healing speed" | None, Life Support, Immunizer | 30,0 | 5000 | 66358 | ||||||||
76 | Ammo Cache | 24,0 | 5000 | 82948 | ||||||||||
77 | Revive Time [s] | "support station revive time" | all | 5,0 | 3 | × | ||||||||
78 | Duration [s] | "support station duration" | None, Life Support, Ammo Cache | 30,0 | 30 | × | ||||||||
79 | Immunizer | 24,0 | 30 | × | ||||||||||
80 | Health | "support station health" | all | 400,0 | 75000 | 74653 | ||||||||
81 | Cooldown [s] | × | all | 90,0 | 20 | 55915 | ||||||||
82 | Seeker Mine | Damage | "seeker mine damage" | None | 1000,0 | 150000 | 59722 | |||||||
83 | Airburst & Cluster | 300,0 | 150000 | 199074 | ||||||||||
84 | Gas Charge | 0,0 | 0 | × | ||||||||||
85 | Explosion Radius [m] | "seeker mine explosion radius" | None | 6,0 | 8 | × | ||||||||
86 | Airburst | 4,0 | 8 | × | ||||||||||
87 | Gas Charge | 5,0 | 8 | × | ||||||||||
88 | Cluster | 3,0 | 8 | × | ||||||||||
89 | Detection Range [m] | "seeker mine detection range" | all | 30,0 | 50 | × | ||||||||
90 | Duration [s] | "seeker mine duration" | all | 45,0 | 60 | × | ||||||||
91 | Health | "seeker mine health" | None, Airburst, Gas Charge | 150,0 | 25000 | 66358 | ||||||||
92 | Cluster | 50,0 | 25000 | 199074 | ||||||||||
93 | Cooldown [s] | × | None, Airburst, Cluster | 70,0 | 20 | 51350 | ||||||||
94 | Gas Charge | 60,0 | 20 | 47927 | ||||||||||
95 | Mobile Cover | Health | "mobile cover health" | None & Blast Shield | 8000,0 | 1200000 | 59722 | |||||||
96 | Extension | 16000,0 | 1200000 | 29861 | ||||||||||
97 | Countermeasures | 6000,0 | 1200000 | 79630 | ||||||||||
98 | Weapon Resistance [%] | "mobile cover resilience" | None, Extension, CM | 20,0 | 30 | × | ||||||||
99 | Blast Shield | 18,0 | 30 | × | ||||||||||
100 | Blast Resistance [%] | "mobile cover blast resilience" (?) | None, Extension, CM | 25,0 | 35 | × | ||||||||
101 | Blast Shield | 12,5 | 35 | × | ||||||||||
102 | Cooldown [s] | × | None, Blast Shield, CM | 40,0 | 15 | 44932 | ||||||||
103 | Extension | 60,0 | 15 | 53918 |
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1 | ||||||
2 | Skill | Mod | Parameter | Value | Comment | |
3 | Pulse | Tactical Scanner | Enemy damage taken [%] | 10,0 | confirmed | |
4 | *Talent* | Precision | Enemy +CHC [%] | 12,5 | value estimated (= Tac Scanner @ 0 SP) | |
5 | Enemy +CHD [%] | 25,0 | confirmed | |||
6 | Tactical Advance | + Weapon damage [%] | 2,0 | per meter, scales, fractions of meters are possible | ||
7 | First Aid | Booster | Damage buff [%] | 15,0 | confirmed | |
8 | Damage reduction [%] | 15,0 | confirmed | |||
9 | Support Station | Ammo Cache | Skill Haste [%] | 50,0 | confirmed | |
10 | Signature Skill Resource Gain [%] | 30,0 | need to confirm (char sheet) | |||
11 | Smart Cover | Recharger | Healing [HP/s] | ? | unknown | |
12 | Skill Haste [%] | 20,0 | need to confirm (char sheet) | |||
13 | Signature Skill Resource Gain [%] | 20,0 | need to confirm (char sheet) | |||
14 | Trapper | Enemy resistance reduced [%] | 20,0 | confirmed | ||
15 | Enemy damage reduced [%] | 10,0 | confirmed | |||
16 | Concealment | Enemy +CHC [%] | 12,5 | after headshot, value estimated (= Tac Scanner @ 0 SP) | ||
17 | Enemy +CHD [%] | 25,0 | after headshot (enemy pulsed) | |||
18 | Mobile Cover | Master | Damage reduction after expire [%] | 50,0 | untested (by me) | |
19 | Countermeasures | CHC [%] | 10,0 | confirmed | ||
20 | Damage buff [%] | 10,0 | confirmed | |||
21 | Ballistic Shield | Reactive Targeting | Enemy +CHC [%] | 12,5 | probably (like other "pulse" mods) | |
22 | Enemy +CHD [%] | 25,0 | probably (like other "pulse" mods) | |||
23 | Enemy damage taken [%] | 5,0 | tested pre-1.1 |
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1 | ||||||||||||||||||||||
2 | ↓ stacks with → | |||||||||||||||||||||
3 | Magazine attribute | % Weapon damage | ↓ % Weapon damage | |||||||||||||||||||
4 | Gear talents | Tenacious | + | ↓ Tenacious | ||||||||||||||||||
5 | Reckless | + | + | ↓ Reckless | ||||||||||||||||||
6 | Decisive | × | × | × | ↓ Decisive | |||||||||||||||||
7 | Weapon talents | Brutal | × | × | × | + | ↓ Brutal | |||||||||||||||
8 | Competent | + | + | + | × | × | ↓ Competent | |||||||||||||||
9 | Expert | × | × | × | × | × | × | ↓ Expert | ||||||||||||||
10 | Prepared | × | × | × | (×) | (×) | × | ? | ↓ Prepared | |||||||||||||
11 | Responsive | × | × | × | (×) | (×) | × | ? | (+) | ↓ Responsive | ||||||||||||
12 | Unforgiving | + | + | + | × | × | + | × | × | × | ↓ Unforgiving | |||||||||||
13 | Skill mods (only buff portion, no crit) | Ballistic Shield | + | + | + | × | × | + | × | × | × | + | ↓ Ballistic Shield | |||||||||
14 | First Aid - Booster shot | + | + | + | × | × | + | × | × | × | + | + | ↓ First Aid - Booster shot | |||||||||
15 | Pulse - Tactical scanner | × | × | × | × | × | × | × | (×) | × | × | × | × | ↓ Pulse - Tactical scanner | ||||||||
16 | Smart Cover | + | + | + | × | × | + | × | × | × | + | + | + | × | ↓ Smart Cover | |||||||
17 | Smart Cover - Trapper [PVP damage debuff] | + | + | + | × | × | + | × | × | × | + | + | + | × | + | ↓ Smart Cover - Trapper [PVP damage debuff] | ||||||
18 | Mobile Cover - Countermeasures | + | + | + | × | × | + | × | × | × | + | + | + | × | + | + | ↓ Mobile Cover - Countermeasures | |||||
19 | Tactical Link | + | + | + | × | × | + | × | × | × | + | + | + | × | + | + | + | ↓ Tactical Link | ||||
20 | Talents | Tactical Advance | + | + | + | × | × | + | × | × | × | + | + | + | × | + | + | + | + | ↓ Tactical Advance | ||
21 | Set Bonuses | Sentry 2pc [headshot damage] | × | × | × | + | + | × | × | (×) | × | × | × | × | × | × | × | × | × | × | ↓ Sentry 2pc [headshot damage] | |
22 | Sentry 4pc [15% more damage / stack] | × | × | × | × | × | × | ? | (×) | × | × | × | × | × | × | × | × | × | × | × | ↓ Sentry 4pc [15% more damage / stack] | |
23 | Striker 4pc [1% more damage / stack] | + | + | + | × | × | + | × | × | × | + | + | + | × | + | + | + | + | + | × | × | |
24 | ||||||||||||||||||||||
25 | ||||||||||||||||||||||
26 | Legend: | + | additive | |||||||||||||||||||
27 | (+) | most likely additive | ||||||||||||||||||||
28 | × | separate (multiplicative) | ||||||||||||||||||||
29 | (×) | most likely multiplicative | ||||||||||||||||||||
30 | ? | unknown |