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2 | The Division 2 - Gear Attribute Sheet |
3 | Click here for a PDF of this sheet |
4 | |
5 | Join us in the Community Division Discord! |
6 | www.discord.gg/thedivision |
7 | |
8 | Change Log: 2024: 03-02: Exotic Items have been added and merged with drop sources 03-02: Weapon buffs from TU20 02-27: TU20 Descent Talents updated 02-17: WIP updating to TU20 2023: 07-25: Updated for TU18.3, deprecated gear model tab 06-24: Updated for TU18.1 (except gear model tab) 03-04: Updated for TU17 (except gear model tab) 2022: 10-18: Updated for TU16.2 (only thing changed in this update for the sheet are exotic drop locations) 10-01: Updated for TU16.1 (except gear model tab) 05-20: added expertise upgrade cost 05-12: Updated for TU15 (except gear model tab) and added damage drop off information 05-03: added TU15 PTS weapons 2020: 12-08: Updated for TU12 10-20: Updated for TU11.1 09-22: Updated for TU11 07-31: Added drop chance and location for all exotics in TU10.1 07-21: Added skill tier bonuses and all missing gear talents. whole sheet updated to TU10.1 07-17: Added named weapons availible in TU10 to the base damage tab. Updated weapon talents, skill mods and gear mods for TU10. 07-16: Updated gear model, exotics, named items, weapon attributes, gear attributes and gear sets to TU10. 07-09: Added all non-named weapons curently in TU10 to the base damage tab and updated all damage values 07-08: WIP Updating for TU10 03-09: Brand Set Core Attributes added. 03-07: Updated High End Gear Talents and added High End Named Gear. High End Named Weapons added. 03-02: Brand Set Bonuses and Gear Set Bonuses are updated. Gear Attributes for L1 - L30, L31 - L40 added. Weapon Talents updated. Exotic Gear & Weapons updated. 2019: 07-24: Added new Exotic Gear and Weapons, updated Gear Models to include the new exotics. 06-08: Added GS 500 weapon ranges. 05-27: Added locations for all weapon mods drops 04-10: 450-490 weapons are now added to Weapon Damage Ranges. 04-09: Added Gear Set Models in Gear Models and added weapon mods compatibility. 04-06: Weapon mods updated with patch and gear set bonuses are added. 03-25: Added some more confirmed weapon mods as well as gear mod slot to Branded Gear. |
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10 | Any questions or feedback? Message @google.nl or @diznoots on discord. |
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12 | DISCLAIMER: The data this sheet is based off includes datamined values and may not represent the most accurate of numbers. |
13 | |
14 | Credits: Ahmad#0001 as the creator of the Gearsheet. Dartrunner#0110 for helping with data entry. Regis l>#8014 for helping with talent corrections and data entry as well. |
15 | |
16 | Additional Links: |
17 | Vendor Reset List - made by me and Ruben |
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1 | Talent Name | Greed | Sloth | Wrath | Gluttony | Envy | Base talent description | Tier formula | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 |
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2 | Allegro | ✓ | ✓ | ✓ | ✓ | ✓ | While equipped, grants 7% rate of fire | While equipped, grants [tier*7]% rate of fire. | While equipped, grants 7% rate of fire | While equipped, grants 14% rate of fire | While equipped, grants 21% rate of fire | While equipped, grants 28% rate of fire | While equipped, grants 35% rate of fire | While equipped, grants 42% rate of fire | While equipped, grants 49% rate of fire | While equipped, grants 56% rate of fire | While equipped, grants 63% rate of fire | While equipped, grants 70% rate of fire |
3 | Breadbasket | ✓ | x | x | ✓ | x | Landing body shots adds a stack of bonus 15% headshot damage to the next headshot for 3 seconds. Max stack is 3. | Landing body shots adds a stack of bonus [15*tier]% headshot damage to the next headshot for [tier + 2] seconds. Max stack is 3. | Landing body shots adds a stack of bonus 15% headshot damage to the next headshot for 3 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 30% headshot damage to the next headshot for 4 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 45% headshot damage to the next headshot for 5 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 60% headshot damage to the next headshot for 6 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 75% headshot damage to the next headshot for 7 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 90% headshot damage to the next headshot for 8 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 105% headshot damage to the next headshot for 9 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 120% headshot damage to the next headshot for 10 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 135% headshot damage to the next headshot for 11 seconds. Max stack is 3. | Landing body shots adds a stack of bonus 150% headshot damage to the next headshot for 12 seconds. Max stack is 3. |
4 | Close & Personal | ✓ | x | x | x | ✓ | Killing a target within 3 meters grants 10% weapon damage for 5 seconds. | Killing a target within [0.5*tier + 2.5] meters grants [10*tier]% weapon damage for [tier + 4] seconds. | Killing a target within 3 meters grants 10% weapon damage for 5 seconds. | Killing a target within 3.5 meters grants 20% weapon damage for 6 seconds. | Killing a target within 4 meters grants 30% weapon damage for 7 seconds. | Killing a target within 4.5 meters grants 40% weapon damage for 8 seconds. | Killing a target within 5 meters grants 50% weapon damage for 9 seconds. | Killing a target within 5.5 meters grants 60% weapon damage for 10 seconds. | Killing a target within 6 meters grants 70% weapon damage for 11 seconds. | Killing a target within 6.5 meters grants 80% weapon damage for 12 seconds. | Killing a target within 7 meters grants 90% weapon damage for 13 seconds. | Killing a target within 7.5 meters grants 100% weapon damage for 14 seconds. |
5 | Companion | x | ✓ | x | ✓ | x | While you are within 5 meters of an ally or skill, total weapon damage is increased by 10%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by [10*tier]%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 10%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 20%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 30%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 40%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 50%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 60%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 70%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 80%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 90%. | While you are within 5 meters of an ally or skill, total weapon damage is increased by 100%. |
6 | Composure | x | ✓ | x | ✓ | x | While in cover, increases total weapon damage by 10%. | While in cover, increases total weapon damage by [10*tier]%. | While in cover, increases total weapon damage by 10%. | While in cover, increases total weapon damage by 20%. | While in cover, increases total weapon damage by 30%. | While in cover, increases total weapon damage by 40%. | While in cover, increases total weapon damage by 50%. | While in cover, increases total weapon damage by 60%. | While in cover, increases total weapon damage by 70%. | While in cover, increases total weapon damage by 80%. | While in cover, increases total weapon damage by 90%. | While in cover, increases total weapon damage by 100%. |
7 | Concussion | ✓ | x | x | ✓ | x | Headshots increase total weapon damage by 5% for 1.05 seconds. 4.55 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 10% for 10 seconds. | Headshots increase total weapon damage by [5*tier]% for [0.05*tier+1] seconds. [0.05*tier+ 4.5] seconds with marksman rifles.
Headshot kills additionally increase total weapon damage by [10*tier]% for 10 seconds. | Headshots increase total weapon damage by 5% for 1.05 seconds. 4.55 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 10% for 10 seconds. | Headshots increase total weapon damage by 10% for 1.1 seconds. 4.6 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 20% for 10 seconds. | Headshots increase total weapon damage by 15% for 1.15 seconds. 4.65 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 30% for 10 seconds. | Headshots increase total weapon damage by 20% for 1.2 seconds. 4.7 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 40% for 10 seconds. | Headshots increase total weapon damage by 25% for 1.25 seconds. 4.75 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 50% for 10 seconds. | Headshots increase total weapon damage by 30% for 1.3 seconds. 4.8 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 60% for 10 seconds. | Headshots increase total weapon damage by 35% for 1.35 seconds. 4.85 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 70% for 10 seconds. | Headshots increase total weapon damage by 40% for 1.4 seconds. 4.9 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 80% for 10 seconds. | Headshots increase total weapon damage by 45% for 1.45 seconds. 4.95 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 90% for 10 seconds. | Headshots increase total weapon damage by 50% for 1.5 seconds. 5 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 100% for 10 seconds. |
8 | Critical | ✓ | ✓ | ✓ | ✓ | ✓ | While equipped, grants 10% critical hit damage. | While equipped, grants [10*tier]% critical hit damage. | While equipped, grants 10% critical hit damage. | While equipped, grants 20% critical hit damage. | While equipped, grants 30% critical hit damage. | While equipped, grants 40% critical hit damage. | While equipped, grants 50% critical hit damage. | While equipped, grants 60% critical hit damage. | While equipped, grants 70% critical hit damage. | While equipped, grants 80% critical hit damage. | While equipped, grants 90% critical hit damage. | While equipped, grants 100% critical hit damage. |
9 | Gunslinger | x | ✓ | x | x | x | Weapon swapping increases total weapon damage by 15% for 5 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by [15*tier]% for [tier +4] seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 15% for 5 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 30% for 6 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 45% for 7 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 60% for 8 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 75% for 9 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 90% for 10 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 105% for 11 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 120% for 12 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 135% for 13 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | Weapon swapping increases total weapon damage by 150% for 14 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. |
10 | Intimidate | ✓ | ✓ | ✓ | x | x | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 3% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by [3*tier]% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 3% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 6% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 9% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 12% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 15% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 18% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 21% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 24% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 27% to enemies within 25m. All stacks are lost when you have no bonus armor. | While you have bonus armor, gain 1 stack each second up to a max of 5. Each stack increases weapon damage by 30% to enemies within 25m. All stacks are lost when you have no bonus armor. |
11 | Obliterate | x | x | ✓ | x | ✓ | Critical hits increase total weapon damage by 1.5% for 5 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by [0.5*tier +1]% for [tier+4] seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 1.5% for 5 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 2% for 6 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 2.5% for 7 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 3% for 8 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 3.5% for 9 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 4% for 10 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 4.5% for 11 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 5% for 12 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 5.5% for 13 seconds. Stacks up to 30 times. | Critical hits increase total weapon damage by 6% for 14 seconds. Stacks up to 30 times. |
12 | Optimist | ✓ | x | x | ✓ | x | Weapon damage is increased by 3% for every 10% ammo missing from the magazine. | Weapon damage is increased by [3*tier]% for every [10.5-(tier*0.5)]% ammo missing from the magazine. | Weapon damage is increased by 3% for every 10% ammo missing from the magazine. | Weapon damage is increased by 6% for every 9.5% ammo missing from the magazine. | Weapon damage is increased by 9% for every 9% ammo missing from the magazine. | Weapon damage is increased by 12% for every 8.5% ammo missing from the magazine. | Weapon damage is increased by 15% for every 8% ammo missing from the magazine. | Weapon damage is increased by 18% for every 7.5% ammo missing from the magazine. | Weapon damage is increased by 21% for every 7% ammo missing from the magazine. | Weapon damage is increased by 24% for every 6.5% ammo missing from the magazine. | Weapon damage is increased by 27% for every 6% ammo missing from the magazine. | Weapon damage is increased by 30% for every 5.5% ammo missing from the magazine. |
13 | Overwatch | x | ✓ | x | ✓ | x | After staying in cover for 5.6 seconds, increase your and all allies’ total weapon and skill damage by 10% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for [5.8-(tier*0.2)] seconds, increase your and all allies’ total weapon and skill damage by [tier*10]% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 5.6 seconds, increase your and all allies’ total weapon and skill damage by 10% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 5.4 seconds, increase your and all allies’ total weapon and skill damage by 20% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 5.2 seconds, increase your and all allies’ total weapon and skill damage by 30% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 5 seconds, increase your and all allies’ total weapon and skill damage by 40% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 4.8 seconds, increase your and all allies’ total weapon and skill damage by 50% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 4.6 seconds, increase your and all allies’ total weapon and skill damage by 60% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 4.4 seconds, increase your and all allies’ total weapon and skill damage by 70% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 4.2 seconds, increase your and all allies’ total weapon and skill damage by 80% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 4 seconds, increase your and all allies’ total weapon and skill damage by 90% as long as you remain in cover or in a cover-to-cover move. | After staying in cover for 3.8 seconds, increase your and all allies’ total weapon and skill damage by 100% as long as you remain in cover or in a cover-to-cover move. |
14 | Overwhelm | x | x | ✓ | x | x | Suppressing an enemy grants 20% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants [15+5*tier]% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 20% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 25% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 30% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 35% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 40% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 45% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 50% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 55% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 60% weapon damage for 15 seconds. Max stack is 1. | Suppressing an enemy grants 65% weapon damage for 15 seconds. Max stack is 1. |
15 | Precise | ✓ | ✓ | ✓ | ✓ | ✓ | While equipped, grants 10% headshot damage. | While equipped, grants [tier*10]% headshot damage. | While equipped, grants 10% headshot damage. | While equipped, grants 20% headshot damage. | While equipped, grants 30% headshot damage. | While equipped, grants 40% headshot damage. | While equipped, grants 50% headshot damage. | While equipped, grants 60% headshot damage. | While equipped, grants 70% headshot damage. | While equipped, grants 80% headshot damage. | While equipped, grants 90% headshot damage. | While equipped, grants 100% headshot damage. |
16 | Pummel | ✓ | x | ✓ | x | ✓ | 3 consecutive kills refills the magazine and grants 10% weapon damage for 10s. | 3 consecutive kills refills the magazine and grants [6+4*tier]% weapon damage for [9+tier]s. | 3 consecutive kills refills the magazine and grants 10% weapon damage for 10s. | 3 consecutive kills refills the magazine and grants 14% weapon damage for 11s. | 3 consecutive kills refills the magazine and grants 18% weapon damage for 12s. | 3 consecutive kills refills the magazine and grants 22% weapon damage for 13s. | 3 consecutive kills refills the magazine and grants 26% weapon damage for 14s. | 3 consecutive kills refills the magazine and grants 30% weapon damage for 15s. | 3 consecutive kills refills the magazine and grants 34% weapon damage for 16s. | 3 consecutive kills refills the magazine and grants 38% weapon damage for 17s. | 3 consecutive kills refills the magazine and grants 42% weapon damage for 18s. | 3 consecutive kills refills the magazine and grants 46% weapon damage for 19s. |
17 | Rifleman | ✓ | x | x | ✓ | ✓ | Landing headshots adds a stack of bonus 5% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus [4+tier]% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 5% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 6% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 7% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 8% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 9% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 10% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 11% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 12% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 13% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. | Landing headshots adds a stack of bonus 14% weapon damage for 5s. Max stack is 5. Additional headshots refresh the duration. |
18 | Spark | x | ✓ | x | x | ✓ | Damaging an enemy with a skill increases total weapon damage by 10% for 10 seconds. | Damaging an enemy with a skill increases total weapon damage by [tier*10]% for [tier+9] seconds. | Damaging an enemy with a skill increases total weapon damage by 10% for 10 seconds. | Damaging an enemy with a skill increases total weapon damage by 20% for 11 seconds. | Damaging an enemy with a skill increases total weapon damage by 30% for 12 seconds. | Damaging an enemy with a skill increases total weapon damage by 40% for 13 seconds. | Damaging an enemy with a skill increases total weapon damage by 50% for 14 seconds. | Damaging an enemy with a skill increases total weapon damage by 60% for 15 seconds. | Damaging an enemy with a skill increases total weapon damage by 70% for 16 seconds. | Damaging an enemy with a skill increases total weapon damage by 80% for 17 seconds. | Damaging an enemy with a skill increases total weapon damage by 90% for 18 seconds. | Damaging an enemy with a skill increases total weapon damage by 100% for 19 seconds. |
19 | Strained | x | x | ✓ | x | ✓ | Gain 5% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain [tier*5]% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 5% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 15% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 20% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 25% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 30% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 35% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 40% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 45% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. | Gain 50% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. |
20 | Surgical | ✓ | ✓ | ✓ | ✓ | ✓ | While equipped, grants 5% critical hit chance. | While equipped, grants [5*tier]% critical hit chance. | While equipped, grants 5% critical hit chance. | While equipped, grants 10% critical hit chance. | While equipped, grants 15% critical hit chance. | While equipped, grants 20% critical hit chance. | While equipped, grants 25% critical hit chance. | While equipped, grants 30% critical hit chance. | While equipped, grants 35% critical hit chance. | While equipped, grants 40% critical hit chance. | While equipped, grants 45% critical hit chance. | While equipped, grants 50% critical hit chance. |
21 | Unhinged | x | x | ✓ | x | ✓ | Receive 18% weapon damage at the cost of 25% stability and 25% accuracy. | Receive [tier*18]% weapon damage at the cost of [10*tier + 15]% stability and [10*tier + 15]% accuracy. | Receive 18% weapon damage at the cost of 25% stability and 25% accuracy. | Receive 36% weapon damage at the cost of 35% stability and 35% accuracy. | Receive 54% weapon damage at the cost of 45% stability and 45% accuracy. | Receive 72% weapon damage at the cost of 55% stability and 55% accuracy. | Receive 90% weapon damage at the cost of 65% stability and 65% accuracy. | Receive 108% weapon damage at the cost of 75% stability and 75% accuracy. | Receive 126% weapon damage at the cost of 85% stability and 85% accuracy. | Receive 144% weapon damage at the cost of 95% stability and 95% accuracy. | Receive 162% weapon damage at the cost of 105% stability and 105% accuracy. | Receive 180% weapon damage at the cost of 115% stability and 115% accuracy. |
22 | Versatile | x | ✓ | ✓ | x | x | Amplifies total weapon damage for 5 seconds when swapping between your primary and secondary weapons if they are different. 10% to enemies within 15 meters for Shotguns and SMGs. 10% to enemies further than 25 meters for Rifles and Marksman Rifles. 5% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for [tier+4] seconds when swapping between your primary and secondary weapons if they are different. [tier*10]% to enemies within 15 meters for Shotguns and SMGs. [tier*10]% to enemies further than 25 meters for Rifles and Marksman Rifles. [tier*5]% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 5 seconds when swapping between your primary and secondary weapons if they are different. 10% to enemies within 15 meters for Shotguns and SMGs. 10% to enemies further than 25 meters for Rifles and Marksman Rifles. 5% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 6 seconds when swapping between your primary and secondary weapons if they are different. 20% to enemies within 15 meters for Shotguns and SMGs. 20% to enemies further than 25 meters for Rifles and Marksman Rifles. 10% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 7 seconds when swapping between your primary and secondary weapons if they are different. 30% to enemies within 15 meters for Shotguns and SMGs. 30% to enemies further than 25 meters for Rifles and Marksman Rifles. 15% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 8 seconds when swapping between your primary and secondary weapons if they are different. 40% to enemies within 15 meters for Shotguns and SMGs. 40% to enemies further than 25 meters for Rifles and Marksman Rifles. 20% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 9 seconds when swapping between your primary and secondary weapons if they are different. 50% to enemies within 15 meters for Shotguns and SMGs. 50% to enemies further than 25 meters for Rifles and Marksman Rifles. 25% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 10 seconds when swapping between your primary and secondary weapons if they are different. 60% to enemies within 15 meters for Shotguns and SMGs. 60% to enemies further than 25 meters for Rifles and Marksman Rifles. 30% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 11 seconds when swapping between your primary and secondary weapons if they are different. 70% to enemies within 15 meters for Shotguns and SMGs. 70% to enemies further than 25 meters for Rifles and Marksman Rifles. 35% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 12 seconds when swapping between your primary and secondary weapons if they are different. 80% to enemies within 15 meters for Shotguns and SMGs. 80% to enemies further than 25 meters for Rifles and Marksman Rifles. 40% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 13 seconds when swapping between your primary and secondary weapons if they are different. 90% to enemies within 15 meters for Shotguns and SMGs. 90% to enemies further than 25 meters for Rifles and Marksman Rifles. 45% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | Amplifies total weapon damage for 14 seconds when swapping between your primary and secondary weapons if they are different. 100% to enemies within 15 meters for Shotguns and SMGs. 100% to enemies further than 25 meters for Rifles and Marksman Rifles. 50% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. |
23 | Vigilance | ✓ | ✓ | ✓ | ✓ | ✓ | Increases total weapon damage by 10%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by [tier*10]%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 10%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 20%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 30%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 40%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 50%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 60%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 70%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 80%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 90%. Taking damage disables this buff for 4 seconds. | Increases total weapon damage by 100%. Taking damage disables this buff for 4 seconds. |
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25 | Talent Name | Greed | Sloth | Wrath | Gluttony | Envy | Base talent description | Tier formula | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 |
26 | Adrenaline Rush | ✓ | ✓ | ✓ | ✓ | ✓ | Whenever you are within 10 meters of an enemy, gain 3% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds. | Whenever you are within 10 meters of an enemy, gain [tier*3]% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: [5.3-(tier*0.3)] seconds | Whenever you are within 10 meters of an enemy, gain 3% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds. | Whenever you are within 10 meters of an enemy, gain 6% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 4.7 seconds. | Whenever you are within 10 meters of an enemy, gain 9% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 4.4 seconds. | Whenever you are within 10 meters of an enemy, gain 12% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 4.1 seconds. | Whenever you are within 10 meters of an enemy, gain 15% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 3.8 seconds. | Whenever you are within 10 meters of an enemy, gain 18% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 3.5 seconds. | Whenever you are within 10 meters of an enemy, gain 21% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 3.2 seconds. | Whenever you are within 10 meters of an enemy, gain 24% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 2.9 seconds. | Whenever you are within 10 meters of an enemy, gain 27% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 2.6 seconds. | Whenever you are within 10 meters of an enemy, gain 30% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 2.3 seconds. |
27 | Clutch | ✓ | ✓ | ✓ | ✓ | ✓ | If you are below 15% armor, critical hits repair 5% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below [tier+14]% armor, critical hits repair [tier*5]% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 15% armor, critical hits repair 5% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 16% armor, critical hits repair 10% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 17% armor, critical hits repair 15% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 18% armor, critical hits repair 20% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 19% armor, critical hits repair 25% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 20% armor, critical hits repair 30% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 21% armor, critical hits repair 35% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 22% armor, critical hits repair 40% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 23% armor, critical hits repair 45% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. | If you are below 24% armor, critical hits repair 50% missing armor. Kills allow you to repair up to 100% armor for 4-10 seconds. |
28 | Efficient | ✓ | ✓ | ✓ | ✓ | ✓ | Using a Armor Kit while at 0 armor has a 30% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a [23+7*tier]% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 30% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 37% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 44% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 51% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 58% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 65% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 72% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 79% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 86% chance to not consume the armor kit | Using a Armor Kit while at 0 armor has a 93% chance to not consume the armor kit |
29 | Entrench | ✓ | ✓ | ✓ | ✓ | ✓ | If you are below 30% armor, headshots from cover repair 10% of your armor. Cooldown is 3 seconds. | If you are below [tier*5+25]% armor, headshots from cover repair [tier*10]% of your armor. Cooldown is 3 seconds. | If you are below 30% armor, headshots from cover repair 10% of your armor. Cooldown is 3 seconds. | If you are below 35% armor, headshots from cover repair 20% of your armor. Cooldown is 3 seconds. | If you are below 40% armor, headshots from cover repair 30% of your armor. Cooldown is 3 seconds. | If you are below 45% armor, headshots from cover repair 40% of your armor. Cooldown is 3 seconds. | If you are below 50% armor, headshots from cover repair 50% of your armor. Cooldown is 3 seconds. | If you are below 55% armor, headshots from cover repair 60% of your armor. Cooldown is 3 seconds. | If you are below 60% armor, headshots from cover repair 70% of your armor. Cooldown is 3 seconds. | If you are below 65% armor, headshots from cover repair 80% of your armor. Cooldown is 3 seconds. | If you are below 70% armor, headshots from cover repair 90% of your armor. Cooldown is 3 seconds. | If you are below 75% armor, headshots from cover repair 100% of your armor. Cooldown is 3 seconds. |
30 | Insulated | ✓ | ✓ | ✓ | ✓ | ✓ | Hazard Protection increased by 10%. | Hazard Protection increased by [tier*5+5]% | Hazard Protection increased by 10%. | Hazard Protection increased by 15%. | Hazard Protection increased by 20%. | Hazard Protection increased by 25%. | Hazard Protection increased by 30%. | Hazard Protection increased by 35%. | Hazard Protection increased by 40%. | Hazard Protection increased by 45%. | Hazard Protection increased by 50%. | Hazard Protection increased by 55%. |
31 | Leadership | ✓ | ✓ | ✓ | ✓ | ✓ | Performing a cover to cover grants 10% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds. | Performing a cover to cover grants [10*tier]% of your armor as bonus armor to you and all allies for [tier+9] seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is [tier+9] seconds. | Performing a cover to cover grants 10% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds. | Performing a cover to cover grants 20% of your armor as bonus armor to you and all allies for 11 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 11 seconds. | Performing a cover to cover grants 30% of your armor as bonus armor to you and all allies for 12 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 12 seconds. | Performing a cover to cover grants 40% of your armor as bonus armor to you and all allies for 13 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 13 seconds. | Performing a cover to cover grants 50% of your armor as bonus armor to you and all allies for 14 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 14 seconds. | Performing a cover to cover grants 60% of your armor as bonus armor to you and all allies for 15 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 15 seconds. | Performing a cover to cover grants 70% of your armor as bonus armor to you and all allies for 16 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 16 seconds. | Performing a cover to cover grants 80% of your armor as bonus armor to you and all allies for 17 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 17 seconds. | Performing a cover to cover grants 90% of your armor as bonus armor to you and all allies for 18 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 18 seconds. | Performing a cover to cover grants 100% of your armor as bonus armor to you and all allies for 19 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 19 seconds. |
32 | Preservation | ✓ | ✓ | ✓ | ✓ | ✓ | Killing an enemy repairs 7% armor over 5 seconds. Headshot kills improve the repair by an additional 5%. | Killing an enemy repairs [tier*7]% armor over 5 seconds. Headshot kills improve the repair by an additional [tier*5]%. | Killing an enemy repairs 7% armor over 5 seconds. Headshot kills improve the repair by an additional 5%. | Killing an enemy repairs 14% armor over 5 seconds. Headshot kills improve the repair by an additional 10%. | Killing an enemy repairs 21% armor over 5 seconds. Headshot kills improve the repair by an additional 15%. | Killing an enemy repairs 28% armor over 5 seconds. Headshot kills improve the repair by an additional 20%. | Killing an enemy repairs 35% armor over 5 seconds. Headshot kills improve the repair by an additional 25%. | Killing an enemy repairs 42% armor over 5 seconds. Headshot kills improve the repair by an additional 30%. | Killing an enemy repairs 49% armor over 5 seconds. Headshot kills improve the repair by an additional 35%. | Killing an enemy repairs 56% armor over 5 seconds. Headshot kills improve the repair by an additional 40%. | Killing an enemy repairs 63% armor over 5 seconds. Headshot kills improve the repair by an additional 45%. | Killing an enemy repairs 70% armor over 5 seconds. Headshot kills improve the repair by an additional 50%. |
33 | Protected Reloaded | ✓ | ✓ | ✓ | ✓ | ✓ | Grants 10% bonus armor while reloading. | Grants [tier*10]% bonus armor while reloading. | Grants 10% bonus armor while reloading. | Grants 20% bonus armor while reloading. | Grants 30% bonus armor while reloading. | Grants 40% bonus armor while reloading. | Grants 50% bonus armor while reloading. | Grants 60% bonus armor while reloading. | Grants 70% bonus armor while reloading. | Grants 80% bonus armor while reloading. | Grants 90% bonus armor while reloading. | Grants 100% bonus armor while reloading. |
34 | Protector | ✓ | ✓ | ✓ | ✓ | ✓ | When your shield is damaged, you gain 5% and all other allies gain 7% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain [tier*5]% and all other allies gain [tier*7]% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 5% and all other allies gain 7% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 10% and all other allies gain 14% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 15% and all other allies gain 21% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 20% and all other allies gain 28% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 25% and all other allies gain 35% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 30% and all other allies gain 42% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 35% and all other allies gain 49% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 40% and all other allies gain 56% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 45% and all other allies gain 63% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | When your shield is damaged, you gain 50% and all other allies gain 70% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. |
35 | Safeguard | ✓ | ✓ | ✓ | ✓ | ✓ | While at full armor, increases total skill repair by 40%. | While at full armor, increases total skill repair by [tier*40]%. | While at full armor, increases total skill repair by 40%. | While at full armor, increases total skill repair by 80%. | While at full armor, increases total skill repair by 120%. | While at full armor, increases total skill repair by 160%. | While at full armor, increases total skill repair by 200%. | While at full armor, increases total skill repair by 240%. | While at full armor, increases total skill repair by 280%. | While at full armor, increases total skill repair by 320%. | While at full armor, increases total skill repair by 360%. | While at full armor, increases total skill repair by 400%. |
36 | Vanguard | ✓ | ✓ | ✓ | ✓ | ✓ | Deploying a shield makes it invulnerable for 5 seconds and grants 10% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants [tier*10]% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is [26-tier] seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 10% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 20% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 24 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 30% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 23 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 40% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 22 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 21 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 60% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 20 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 70% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 19 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 80% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 18 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 90% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 17 seconds. | Deploying a shield makes it invulnerable for 5 seconds and grants 100% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 16 seconds. |
37 | ||||||||||||||||||
38 | Talent Name | Greed | Sloth | Wrath | Gluttony | Envy | Base talent description | Tier formula | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 | Tier 7 | Tier 8 | Tier 9 | Tier 10 |
39 | Braced | ✓ | x | ✓ | x | x | While in cover, weapon handling is increased by 10%. | While in cover weapon handling is increased by [tier*10]%. | While in cover, weapon handling is increased by 10%. | While in cover, weapon handling is increased by 20%. | While in cover, weapon handling is increased by 30%. | While in cover, weapon handling is increased by 40%. | While in cover, weapon handling is increased by 50%. | While in cover, weapon handling is increased by 60%. | While in cover, weapon handling is increased by 70%. | While in cover, weapon handling is increased by 80%. | While in cover, weapon handling is increased by 90%. | While in cover, weapon handling is increased by 100%. |
40 | Capacitive | ✓ | ✓ | ✓ | ✓ | x | While equipped, grants 10% skill duration. | While equipped, grants [tier*10]% skill duration. | While equipped, grants 10% skill duration. | While equipped, grants 20% skill duration. | While equipped, grants 30% skill duration. | While equipped, grants 40% skill duration. | While equipped, grants 50% skill duration. | While equipped, grants 60% skill duration. | While equipped, grants 70% skill duration. | While equipped, grants 80% skill duration. | While equipped, grants 90% skill duration. | While equipped, grants 100% skill duration. |
41 | Destructive | ✓ | ✓ | ✓ | ✓ | x | While equipped, grants 10% skill damage. | While equipped, grants [tier*10]% skill damage. | While equipped, grants 10% skill damage. | While equipped, grants 20% skill damage. | While equipped, grants 30% skill damage. | While equipped, grants 40% skill damage. | While equipped, grants 50% skill damage. | While equipped, grants 60% skill damage. | While equipped, grants 70% skill damage. | While equipped, grants 80% skill damage. | While equipped, grants 90% skill damage. | While equipped, grants 100% skill damage. |
42 | Empowered | ✓ | ✓ | x | x | ✓ | While equipped, grants 10% status effect. | While equipped, grants [tier*10]% status effect. | While equipped, grants 10% status effect. | While equipped, grants 20% status effect. | While equipped, grants 30% status effect. | While equipped, grants 40% status effect. | While equipped, grants 50% status effect. | While equipped, grants 60% status effect. | While equipped, grants 70% status effect. | While equipped, grants 80% status effect. | While equipped, grants 90% status effect. | While equipped, grants 100% status effect. |
43 | Energized | x | ✓ | x | x | x | Using an armor kit grants +1 skill tier for 15 seconds. If already at skill tier 6, grants overcharge. Cooldown is 60 seconds. | Using an armor kit grants +1 skill tier for [tier+14] seconds. If already at skill tier 6, grants overcharge. Cooldown is [62-(tier*2)] seconds. | Using an armor kit grants +1 skill tier for 15 seconds. If already at skill tier 6, grants overcharge. Cooldown is 60 seconds. | Using an armor kit grants +1 skill tier for 16 seconds. If already at skill tier 6, grants overcharge. Cooldown is 58 seconds. | Using an armor kit grants +1 skill tier for 17 seconds. If already at skill tier 6, grants overcharge. Cooldown is 56 seconds. | Using an armor kit grants +1 skill tier for 18 seconds. If already at skill tier 6, grants overcharge. Cooldown is 54 seconds. | Using an armor kit grants +1 skill tier for 19 seconds. If already at skill tier 6, grants overcharge. Cooldown is 52 seconds. | Using an armor kit grants +1 skill tier for 20 seconds. If already at skill tier 6, grants overcharge. Cooldown is 50 seconds. | Using an armor kit grants +1 skill tier for 21 seconds. If already at skill tier 6, grants overcharge. Cooldown is 48 seconds. | Using an armor kit grants +1 skill tier for 22 seconds. If already at skill tier 6, grants overcharge. Cooldown is 46 seconds. | Using an armor kit grants +1 skill tier for 23 seconds. If already at skill tier 6, grants overcharge. Cooldown is 44 seconds. | Using an armor kit grants +1 skill tier for 24 seconds. If already at skill tier 6, grants overcharge. Cooldown is 42 seconds. |
44 | Extra | ✓ | x | ✓ | ✓ | ✓ | While equipped, grants 10% magazine capacity. | While equipped, grants [tier*10]% magazine capacity. | While equipped, grants 10% magazine capacity. | While equipped, grants 20% magazine capacity. | While equipped, grants 30% magazine capacity. | While equipped, grants 40% magazine capacity. | While equipped, grants 50% magazine capacity. | While equipped, grants 60% magazine capacity. | While equipped, grants 70% magazine capacity. | While equipped, grants 80% magazine capacity. | While equipped, grants 90% magazine capacity. | While equipped, grants 100% magazine capacity. |
45 | Eyeless | x | x | ✓ | x | ✓ | ||||||||||||
46 | Fast Hands | x | x | x | x | ✓ | Critical hits add a stack of 20% reload speed bonus. Max stack is 40. | Critical hits add a stack of [tier*5]% reload speed bonus. Max stack is [tier+39]. | Critical hits add a stack of 20% reload speed bonus. Max stack is 40. | Critical hits add a stack of 10% reload speed bonus. Max stack is 41. | Critical hits add a stack of 15% reload speed bonus. Max stack is 42. | Critical hits add a stack of 20% reload speed bonus. Max stack is 43. | Critical hits add a stack of 25% reload speed bonus. Max stack is 44. | Critical hits add a stack of 30% reload speed bonus. Max stack is 45. | Critical hits add a stack of 35% reload speed bonus. Max stack is 46. | Critical hits add a stack of 40% reload speed bonus. Max stack is 47. | Critical hits add a stack of 45% reload speed bonus. Max stack is 48. | Critical hits add a stack of 50% reload speed bonus. Max stack is 49. |
47 | Ignited | x | x | x | x | ✓ | Amplifies weapon damage by 20% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by [15+5*tier]% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 20% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 25% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 30% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 35% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 40% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 45% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 50% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 55% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 60% to burning enemies. After 2 kills, applies burn to the next enemy you hit. | Amplifies weapon damage by 65% to burning enemies. After 2 kills, applies burn to the next enemy you hit. |
48 | In Sync | x | ✓ | x | x | x | Hitting an enemy grants 10% skill damage for s. Using a non-shield skill or damaging an enemy with a skill grants 5% weapon damage for s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants [8+2*tier]% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants [3+2*tier]% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 10% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 5% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 12% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 7% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 14% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 9% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 16% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 11% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 18% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 13% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 20% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 15% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 22% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 17% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 24% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 19% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 26% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 21% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. | Hitting an enemy grants 28% skill damage for 5s. Using a non-shield skill or damaging an enemy with a skill grants 23% weapon damage for 5s. Damage increases are doubled while both buffs are active at the same time. |
49 | Lucky Shot | x | x | ✓ | x | ✓ | Magazine capacity is increased by 10%. Missed shots from cover have a 10% chance to return to the magazine. | Magazine capacity is increased by [tier*10]%. Missed shots from cover have a [tier*10]% chance to return to the magazine. | Magazine capacity is increased by 10%. Missed shots from cover have a 10% chance to return to the magazine. | Magazine capacity is increased by 20%. Missed shots from cover have a 20% chance to return to the magazine. | Magazine capacity is increased by 30%. Missed shots from cover have a 30% chance to return to the magazine. | Magazine capacity is increased by 40%. Missed shots from cover have a 40% chance to return to the magazine. | Magazine capacity is increased by 50%. Missed shots from cover have a 50% chance to return to the magazine. | Magazine capacity is increased by 60%. Missed shots from cover have a 60% chance to return to the magazine. | Magazine capacity is increased by 70%. Missed shots from cover have a 70% chance to return to the magazine. | Magazine capacity is increased by 80%. Missed shots from cover have a 80% chance to return to the magazine. | Magazine capacity is increased by 90%. Missed shots from cover have a 90% chance to return to the magazine. | Magazine capacity is increased by 100%. Missed shots from cover have a 100% chance to return to the magazine. |
50 | Mad Bomber | x | x | ✓ | x | x | Grenade radius is increased by 20%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 15% bonus armor while aiming grenades. | Grenade radius is increased by [tier*20]%.
Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain [tier*15]% bonus armor while aiming grenades. | Grenade radius is increased by 20%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 15% bonus armor while aiming grenades. | Grenade radius is increased by 40%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 30% bonus armor while aiming grenades. | Grenade radius is increased by 60%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 45% bonus armor while aiming grenades. | Grenade radius is increased by 80%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 60% bonus armor while aiming grenades. | Grenade radius is increased by 100%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 75% bonus armor while aiming grenades. | Grenade radius is increased by 120%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 90% bonus armor while aiming grenades. | Grenade radius is increased by 140%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 105% bonus armor while aiming grenades. | Grenade radius is increased by 160%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 120% bonus armor while aiming grenades. | Grenade radius is increased by 180%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 135% bonus armor while aiming grenades. | Grenade radius is increased by 200%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 150% bonus armor while aiming grenades. |
51 | Opportunistic | ✓ | x | x | ✓ | x | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 5% from all sources for 5 seconds. | Enemies you hit with shotguns and marksman rifles amplifies the damage they take by [5*tier]% from all sources for [tier*0.5+4.5] seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 5% from all sources for 5 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 10% from all sources for 5.5 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 15% from all sources for 6 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 20% from all sources for 6.5 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 25% from all sources for 7 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 30% from all sources for 7.5 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 35% from all sources for 8 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 40% from all sources for 8.5 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 45% from all sources for 9 seconds. | Enemies you hit with shotguns and marksman rifles amplify the damage they take by 50% from all sources for 9.5 seconds. |
52 | Optimized | ✓ | ✓ | ✓ | ✓ | ✓ | Weapon handling increased by 5%. | Weapon handling increased by [tier*5]%. | Weapon handling increased by 5%. | Weapon handling increased by 10%. | Weapon handling increased by 15%. | Weapon handling increased by 20%. | Weapon handling increased by 25%. | Weapon handling increased by 30%. | Weapon handling increased by 35%. | Weapon handling increased by 40%. | Weapon handling increased by 45%. | Weapon handling increased by 50%. |
53 | Perpetuation | x | x | x | x | ✓ | Headshots grant 25% status effect damage and duration to the next status effect you apply. Cooldown: 20s | Headshots grant [20+5*tier]% status effect damage and duration to the next status effect you apply. Cooldown: [21.5-1.5*tier]s | Headshots grant 25% status effect damage and duration to the next status effect you apply. Cooldown: 20s | Headshots grant 30% status effect damage and duration to the next status effect you apply. Cooldown: 18.5s | Headshots grant 35% status effect damage and duration to the next status effect you apply. Cooldown: 17s | Headshots grant 40% status effect damage and duration to the next status effect you apply. Cooldown: 15.5s | Headshots grant 45% status effect damage and duration to the next status effect you apply. Cooldown: 14s | Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown: 12.5s | Headshots grant 55% status effect damage and duration to the next status effect you apply. Cooldown: 11s | Headshots grant 60% status effect damage and duration to the next status effect you apply. Cooldown: 9.5s | Headshots grant 65% status effect damage and duration to the next status effect you apply. Cooldown: 8s | Headshots grant 70% status effect damage and duration to the next status effect you apply. Cooldown: 6.5s |
54 | Restorative | ✓ | x | x | ✓ | x | While equipped, grants 10% skill repair. | While equipped, grants [tier*10]% skill repair. | While equipped, grants 10% skill repair. | While equipped, grants 20% skill repair. | While equipped, grants 30% skill repair. | While equipped, grants 40% skill repair. | While equipped, grants 50% skill repair. | While equipped, grants 60% skill repair. | While equipped, grants 70% skill repair. | While equipped, grants 80% skill repair. | While equipped, grants 90% skill repair. | While equipped, grants 100% skill repair. |
55 | Sadist | x | x | x | x | ✓ | Amplifies weapon damage by 20% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by [15+5*tier]% to bleeding enemies. After 2 kills, applies bbleed to the next enemy you hit. | Amplifies weapon damage by 20% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 25% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 30% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 35% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 40% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 45% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 50% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 55% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 60% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. | Amplifies weapon damage by 65% to bleeding enemies. After 2 kills, applies bleed to the next enemy you hit. |
56 | Salvage | ✓ | x | ✓ | ✓ | x | Killing a target has a 20% chance to refill the magazine. | Killing a target has a [15+5*tier]% chance to refill the magazine. | Killing a target has a 20% chance to refill the magazine. | Killing a target has a 25% chance to refill the magazine. | Killing a target has a 30% chance to refill the magazine. | Killing a target has a 35% chance to refill the magazine. | Killing a target has a 40% chance to refill the magazine. | Killing a target has a 45% chance to refill the magazine. | Killing a target has a 50% chance to refill the magazine. | Killing a target has a 55% chance to refill the magazine. | Killing a target has a 60% chance to refill the magazine. | Killing a target has a 65% chance to refill the magazine. |
57 | Shock and Awe | x | x | x | ✓ | ✓ | Applying a status effect to an enemy increases total skill damage and healing by 15% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by [5+10*tier]% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 15% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 25% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 35% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 45% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 55% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 65% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 75% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 85% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 95% for 20s. | Applying a status effect to an enemy increases total skill damage and healing by 105% for 20s. |
58 | Skilled | x | ✓ | x | x | x | Skill kills have a 10% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a [tier*10]% chance to reset skill cooldowns.
If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 10% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 20% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 30% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 40% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 50% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 60% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 70% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 80% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 90% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | Skill kills have a 100% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain a one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. |
59 | Spike | ✓ | ✓ | x | ✓ | x | Headshots grant 10% skill damage for 20 seconds. | Headshots grant [tier*10]% skill damage for [tier*11+9] seconds. | Headshots grant 10% skill damage for 20 seconds. | Headshots grant 20% skill damage for 31 seconds. | Headshots grant 30% skill damage for 42 seconds. | Headshots grant 40% skill damage for 53 seconds. | Headshots grant 50% skill damage for 64 seconds. | Headshots grant 60% skill damage for 75 seconds. | Headshots grant 70% skill damage for 86 seconds. | Headshots grant 80% skill damage for 97 seconds. | Headshots grant 90% skill damage for 108 seconds. | Headshots grant 100% skill damage for 119 seconds. |
60 | Steady Handed | x | x | ✓ | x | x | Hits grant a stack of 1% accuracy and stability. At 100 stacks, consumes them to refill the magazine. | Hits grant a stack of [tier]% accuracy and stability. At [101-tier] stacks, consumes them to refill the magazine. | Hits grant a stack of 1% accuracy and stability. At 100 stacks, consumes them to refill the magazine. | Hits grant a stack of 2% accuracy and stability. At 99 stacks, consumes them to refill the magazine. | Hits grant a stack of 3% accuracy and stability. At 98 stacks, consumes them to refill the magazine. | Hits grant a stack of 4% accuracy and stability. At 97 stacks, consumes them to refill the magazine. | Hits grant a stack of 5% accuracy and stability. At 96 stacks, consumes them to refill the magazine. | Hits grant a stack of 6% accuracy and stability. At 95 stacks, consumes them to refill the magazine. | Hits grant a stack of 7% accuracy and stability. At 94 stacks, consumes them to refill the magazine. | Hits grant a stack of 8% accuracy and stability. At 93 stacks, consumes them to refill the magazine. | Hits grant a stack of 9% accuracy and stability. At 92 stacks, consumes them to refill the magazine. | Hits grant a stack of 10% accuracy and stability. At 91 stacks, consumes them to refill the magazine. |
61 | Surge | ✓ | ✓ | x | ✓ | ✓ | While equipped, grants 10% skill cooldown. | While equipped, grants [tier*10]% skill cooldown. | While equipped, grants 10% skill cooldown. | While equipped, grants 20% skill cooldown. | While equipped, grants 30% skill cooldown. | While equipped, grants 40% skill cooldown. | While equipped, grants 50% skill cooldown. | While equipped, grants 60% skill cooldown. | While equipped, grants 70% skill cooldown. | While equipped, grants 80% skill cooldown. | While equipped, grants 90% skill cooldown. | While equipped, grants 100% skill cooldown. |
62 | Tech Support | x | ✓ | x | x | x | Skill kills increase total skill damage by 10% for 15 seconds. | Skill kills increase total skill damage by [tier*10]% for [tier+14] seconds. | Skill kills increase total skill damage by 10% for 15 seconds. | Skill kills increase total skill damage by 20% for 16 seconds. | Skill kills increase total skill damage by 30% for 17 seconds. | Skill kills increase total skill damage by 40% for 18 seconds. | Skill kills increase total skill damage by 50% for 19 seconds. | Skill kills increase total skill damage by 60% for 20 seconds. | Skill kills increase total skill damage by 70% for 21 seconds. | Skill kills increase total skill damage by 80% for 22 seconds. | Skill kills increase total skill damage by 90% for 23 seconds. | Skill kills increase total skill damage by 100% for 24 seconds. |
63 | Trauma | x | x | ✓ | x | ✓ | Applies blind to an enemy hit in the head for 5 seconds. Cooldown is 30 seconds. Applies bleed to an enemy hit in the chest for 5 seconds. Cooldown is 30 seconds. | Applies blind to an enemy hit in the head for [tier*2+3] seconds. Cooldown is [32-(2*tier)] seconds.
Applies bleed to an enemy hit in the chest for [tier*2+3] seconds. Cooldown is [32-(2*tier)] seconds. | Applies blind to an enemy hit in the head for 5 seconds. Cooldown is 30 seconds. Applies bleed to an enemy hit in the chest for 5 seconds. Cooldown is 30 seconds. | Applies blind to an enemy hit in the head for 7 seconds. Cooldown is 28 seconds. Applies bleed to an enemy hit in the chest for 7 seconds. Cooldown is 28 seconds. | Applies blind to an enemy hit in the head for 9 seconds. Cooldown is 26 seconds. Applies bleed to an enemy hit in the chest for 9 seconds. Cooldown is 26 seconds. | Applies blind to an enemy hit in the head for 11 seconds. Cooldown is 24 seconds. Applies bleed to an enemy hit in the chest for 11 seconds. Cooldown is 24 seconds. | Applies blind to an enemy hit in the head for 13 seconds. Cooldown is 22 seconds. Applies bleed to an enemy hit in the chest for 13 seconds. Cooldown is 22 seconds. | Applies blind to an enemy hit in the head for 15 seconds. Cooldown is 20 seconds. Applies bleed to an enemy hit in the chest for 15 seconds. Cooldown is 20 seconds. | Applies blind to an enemy hit in the head for 17 seconds. Cooldown is 18 seconds. Applies bleed to an enemy hit in the chest for 17 seconds. Cooldown is 18 seconds. | Applies blind to an enemy hit in the head for 19 seconds. Cooldown is 16 seconds. Applies bleed to an enemy hit in the chest for 19 seconds. Cooldown is 16 seconds. | Applies blind to an enemy hit in the head for 21 seconds. Cooldown is 14 seconds. Applies bleed to an enemy hit in the chest for 21 seconds. Cooldown is 14 seconds. | Applies blind to an enemy hit in the head for 23 seconds. Cooldown is 12 seconds. Applies bleed to an enemy hit in the chest for 23 seconds. Cooldown is 12 seconds. |
64 | Vindictive | x | x | ✓ | x | x | Killing an enemy with a status effect applied grants all group members within 5 meters, 3% critical hit chance and 7% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within [tier+4] meters, [tier*3]% critical hit chance and [7*tier]% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 5 meters, 3% critical hit chance and 7% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 6 meters, 6% critical hit chance and 14% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 7 meters, 9% critical hit chance and 21% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 8 meters, 12% critical hit chance and 28% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 9 meters, 15% critical hit chance and 35% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 10 meters, 18% critical hit chance and 42% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 11 meters, 21% critical hit chance and 49% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 12 meters, 24% critical hit chance and 56% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 13 meters, 27% critical hit chance and 63% critical hit damage for 20 seconds. | Killing an enemy with a status effect applied grants all group members within 14 meters, 30% critical hit chance and 70% critical hit damage for 20 seconds. |
65 | ||||||||||||||||||
66 | Talent Name | Greed | Sloth | Wrath | Gluttony | Envy | Base talent description | |||||||||||
67 | Adaptive Instincts | x | x | ✓ | ✓ | x | Hitting 30 headshots grants +20% critical hit chance and +50% critical hit damage for 45s.
Hitting 75 body shots grants +90% weapon damage for 45s. Hitting 30 leg shots grants +150% reload speed for 45s. Buffs refresh when out of combat. | |||||||||||
68 | Agonizing Bite | ✓ | x | x | ✓ | ✓ | Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%. After hitting a mark, all shots fired are guaranteed critical hits for 2 seconds. A new random enemy is marked afterwards and whenever you reload. | |||||||||||
69 | Blind Justice | x | x | x | x | x | After destroying an enemy's weakpoint or hostile electronics, your next bullet deals +500% weapon damage. If that shot kills an enemy, your magazine is refilled and grants +100% weapon damage for the entire magazine. Switching weapons removes the buff. | |||||||||||
70 | Bloodsucker | x | x | ✓ | x | x | Killing an enemy adds and refreshes a stack of 8% bonus armor for 10 seconds. Max stack is 10. | |||||||||||
71 | Breathe Free | ✓ | x | x | x | x | When moving, gain 4 stacks per second, or 8 stacks if sprinting. Max stack is equal to weapon's Magazine Size. Each round fired consumes a stack, amplifying damage by 75%. Kills grant 20% movement speed for 10 seconds | |||||||||||
72 | Bullet Hell | x | x | ✓ | x | ✓ | This weapon never needs to be reloaded.
For every 100 bullets that hit an enemy, replenish some ammo to you and your allies' reserves. | |||||||||||
73 | Busy Little Bee | x | ✓ | x | ✓ | x | Each shot to a different target will give 1 stack, up to 10, each stack will give 20% weapon damage increase. Stacks will activate once the agent switches weapons and will last for 10 seconds. | |||||||||||
74 | Capacitance | x | ✓ | x | x | x | Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second. For each skill tier gain 7.5% weapon damage. | |||||||||||
75 | Disruptor Rounds | x | ✓ | x | x | x | Shooting an enemy marks that enemy and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect. 1 - 10 Stacks - Pulse marked targets for 5 seconds. 11 - 25 Stacks - Pulse and Disrupt marked targets for 5 seconds. 26 - 49 Stacks - Pulse, Disrupt, and Disorient marked targets for 5 seconds. 50 Stacks - Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed. | |||||||||||
76 | Doctor Home | ✓ | x | ✓ | ✓ | x | Shooting an enemy with Doctor Home applies a mark. When killed, marked target drops a 10% Armor repair kit. Armor repair kit are automaticly picked up and applies to the whole party. The Kit will not give bonus armor. | |||||||||||
77 | Empathic Resolve | x | x | x | ✓ | x | When you repair an ally, increases their total weapon and skill damage 12%-60% for 20s. 4%-28% if self. Effectiveness increased by your skill tier. | |||||||||||
78 | Glass Cannon | ✓ | x | x | x | x | All damage you deal is amplified by 30%. All damage you take is amplified by 50%. | |||||||||||
79 | Incessant Chatter | x | ✓ | x | x | ✓ | When you reload, rate of fire is increased by 20% for each enemy within 15m for the duration of that entire magazine. Max stack is 5. Kills refill 50% of your magazine. | |||||||||||
80 | Kinetic Momentum | x | ✓ | x | ✓ | x | When in combat, each skill generates a stack while active or not on cooldown. Stacks increase your total skill damage by 10% and total skill repair by 12%. Up to 5 stacks per skill. Lost when on cooldown. | |||||||||||
81 | Liberty or Death | x | ✓ | x | x | ✓ | Hits grant +2% weapon damage. Stacks up to 30 times. Headshots consume all stacks, repairing your shield for 3% per stack. | |||||||||||
82 | Payment in Kind | x | x | x | x | ✓ | Dealing damage to enemies adds a stack of +1% critical hit damage, up to 200 stacks, lasting 10 seconds. On reload, apply a 10 second bleed to yourself, which deals 0.5% armor damage per stack. | |||||||||||
83 | Plague of the Outcasts | x | x | ✓ | x | ✓ | Hits apply a debuff dealing 75% weapon damage over 10s. This stacks up to 50 times.
Whenever an enemy dies with this debuff, all stacks are transferred to a nearby enemy within 7m. | |||||||||||
84 | Regicide | ✓ | x | x | x | x | Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit. | |||||||||||
85 | Sandman | ✓ | x | ✓ | x | x | Melee attacks instantly kill non-elite enemies. Cooldown is 15 seconds. |
1 | Exotic Cache | Reconstructed Cache | |||
---|---|---|---|---|---|
2 | Nemesis | 100% | 12% | ||
3 | |||||
4 | Simulation Cache | Crafting Cache | Exotic Cache | Reconstructed Cache | |
5 | loop 1 | - | - | - | - |
6 | loop 2 | - | - | - | - |
7 | loop 3 | - | - | - | - |
8 | loop 4 | 100% | - | - | - |
9 | loop 5 | - | - | - | - |
10 | loop 6 | - | - | - | - |
11 | loop 7 | - | 100% | - | - |
12 | loop 8 | - | - | - | - |
13 | loop 9 | - | - | - | - |
14 | loop 10 | 100% bonus: 20% | - | - | - |
15 | loop 11 | - | - | - | - |
16 | loop 12 | - | - | - | - |
17 | loop 13 | 40% | 100% | - | - |
18 | loop 14 | - | - | - | - |
19 | loop 15 | - | - | - | - |
20 | loop 16 | 100% bonus: 60% | - | - | - |
21 | loop 17 | - | - | - | - |
22 | loop 18 | - | - | - | - |
23 | loop 19 | 100% | - | 25% | - |
24 | loop 20 | - | - | - | - |
25 | loop 21 | - | - | - | - |
26 | loop 22 | - | - | - | - |
27 | loop 23 | - | - | - | - |
28 | loop 24 | - | - | - | - |
29 | loop 25 | - | - | - | - |
30 | loop 26 | - | - | 100% | - |
31 | loop 27 | - | - | - | - |
32 | loop 28 | - | - | - | - |
33 | loop 29 | - | - | - | - |
34 | loop 30 | - | - | - | - |
35 | loop 31 | - | - | 100% | 49% |
1 | Gear | Gear Accumulative Cost | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Expertise | Protective Fabric | Polycarbonate | Carbon Fiber | Field Recon Data | SHD Calibration | Exotic Material | Expertise | Protective Fabric | Polycarbonate | Carbon Fiber | Field Recon Data | SHD Calibration | Exotic Material | |
3 | 1 | 148 | 118 | 76 | - | - | - | 1 | 148 | 118 | 76 | 0 | 0 | 0 | |
4 | 2 | 173 | 136 | 89 | - | - | - | 2 | 321 | 254 | 165 | 0 | 0 | 0 | |
5 | 3 | 198 | 154 | 102 | - | - | - | 3 | 519 | 408 | 267 | 0 | 0 | 0 | |
6 | 4 | 223 | 172 | 115 | - | - | - | 4 | 742 | 580 | 382 | 0 | 0 | 0 | |
7 | 5 | 248 | 190 | 128 | - | - | - | 5 | 990 | 770 | 510 | 0 | 0 | 0 | |
8 | 6 | 250 | - | 141 | 1 | - | - | 6 | 1240 | 770 | 651 | 1 | 0 | 0 | |
9 | 7 | 250 | - | 154 | 2 | - | - | 7 | 1490 | 770 | 805 | 3 | 0 | 0 | |
10 | 8 | 250 | - | 167 | 3 | - | - | 8 | 1740 | 770 | 972 | 6 | 0 | 0 | |
11 | 9 | 250 | - | 180 | 4 | - | - | 9 | 1990 | 770 | 1152 | 10 | 0 | 0 | |
12 | 10 | 250 | - | 193 | 5 | - | - | 10 | 2240 | 770 | 1345 | 15 | 0 | 0 | |
13 | 11 | - | - | - | 6 | 1 | 0 | 11 | 2240 | 770 | 1345 | 21 | 1 | 0 | |
14 | 12 | - | - | - | 7 | 2 | 1 | 12 | 2240 | 770 | 1345 | 28 | 3 | 1 | |
15 | 13 | - | - | - | 8 | 3 | 1 | 13 | 2240 | 770 | 1345 | 36 | 6 | 2 | |
16 | 14 | - | - | - | 9 | 4 | 2 | 14 | 2240 | 770 | 1345 | 45 | 10 | 4 | |
17 | 15 | - | - | - | 10 | 5 | 2 | 15 | 2240 | 770 | 1345 | 55 | 15 | 6 | |
18 | 16 | - | - | - | 11 | 6 | 3 | 16 | 2240 | 770 | 1345 | 66 | 21 | 9 | |
19 | 17 | - | - | - | 12 | 7 | 3 | 17 | 2240 | 770 | 1345 | 78 | 28 | 12 | |
20 | 18 | - | - | - | 13 | 8 | 4 | 18 | 2240 | 770 | 1345 | 91 | 36 | 16 | |
21 | 19 | - | - | - | 14 | 9 | 4 | 19 | 2240 | 770 | 1345 | 105 | 45 | 20 | |
22 | 20 | - | - | - | 15 | 10 | 5 | 20 | 2240 | 770 | 1345 | 120 | 55 | 25 | |
23 | 21+ | - | - | - | 30 | 15 | 10 | 21 | 2240 | 770 | 1345 | 150 | 70 | 35 | |
24 | |||||||||||||||
25 | Weapons | Weapons Accumulative Cost | |||||||||||||
26 | Expertise | Receiver Components | Steel | Titanium | Field Recon Data | SHD Calibration | Exotic Material | Expertise | Receiver Components | Steel | Titanium | Field Recon Data | SHD Calibration | Exotic Material | |
27 | 1 | 300 | 235 | 150 | - | - | - | 1 | 300 | 235 | 150 | 0 | 0 | 0 | |
28 | 2 | 350 | 270 | 175 | - | - | - | 2 | 650 | 505 | 325 | 0 | 0 | 0 | |
29 | 3 | 400 | 305 | 200 | - | - | - | 3 | 1050 | 810 | 525 | 0 | 0 | 0 | |
30 | 4 | 450 | 340 | 225 | - | - | - | 4 | 1500 | 1150 | 750 | 0 | 0 | 0 | |
31 | 5 | 500 | 375 | 250 | - | - | - | 5 | 2000 | 1525 | 1000 | 0 | 0 | 0 | |
32 | 6 | 500 | - | 275 | 4 | - | - | 6 | 2500 | 1525 | 1275 | 4 | 0 | 0 | |
33 | 7 | 500 | - | 300 | 8 | - | - | 7 | 3000 | 1525 | 1575 | 12 | 0 | 0 | |
34 | 8 | 500 | - | 325 | 12 | - | - | 8 | 3500 | 1525 | 1900 | 24 | 0 | 0 | |
35 | 9 | 500 | - | 350 | 16 | - | - | 9 | 4000 | 1525 | 2250 | 40 | 0 | 0 | |
36 | 10 | 500 | - | 375 | 20 | - | - | 10 | 4500 | 1525 | 2625 | 60 | 0 | 0 | |
37 | 11 | - | - | - | 12 | 2 | 1 | 11 | 4500 | 1525 | 2625 | 72 | 2 | 1 | |
38 | 12 | - | - | - | 14 | 4 | 2 | 12 | 4500 | 1525 | 2625 | 86 | 6 | 3 | |
39 | 13 | - | - | - | 16 | 6 | 3 | 13 | 4500 | 1525 | 2625 | 102 | 12 | 6 | |
40 | 14 | - | - | - | 18 | 8 | 4 | 14 | 4500 | 1525 | 2625 | 120 | 20 | 10 | |
41 | 15 | - | - | - | 20 | 10 | 5 | 15 | 4500 | 1525 | 2625 | 140 | 30 | 15 | |
42 | 16 | - | - | - | 22 | 12 | 6 | 16 | 4500 | 1525 | 2625 | 162 | 42 | 21 | |
43 | 17 | - | - | - | 24 | 14 | 7 | 17 | 4500 | 1525 | 2625 | 186 | 56 | 28 | |
44 | 18 | - | - | - | 26 | 16 | 8 | 18 | 4500 | 1525 | 2625 | 212 | 72 | 36 | |
45 | 19 | - | - | - | 28 | 18 | 9 | 19 | 4500 | 1525 | 2625 | 240 | 90 | 45 | |
46 | 20 | - | - | - | 30 | 20 | 10 | 20 | 4500 | 1525 | 2625 | 270 | 110 | 55 | |
47 | 21+ | - | - | - | 60 | 30 | 20 | 21 | 4500 | 1525 | 2625 | 330 | 140 | 75 | |
48 | |||||||||||||||
49 | Skills | Skills Accumulative Cost | |||||||||||||
50 | Expertise | Ceramics | Electronics | Printer Filament | Field Recon Data | SHD Calibration | Exotic Material | Expertise | Ceramics | Electronics | Printer Filament | Field Recon Data | SHD Calibration | Exotic Material | |
51 | 1 | 235 | 150 | 300 | - | - | - | 1 | 235 | 150 | 300 | 0 | 0 | 0 | |
52 | 2 | 270 | 175 | 350 | - | - | - | 2 | 505 | 325 | 650 | 0 | 0 | 0 | |
53 | 3 | 305 | 200 | 400 | - | - | - | 3 | 810 | 525 | 1050 | 0 | 0 | 0 | |
54 | 4 | 340 | 225 | 450 | - | - | - | 4 | 1150 | 750 | 1500 | 0 | 0 | 0 | |
55 | 5 | 375 | 250 | 500 | - | - | - | 5 | 1525 | 1000 | 2000 | 0 | 0 | 0 | |
56 | 6 | - | 275 | 500 | 2 | - | - | 6 | 1525 | 1275 | 2500 | 2 | 0 | 0 | |
57 | 7 | - | 300 | 500 | 4 | - | - | 7 | 1525 | 1575 | 3000 | 6 | 0 | 0 | |
58 | 8 | - | 325 | 500 | 6 | - | - | 8 | 1525 | 1900 | 3500 | 12 | 0 | 0 | |
59 | 9 | - | 350 | 500 | 8 | - | - | 9 | 1525 | 2250 | 4000 | 20 | 0 | 0 | |
60 | 10 | - | 375 | 500 | 10 | - | - | 10 | 1525 | 2625 | 4500 | 30 | 0 | 0 | |
61 | 11 | - | - | - | 12 | 2 | 1 | 11 | 1525 | 2625 | 4500 | 42 | 2 | 1 | |
62 | 12 | - | - | - | 14 | 4 | 2 | 12 | 1525 | 2625 | 4500 | 56 | 6 | 3 | |
63 | 13 | - | - | - | 16 | 6 | 3 | 13 | 1525 | 2625 | 4500 | 72 | 12 | 6 | |
64 | 14 | - | - | - | 18 | 8 | 4 | 14 | 1525 | 2625 | 4500 | 90 | 20 | 10 | |
65 | 15 | - | - | - | 20 | 10 | 5 | 15 | 1525 | 2625 | 4500 | 110 | 30 | 15 | |
66 | 16 | - | - | - | 22 | 12 | 6 | 16 | 1525 | 2625 | 4500 | 132 | 42 | 21 | |
67 | 17 | - | - | - | 24 | 14 | 7 | 17 | 1525 | 2625 | 4500 | 156 | 56 | 28 | |
68 | 18 | - | - | - | 26 | 16 | 8 | 18 | 1525 | 2625 | 4500 | 182 | 72 | 36 | |
69 | 19 | - | - | - | 28 | 18 | 9 | 19 | 1525 | 2625 | 4500 | 210 | 90 | 45 | |
70 | 20 | - | - | - | 30 | 20 | 10 | 20 | 1525 | 2625 | 4500 | 240 | 110 | 55 | |
71 | 21+ | - | - | - | 60 | 30 | 20 | 21 | 1525 | 2625 | 4500 | 300 | 140 | 75 |
1 | Abbreviations: | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | Health: Health Damage | |||||||||||||||
3 | CHD: Critical Hit Damage | |||||||||||||||
4 | HSD: Headshot Damage | |||||||||||||||
5 | Armor: Armor Damage | |||||||||||||||
6 | OOC: DMG To Target Out Of Cover | |||||||||||||||
7 | CHC: Critical Hit Chance | High End | ||||||||||||||
8 | Type | Variant | Weapon | Optimal Range | Drop Off End | Zero Damage Range | RPM | Mag Size | Reload Speed (ms) | Reload Speed From Empty (ms) | Headshot Multiplier | Weapon Bonus | Max Bonus % | Level 40 DMG | Level 40 minimum DMG | WT5 DMG |
9 | Assault Rifle | ACR | ACR | 27 | 105 | 105 | 650 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 59329 | 30558 | 13145 |
10 | ACR-E | 27 | 105 | 105 | 650 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 59329 | 30558 | 13145 | ||
11 | AK-47 | AK-M | 31 | 70 | 100 | 600 | 30 | 2200 | 2700 | 1.55 | Health | 21% | 67227 | 30558 | 14895 | |
12 | Black Market AK-M | 31 | 70 | 100 | 600 | 30 | 2200 | 2700 | 1.55 | Health | 21% | 65676 | 30558 | 14551 | ||
13 | Black Market AK-M Replica | 31 | 70 | 100 | 600 | 30 | 2200 | 2700 | 1.55 | Health | 21% | 65676 | 30558 | 14551 | ||
14 | Manic - Black Market AK-M | 31 | 70 | 100 | 600 | 30 | 2200 | 2700 | 1.55 | Health | 21% | 65676 | 30558 | - | ||
15 | Military AK-M | 31 | 70 | 100 | 600 | 30 | 2200 | 2700 | 1.55 | Health | 21% | 65676 | 30558 | 14551 | ||
16 | AUG | AUG A3-CQC | 27 | 105 | 105 | 680 | 30 | 1800 | 2300 | 1.55 | Health | 21% | 56367 | 30558 | 12489 | |
17 | Invisible Hand - AUG A3-CQC | 27 | 105 | 105 | 680 | 30 | 1800 | 2300 | 1.55 | Health | 21% | 56367 | 30558 | 12489 | ||
18 | Big Horn (Full Auto) | 27 | 105 | 105 | 800 | 40 | 2000 | 2300 | 1.55 | Health | 21% | 56367 | 30558 | - | ||
19 | Big Horn (Semi Auto) | 42 | 100 | 105 | 120 | 40 | 2000 | 2300 | 1.55 | Health | 21% | 230829 | 164542 | - | ||
20 | F2000 | F2000 | 27 | 105 | 105 | 900 | 40 | 1800 | 2300 | 1.55 | Health | 21% | 45132 | 30558 | 9999 | |
21 | F2000 Replica | 27 | 105 | 105 | 900 | 40 | 1800 | 2300 | 1.55 | Health | 21% | 45132 | 30558 | 9999 | ||
22 | Shield Splinterer - F2000 | 27 | 105 | 105 | 900 | 40 | 1800 | 2300 | 1.55 | Health | 21% | 45132 | 30558 | 9999 | ||
23 | FAL | FAL | 32 | 105 | 105 | 650 | 20 | 2000 | 2500 | 1.55 | Health | 21% | 59705 | 30558 | 13228 | |
24 | FAL SA-58 | 32 | 105 | 105 | 650 | 20 | 2000 | 2500 | 1.55 | Health | 21% | 59705 | 30558 | 13228 | ||
25 | FAL SA-58 Para | 32 | 105 | 105 | 650 | 20 | 2000 | 2500 | 1.55 | Health | 21% | 59705 | 30558 | 13228 | ||
26 | FAL SA-58 Para Replica | 32 | 105 | 105 | 650 | 20 | 2000 | 2500 | 1.55 | Health | 21% | 59705 | 30558 | 13228 | ||
27 | FAMAS | FAMAS 2010 | 28 | 70 | 100 | 900 | 30 | 1900 | 2400 | 1.55 | Health | 21% | 44191 | 23506 | 9791 | |
28 | FAMAS 2010 Replica | 28 | 70 | 100 | 900 | 30 | 1900 | 2400 | 1.55 | Health | 21% | 44191 | 23506 | 9791 | ||
29 | Burn Out - FAMAS 2010 | 28 | 70 | 100 | 900 | 30 | 1900 | 2400 | 1.55 | Health | 21% | 44191 | 23506 | - | ||
30 | G36 | G36 C | 32 | 105 | 105 | 800 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 48892 | 32908 | 10833 | |
31 | G36 Enhanced | 32 | 105 | 105 | 800 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 48892 | 32908 | 10833 | ||
32 | G36 Enhanced Replica | 32 | 105 | 105 | 800 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 48892 | 32908 | 10833 | ||
33 | Military G36 | 32 | 105 | 105 | 800 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 48892 | 32908 | 10833 | ||
34 | Honey Badger | Honey Badger | 35 | 70 | 100 | 790 | 35 | 2100 | 2600 | 1.55 | Health | 21% | 47952 | 32908 | 10624 | |
35 | Savage Wolverine - Honey Badger | 35 | 70 | 100 | 790 | 35 | 2100 | 2600 | 1.55 | Health | 21% | 47952 | 32908 | 10624 | ||
36 | M4 | Carbine 7 | 35 | 70 | 100 | 790 | 30 | 2100 | 2600 | 1.55 | Health | 21% | 47012 | 32908 | 10416 | |
37 | Police M4 | 35 | 70 | 100 | 850 | 30 | 2100 | 2600 | 1.55 | Health | 21% | 44191 | 30558 | 9791 | ||
38 | Police M4 Replica | 35 | 70 | 100 | 850 | 30 | 2100 | 2600 | 1.55 | Health | 21% | 44191 | 30558 | 9791 | ||
39 | Pyromaniac - Police M4 | 35 | 70 | 100 | 850 | 30 | 2100 | 2600 | 1.55 | Health | 21% | 44191 | 30558 | 9791 | ||
40 | Eagle Bearer | 35 | 70 | 100 | 800 | 30 | 2200 | 2500 | 1.55 | Health | 21% | 51713 | 28207 | 11458 | ||
41 | St. Elmo's Engine | 35 | 70 | 100 | 850 | 40 | 2100 | 2600 | 1.55 | Health | 21% | 44191 | 30558 | 9791 | ||
42 | P416 | Custom P416 G3 | 26 | 60 | 105 | 800 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 47952 | 30558 | 10624 | |
43 | Glory Daze - Custom P416 G3 | 26 | 60 | 105 | 800 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 47952 | 30558 | - | ||
44 | Military P416 | 26 | 60 | 105 | 800 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 47952 | 30558 | 10624 | ||
45 | PDR | PDR | 28 | 70 | 100 | 700 | 30 | 1900 | 2400 | 1.55 | Health | 21% | 56885 | 30558 | - | |
46 | Test Subject - PDR | 28 | 70 | 100 | 700 | 30 | 1900 | 2400 | 1.55 | Health | 21% | 56885 | 30558 | - | ||
47 | Capacitor | 28 | 70 | 100 | 700 | 30 | 1900 | 2400 | 1.55 | Armor | 12% | 56885 | 30558 | - | ||
48 | SCAR | Mk16 | 35 | 70 | 100 | 625 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 60457 | 23506 | 13395 | |
49 | SOCOM Mk16 | 35 | 70 | 100 | 625 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 60457 | 23506 | 13395 | ||
50 | Tactical Mk 16 | 35 | 70 | 100 | 625 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 60457 | 23506 | 13395 | ||
51 | Tactical Mk 16 Replica | 35 | 70 | 100 | 625 | 30 | 2000 | 2500 | 1.55 | Health | 21% | 60457 | 23506 | 13395 | ||
52 | Sig Sauer 556 | Sig Sauer 556 | 35 | 70 | 100 | 720 | 30 | 2170 | 2700 | 1.55 | Health | 21% | 50773 | 30558 | - | |
53 | Mechanical Animal - Sig Sauer 556 | 35 | 70 | 100 | 720 | 30 | 2170 | 2700 | 1.55 | Health | 21% | 50773 | 30558 | - | ||
54 | TAR-21 | CTAR-21 | 35 | 70 | 100 | 900 | 40 | 2000 | 2100 | 1.55 | Health | 21% | 41371 | 30558 | 9166 | |
55 | The Railsplitter - CTAR-21 | 35 | 70 | 100 | 900 | 40 | 2000 | 2100 | 1.55 | Health | 21% | 41371 | 30558 | 9166 | ||
56 | TKB-408 | TKB-408 | 31 | 65 | 100 | 650 | 30 | 2100 | 2600 | 1.55 | Health | 21% | 58765 | 30558 | - | |
57 | Kingbreaker - TKB-408 | 31 | 65 | 100 | 650 | 30 | 2100 | 2600 | 1.55 | Health | 21% | 58765 | 30558 | - | ||
58 | Vector | Chameleon | 20 | 50 | 100 | 900 | 30 | 2060 | 2550 | 1.5 | Health | 21% | 39960 | 23506 | 8854 | |
59 | Light Machine Gun | GR9 | GR9 | 30 | 105 | 105 | 750 | 200 | 4670 | 4670 | 1.65 | OOC | 12% | 47905 | 30558 | - |
60 | Dare - GR9 | 30 | 105 | 105 | 750 | 200 | 4670 | 4670 | 1.65 | OOC | 12% | 47905 | 30558 | - | ||
61 | KAC | Bluescreen | 40 | 80 | 100 | 600 | 100 | 4670 | 4670 | 1.65 | OOC | 12% | 62009 | 39960 | - | |
62 | Stoner LAMG | 40 | 80 | 100 | 580 | 200 | 4670 | 4670 | 1.65 | OOC | 12% | 57496 | 30558 | 12739 | ||
63 | Quiet Roar - Stoner LAMG | 40 | 80 | 100 | 580 | 200 | 4670 | 4670 | 1.65 | OOC | 12% | 57496 | 30558 | - | ||
64 | L86 | Custom L86 A2 | 32 | 80 | 105 | 610 | 30 | 2500 | 3250 | 1.65 | OOC | 12% | 71646 | 23506 | 15874 | |
65 | Custom L86 A2 Replica | 32 | 80 | 105 | 610 | 30 | 2500 | 3250 | 1.65 | OOC | 12% | 71646 | 23506 | 15874 | ||
66 | Military L86 LSW | 32 | 80 | 105 | 610 | 30 | 2500 | 3250 | 1.65 | OOC | 12% | 71646 | 23506 | 15874 | ||
67 | Tabula Rasa - Military L86 LSW | 32 | 80 | 105 | 610 | 30 | 2500 | 3250 | 1.65 | OOC | 12% | 71646 | 23506 | 15874 | ||
68 | M249 | M249 B | 35 | 80 | 100 | 550 | 100 | 5600 | 5850 | 1.65 | OOC | 12% | 67697 | 37610 | 14999 | |
69 | Black Friday - M249 B | 35 | 80 | 100 | 550 | 100 | 5600 | 5850 | 1.65 | OOC | 12% | 67697 | 37610 | 14999 | ||
70 | The Stinger - M249 B | 35 | 80 | 100 | 550 | 100 | 5600 | 5850 | 1.65 | OOC | 12% | 67697 | 37610 | 14999 | ||
71 | Military MK46 | 35 | 80 | 100 | 550 | 100 | 5600 | 5850 | 1.65 | OOC | 12% | 67697 | 37610 | 14999 | ||
72 | Military MK46 Replica | 35 | 80 | 100 | 550 | 100 | 5600 | 5850 | 1.65 | OOC | 12% | 67697 | 37610 | 14999 | ||
73 | Pestilence | 35 | 80 | 100 | 550 | 100 | 5600 | 5850 | 1.65 | OOC | 12% | 47012 | 37610 | 10416 | ||
74 | Tactical M249 Para | 35 | 80 | 100 | 550 | 100 | 5600 | 5850 | 1.65 | OOC | 12% | 67697 | 37610 | 14999 | ||
75 | M60 | Black Market M60 E6 | 40 | 80 | 100 | 500 | 100 | 5500 | 6050 | 1.65 | OOC | 12% | 73339 | 32908 | 16249 | |
76 | Black Market M60 E6 Replica | 40 | 80 | 100 | 500 | 100 | 5500 | 6050 | 1.65 | OOC | 12% | 73339 | 32908 | 16249 | ||
77 | Good Times - Black Market M60 E6 | 40 | 80 | 100 | 500 | 100 | 5500 | 6050 | 1.65 | OOC | 12% | 73339 | 32908 | - | ||
78 | Classic M60 | 40 | 80 | 100 | 500 | 100 | 5500 | 6050 | 1.65 | OOC | 12% | 76159 | 32908 | 16874 | ||
79 | Classic M60 Replica | 40 | 80 | 100 | 500 | 100 | 5500 | 6050 | 1.65 | OOC | 12% | 73339 | 32908 | 16249 | ||
80 | Military M60 E4 | 40 | 80 | 100 | 500 | 100 | 5500 | 6050 | 1.65 | OOC | 12% | 73339 | 32908 | 16249 | ||
81 | MG5 | Infantry MG5 | 30 | 80 | 105 | 800 | 50 | 5600 | 5800 | 1.85 | OOC | 12% | 51854 | 36669 | 11489 | |
82 | Infantry MG5 Replica | 30 | 80 | 105 | 800 | 50 | 5600 | 5800 | 1.85 | OOC | 12% | 51854 | 36669 | 11489 | ||
83 | MG5 | 30 | 80 | 105 | 800 | 50 | 5600 | 5800 | 1.85 | OOC | 12% | 53547 | 36669 | 11864 | ||
84 | Big Show - MG5 | 30 | 80 | 105 | 800 | 50 | 5600 | 5800 | 1.85 | OOC | 12% | 53547 | - | 11864 | ||
85 | Sleipner - MG5 | 30 | 80 | 105 | 800 | 50 | 5600 | 5800 | 1.85 | OOC | 12% | 53547 | 36669 | 11864 | ||
86 | NEGEV | IWI NEGEV | 40 | 80 | 100 | 850 | 100 | 4300 | 6050 | 1.65 | OOC | 12% | 45085 | 28207 | - | |
87 | Carnage - IWI NEGEV | 40 | 80 | 100 | 850 | 100 | 4300 | 6050 | 1.65 | OOC | 12% | 45085 | 28207 | - | ||
88 | Bulletking | 40 | 80 | 100 | 850 | 1000 | - | - | 1.65 | OOC | 12% | 45085 | 28207 | - | ||
89 | RPK-74 | Black Market RPK-74 E | 28 | 80 | 105 | 650 | 45 | 2500 | 3250 | 1.65 | OOC | 12% | 66522 | 23506 | 14739 | |
90 | Black Market RPK-74 E Replica | 28 | 80 | 105 | 650 | 45 | 2500 | 3250 | 1.65 | OOC | 12% | 66522 | 23506 | 14739 | ||
91 | New Reliable - Black Market RPK-74 E | 28 | 80 | 105 | 650 | 45 | 2500 | 3250 | 1.65 | OOC | 12% | 66522 | 23506 | - | ||
92 | Classic RPK-74 | 28 | 80 | 105 | 650 | 45 | 2500 | 3250 | 1.65 | OOC | 12% | 66522 | 23506 | 14739 | ||
93 | Military RPK-74 M | 28 | 80 | 105 | 650 | 45 | 2500 | 3250 | 1.65 | OOC | 12% | 66522 | 23506 | 14739 | ||
94 | Marksman Rifle | AWM | Nemesis | 60 | 80 | 100 | 50 | 5 | 1900 | 3400 | 1 + Bonus | HSD | 111% | 940240 | 940240 | 208320 |
95 | G28 | G28 | 60 | 80 | 100 | 275 | 20 | 2000 | 2600 | 1 + Bonus | HSD | 111% | 146677 | 146677 | 32498 | |
96 | Relic - G28 | 60 | 80 | 100 | 275 | 20 | 2000 | 2600 | 1 + Bonus | HSD | 111% | 146677 | 146677 | - | ||
97 | Sacrum Imperium | 60 | 80 | 100 | 290 | 15 | 2000 | 2600 | 1 + Bonus | HSD | 111% | 146677 | 146677 | - | ||
98 | M44 | Classic M44 Carbine | 60 | 100 | 100 | 55 | 5 | 4200 | 4400 | 1 + Bonus | HSD | 111% | 423108 | 164542 | 93744 | |
99 | Classic M44 Carbine Replica | 60 | 100 | 100 | 55 | 5 | 4200 | 4400 | 1 + Bonus | HSD | 111% | 423108 | 164542 | 93744 | ||
100 | The White Death - Classic M44 Carbine | 60 | 100 | 100 | 55 | 5 | 4200 | 4400 | 1 + Bonus | HSD | 137% | 423108 | 164542 | - | ||
101 | Custom M44 | 60 | 100 | 100 | 55 | 5 | 1900 | 3400 | 1 + Bonus | HSD | 111% | 376096 | 164542 | 83328 | ||
102 | Custom M44 Replica | 60 | 100 | 100 | 55 | 5 | 1900 | 3400 | 1 + Bonus | HSD | 111% | 376096 | 164542 | 83328 | ||
103 | Hunting M44 | 60 | 100 | 100 | 55 | 5 | 4200 | 4400 | 1 + Bonus | HSD | 111% | 416056 | 164542 | 92182 | ||
104 | Oh Carol - Hunting M44 | 60 | 100 | 100 | 55 | 5 | 4200 | 4400 | 1 + Bonus | HSD | 111% | 416056 | 164542 | 92182 | ||
105 | Model 700 | M700 Carbon | 50 | 100 | 100 | 54 | 7 | 1800 | 3500 | 1 + Bonus | HSD | 111% | 439797 | 188048 | 97442 | |
106 | M700 Carbon Replica | 50 | 100 | 100 | 54 | 7 | 1800 | 3500 | 1 + Bonus | HSD | 111% | 439797 | 188048 | 97442 | ||
107 | M700 Tactical | 50 | 100 | 100 | 54 | 7 | 1800 | 3500 | 1 + Bonus | HSD | 111% | 439797 | 188048 | 97442 | ||
108 | Model 700 | 50 | 100 | 100 | 54 | 7 | 6300 | 8000 | 1 + Bonus | HSD | 111% | 499361 | 188048 | 110639 | ||
109 | Model 700 Replica | 50 | 100 | 100 | 54 | 7 | 6300 | 8000 | 1 + Bonus | HSD | 111% | 499361 | 188048 | 110639 | ||
110 | Ekim's Long Stick - Model 700 | 50 | 100 | 100 | 54 | 7 | 6300 | 8000 | 1 + Bonus | HSD | 111% | 499361 | 188048 | 110639 | ||
111 | SCAR | SOCOM Mk20 SSR | 60 | 100 | 100 | 275 | 20 | 1900 | 2400 | 1 + Bonus | HSD | 111% | 143857 | 143857 | 31873 | |
112 | SOCOM Mk20 SSR Replica | 60 | 100 | 100 | 275 | 20 | 1900 | 2400 | 1 + Bonus | HSD | 111% | 143857 | 143857 | 31873 | ||
113 | The Darkness - SOCOM Mk20 SSR | 60 | 100 | 100 | 275 | 20 | 1900 | 2400 | 1 + Bonus | HSD | 111% | 143857 | 143857 | - | ||
114 | SR-1 | Adrestia SR-1 | 60 | 80 | 100 | 60 | 5 | 1900 | 3400 | 1 + Bonus | HSD | 111% | 464385 | 164542 | 102889 | |
115 | SR-1 | 60 | 80 | 100 | 60 | 5 | 1900 | 3400 | 1 + Bonus | HSD | 111% | 464385 | 164542 | 102889 | ||
116 | SR-1 Replica | 60 | 80 | 100 | 60 | 5 | 1900 | 3400 | 1 + Bonus | HSD | 111% | 464385 | 164542 | 102889 | ||
117 | Designated Hitter - SR-1 | 60 | 80 | 100 | 60 | 5 | 1900 | 3400 | 1 + Bonus | HSD | 111% | 464385 | 164542 | 102889 | ||
118 | SRS | Covert SRS | 42 | 100 | 100 | 60 | 7 | 2200 | 3200 | 1 + Bonus | HSD | 111% | 440596 | 164542 | 97619 | |
119 | Pinprick - Covert SRS | 42 | 100 | 100 | 60 | 7 | 2200 | 3200 | 1 + Bonus | HSD | 111% | 440596 | 164542 | 97619 | ||
120 | SRS A1 | 42 | 100 | 100 | 60 | 7 | 2200 | 3200 | 1 + Bonus | HSD | 111% | 440596 | 164542 | 97619 | ||
121 | SRS A1 Replica | 42 | 100 | 100 | 60 | 7 | 2200 | 3200 | 1 + Bonus | HSD | 111% | 440596 | 164542 | 97619 | ||
122 | Mantis | 42 | 100 | 100 | 60 | 7 | 2200 | 3400 | 1 + Bonus | HSD | 111% | 385310 | 164542 | - | ||
123 | SVD | Dread Edict | 34 | 100 | 100 | 260 | 10 | 2200 | 2800 | 1 + Bonus | HSD | 111% | 183723 | 112829 | - | |
124 | Paratrooper SVD | 34 | 100 | 100 | 260 | 10 | 2200 | 2800 | 1 + Bonus | HSD | 111% | 183723 | 112829 | 40706 | ||
125 | Commando - Paratrooper SVD | 34 | 100 | 100 | 260 | 10 | 2200 | 2800 | 1 + Bonus | HSD | 111% | 183723 | 112829 | 40706 | ||
126 | Surplus SVD | 34 | 100 | 100 | 260 | 10 | 2200 | 2800 | 1 + Bonus | HSD | 111% | 183723 | 112829 | 40706 | ||
127 | Tactical .308 | Tactical .308 | 50 | 100 | 100 | 90 | 7 | 1500 | 3400 | 1+bonus | HSD | 111% | 324383 | 188048 | - | |
128 | Scalpel - Tactical .308 | 50 | 100 | 100 | 90 | 7 | 1500 | 3400 | 1+bonus | HSD | 111% | 324383 | 188048 | - | ||
129 | Pistol | 93R | 93R | 16 | 50 | 75 | 1100 | 20 | 1700 | 2100 | 2 | - | - | 32908 | 23506 | 7291 |
130 | Sharpshooters 93R | 16 | 50 | 75 | 1100 | 20 | 1700 | 2100 | 2 | - | - | 32908 | 23506 | 7291 | ||
131 | 586 Magnum | 586 Magnum | 18 | 36 | 100 | 160 | 6 | 1800 | 2100 | 2 | - | - | 190399 | 47012 | 42185 | |
132 | Orbit - 586 Magnum | 18 | 36 | 100 | 160 | 6 | 1800 | 2100 | 2 | - | - | 190399 | 47012 | 42185 | ||
133 | Police 686 Magnum | 18 | 36 | 100 | 160 | 6 | 1800 | 2100 | 2 | - | - | 190399 | 47012 | 42185 | ||
134 | Prophet - Police 686 Magnum | 18 | 36 | 100 | 160 | 6 | 1800 | 2100 | 2 | - | - | 190399 | 47012 | - | ||
135 | Police 686 Magnum Replica | 18 | 36 | 100 | 160 | 6 | 1800 | 2100 | 2 | - | - | 190399 | 47012 | 42185 | ||
136 | Regulus | 18 | 36 | 100 | 160 | 6 | 1800 | 2100 | 2 | - | - | 282072 | 188048 | 62496 | ||
137 | Desert Eagle | D50 | 16 | 50 | 75 | 150 | 8 | 1900 | 1900 | 2 | - | - | 220956 | 98725 | 48955 | |
138 | Survivalist D50 | 16 | 50 | 75 | 150 | 8 | 1900 | 1900 | 2 | - | - | 220956 | 98725 | 48955 | ||
139 | Liberty | 16 | 50 | 75 | 150 | 8 | 1900 | 1900 | 2 | - | - | 235060 | 162191 | 52080 | ||
140 | KARD | KARD-45 | 12 | 38 | 100 | 310 | 7 | 1700 | 2100 | 2 | - | - | 109068 | 47012 | - | |
141 | TDI "Kard" Custom - KARD-45 | 12 | 38 | 100 | 310 | 7 | 1700 | 2100 | 2 | - | - | 109068 | 47012 | - | ||
142 | M1911 | M1911 | 12 | 38 | 100 | 310 | 7 | 1700 | 2100 | 2 | - | - | 101076 | 47012 | 22394 | |
143 | M45A1 | 12 | 38 | 100 | 310 | 7 | 1700 | 2100 | 2 | - | - | 98725 | 47012 | 21874 | ||
144 | Mozambique Special - M45A1 | 12 | 38 | 100 | 310 | 7 | 1700 | 2100 | 2 | - | - | 98725 | 47012 | - | ||
145 | Tactical M1911 | 12 | 38 | 100 | 310 | 7 | 1700 | 2100 | 2 | - | - | 98725 | 47012 | 21874 | ||
146 | Tactical M1911 Replica | 12 | 38 | 100 | 310 | 7 | 1700 | 2100 | 2 | - | - | 98725 | 47012 | 21874 | ||
147 | M9 | Military M9 | 16 | 50 | 75 | 350 | 15 | 1900 | 1900 | 2 | - | - | 81801 | 47012 | 18124 | |
148 | Military M9 Replica | 16 | 50 | 75 | 350 | 15 | 1900 | 1900 | 2 | - | - | 81801 | 47012 | 18124 | ||
149 | Officer's M9 A1 | 16 | 50 | 75 | 350 | 20 | 1900 | 1900 | 2 | - | - | 79920 | 47012 | 17707 | ||
150 | Maxim 9 | Maxim 9 | 16 | 50 | 75 | 280 | 17 | 1700 | 2100 | 2 | - | - | 98725 | 23506 | 21874 | |
151 | P320 | P320 XCompact | 16 | 50 | 75 | 380 | 15 | 1600 | 1600 | 2 | - | - | 79920 | 23506 | 17707 | |
152 | PF45 | Busy Little Bee | 14 | 40 | 100 | 400 | 30 | 1700 | 2100 | 2 | - | - | 79920 | 23506 | - | |
153 | Custom PF45 | 14 | 40 | 100 | 370 | 15 | 1700 | 2100 | 2 | - | - | 79920 | 47012 | 17707 | ||
154 | Lightning Rod - Custom PF45 | 14 | 40 | 100 | 370 | 15 | 1700 | 2100 | 2 | - | - | 79920 | 47012 | 17707 | ||
155 | First Wave PF45 | 14 | 40 | 100 | 370 | 12 | 1700 | 2100 | 2 | - | - | 82741 | 47012 | 18332 | ||
156 | Px4 | Px4 Storm Type F | 16 | 50 | 75 | 380 | 17 | 1700 | 2100 | 2 | - | - | 79920 | 23506 | 17707 | |
157 | Px4 Storm Type T | 16 | 50 | 75 | 380 | 17 | 1700 | 2100 | 2 | - | - | 79920 | 23506 | 17707 | ||
158 | Px4 Storm Type T Replica | 16 | 50 | 75 | 380 | 17 | 1700 | 2100 | 2 | - | - | 79920 | 23506 | 17707 | ||
159 | Rhino | Diceros | 18 | 36 | 100 | 180 | 6 | 1800 | 2100 | 2 | - | - | 169243 | 47012 | 37498 | |
160 | Diceros Replica | 18 | 36 | 100 | 180 | 6 | 1800 | 2100 | 2 | - | - | 169243 | 47012 | 37498 | ||
161 | Diceros Special | 18 | 36 | 100 | 180 | 6 | 1800 | 2100 | 2 | - | - | 169243 | 47012 | 37498 | ||
162 | Snubnosed Diceros | 18 | 36 | 100 | 180 | 6 | 1800 | 2100 | 2 | - | - | 170183 | 47012 | 37706 | ||
163 | X-45 | X-45 | 16 | 100 | 100 | 400 | 10 | 1700 | 2100 | 2 | - | - | 76630 | 23506 | 16978 | |
164 | X-45 Tactical | 16 | 100 | 100 | 400 | 15 | 1700 | 2100 | 2 | - | - | 76630 | 23506 | 16978 | ||
165 | X-45 Tactical Replica | 16 | 100 | 100 | 400 | 15 | 1700 | 2100 | 2 | - | - | 76630 | 23506 | 16978 | ||
166 | Rifle | 1886 | 1886 | 28 | 80 | 100 | 100 | 5 | 3250 | 3550 | 1.6 | CHD | 17% | 342247 | 188048 | 75828 |
167 | The Virginian - 1886 | 28 | 80 | 100 | 100 | 5 | 3250 | 3550 | 1.6 | CHD | 17% | 342247 | 188048 | 75828 | ||
168 | Diamondback | 28 | 80 | 100 | 100 | 5 | 3250 | 3550 | 1.6 | CHD | 17% | 329084 | 202152 | 72912 | ||
169 | ACR | ACR SS | 50 | 80 | 100 | 420 | 30 | 2000 | 2420 | 1.6 | CHD | 17% | 101828 | 47012 | 22561 | |
170 | AK-M | Merciless | 50 | 80 | 100 | 260 | 30 | 2200 | 2620 | 1.6 | CHD | 17% | 92990 | 54064 | 20603 | |
171 | Ruthless | 50 | 80 | 100 | 260 | 30 | 2200 | 2620 | 1.6 | CHD | 17% | 92990 | 54064 | 20603 | ||
172 | AR15 | UIC15 MOD2 | 50 | 80 | 100 | 240 | 30 | 1900 | 2020 | 1.6 | CHD | 17% | 105777 | 49363 | 23436 | |
173 | Gilboa Snake | Ravenous | 50 | 80 | 100 | 240 | 60 | 2100 | 2520 | 1.6 | CHD | 17% | 134360 | 30558 | 29769 | |
174 | M16A2 | M16A2 | 32 | 105 | 105 | 400 | 30 | 2100 | 2600 | 1.6 | CHD | 17% | 97738 | 30558 | 21655 | |
175 | M16A2 Replica | 32 | 105 | 105 | 400 | 30 | 2100 | 2600 | 1.6 | CHD | 17% | 97738 | 30558 | 21655 | ||
176 | M1A | Classic M1A | 60 | 80 | 100 | 180 | 10 | 2500 | 3200 | 1.6 | CHD | 17% | 205442 | 94024 | 45518 | |
177 | Baker's Dozen - Classic M1A | 60 | 80 | 100 | 180 | 10 | 2500 | 3200 | 1.6 | CHD | 17% | 205442 | 94024 | - | ||
178 | Doctor Home | 60 | 80 | 100 | 350 | 15 | 2500 | 3200 | 1.6 | CHD | 17% | 156080 | 94024 | - | ||
179 | M1A CQB | 60 | 80 | 100 | 320 | 10 | 2500 | 3200 | 1.6 | CHD | 17% | 156080 | 94024 | 34581 | ||
180 | M1A CQB Replica | 60 | 80 | 100 | 320 | 10 | 2500 | 3200 | 1.6 | CHD | 17% | 156080 | 94024 | 34581 | ||
181 | SOCOM M1A | 60 | 80 | 100 | 320 | 10 | 2500 | 3200 | 1.6 | CHD | 17% | 141036 | 94024 | 31248 | ||
182 | Stage Left - SOCOM M1A | 60 | 80 | 100 | 350 | 15 | 2500 | 3200 | 1.6 | CHD | 17% | 141036 | 94024 | - | ||
183 | M4 | Lightweight M4 | 50 | 80 | 100 | 360 | 30 | 2100 | 2520 | 1.6 | CHD | 17% | 114333 | 30558 | 25332 | |
184 | LVOA-C | 50 | 80 | 100 | 380 | 30 | 2100 | 2520 | 1.6 | CHD | 17% | 110102 | 47012 | 24394 | ||
185 | LVOA-C Replica | 50 | 80 | 100 | 380 | 30 | 2100 | 2520 | 1.6 | CHD | 17% | 110102 | 47012 | 24394 | ||
186 | Surge - LVAO-C | 50 | 80 | 100 | 380 | 30 | 2100 | 2520 | 1.6 | CHD | 17% | 110102 | 47012 | - | ||
187 | MDR | Urban MDR | 28 | 80 | 100 | 380 | 20 | 2200 | 2020 | 1.6 | CHD | 17% | 107469 | 75219 | 23811 | |
188 | Urban MDR Replica | 28 | 80 | 100 | 380 | 20 | 2200 | 2020 | 1.6 | CHD | 17% | 107469 | 75219 | 23811 | ||
189 | MK47 | Resolute MK47 | 60 | 80 | 100 | 300 | 30 | 1970 | 2500 | 1.6 | CHD | 17% | 125710 | 94024 | - | |
190 | Harmony - Resolute MK47 | 60 | 80 | 100 | 300 | 30 | 1970 | 2500 | 1.6 | CHD | 17% | 125710 | 94024 | - | ||
191 | SCAR | Military Mk17 | 50 | 80 | 100 | 275 | 20 | 1900 | 2320 | 1.6 | CHD | 17% | 145079 | 89323 | 32144 | |
192 | Police Mk17 | 50 | 80 | 100 | 275 | 20 | 1900 | 2320 | 1.6 | CHD | 17% | 145079 | 89323 | 32144 | ||
193 | Everlasting Gaze - Police Mk17 | 50 | 80 | 100 | 275 | 20 | 1900 | 2320 | 1.6 | CHD | 17% | 145079 | 89323 | - | ||
194 | Police Mk17 Replica | 50 | 80 | 100 | 275 | 20 | 1900 | 2320 | 1.6 | CHD | 17% | 145079 | 89323 | 32144 | ||
195 | SIG 716 | SIG 716 | 60 | 80 | 100 | 320 | 20 | 2100 | 2600 | 1.6 | CHD | 17% | 122184 | 94024 | 27071 | |
196 | SIG 716 CQB | 60 | 80 | 100 | 320 | 20 | 2100 | 2600 | 1.6 | CHD | 17% | 124488 | 94024 | 27582 | ||
197 | SIG 716 Replica | 60 | 80 | 100 | 320 | 20 | 2100 | 2600 | 1.6 | CHD | 17% | 122184 | 94024 | 27071 | ||
198 | Artist's Tool - SIG 716 CQB | 60 | 80 | 100 | 320 | 20 | 2100 | 2600 | 1.6 | CHD | 17% | 124488 | 94024 | 27582 | ||
199 | UMP-45 | USC .45 ACP | 50 | 80 | 100 | 420 | 20 | 2000 | 2420 | 1.6 | CHD | 17% | 107893 | 30558 | 23905 | |
200 | USC .45 ACP Replica | 50 | 80 | 100 | 420 | 20 | 2000 | 2420 | 1.6 | CHD | 17% | 107893 | 30558 | 23905 | ||
201 | Shotgun | AA-12 | ACS-12 | 16 | 40 | 105 | 300 | 20 | 2000 | 2550 | 1.45 | Armor | 12% | 169243 | 112828 | 37498 |
202 | Lefty - ACS-12 | 16 | 45 | 75 | 300 | 20 | 1800 | 2400 | 1.45 | Armor | 12% | 169243 | 112828 | - | ||
203 | Rock n' Roll - ACS-12 | 16 | 40 | 105 | 300 | 20 | 2000 | 2550 | 1.45 | Armor | 12% | 169243 | 112828 | 37498 | ||
204 | KSG | KSG Shotgun | 16 | 45 | 75 | 70 | 12 | 7800 | 8500 | 1.45 | Armor | 12% | 594230 | 376095 | 131658 | |
205 | The Send-Off - KSG Shotgun | 16 | 45 | 75 | 70 | 12 | 7800 | 8500 | 1.45 | Armor | 12% | 594230 | 376095 | 131658 | ||
206 | Double Barrel | Double Barrel Sawed Off | 11 | 15 | 75 | 200 | 2 | 1800 | 2500 | 1.45 | Armor | 12% | 620556 | 244462 | 137491 | |
207 | Backup Boomstick - Double Barrel Sawed Off | 11 | 15 | 75 | 200 | 2 | 1800 | 2500 | 1.45 | Armor | 12% | 620556 | 244462 | - | ||
208 | Firestarter - Double Barrel Sawed Off | 11 | 15 | 75 | 200 | 2 | 1800 | 2500 | 1.45 | Armor | 12% | 620556 | 244462 | 137491 | ||
209 | Double Barrel Shotgun | 11 | 18 | 75 | 200 | 2 | 1800 | 2500 | 1.45 | Armor | 12% | 620556 | 244462 | 137491 | ||
210 | Double Barrel Shotgun Replica | 11 | 18 | 75 | 200 | 2 | 1800 | 2500 | 1.45 | Armor | 12% | 620556 | 244462 | 137491 | ||
211 | Boomstick - Double Barrel Shotgun | 11 | 18 | 75 | 200 | 2 | 1800 | 2500 | 1.45 | Armor | 12% | 620556 | 244462 | - | ||
212 | M870 | Custom M870 MCS | 14 | 40 | 75 | 75 | 5 | 3500 | 3800 | 1.45 | Armor | 12% | 695775 | 376095 | 154157 | |
213 | Custom M870 MCS Replica | 14 | 40 | 75 | 75 | 5 | 3500 | 3800 | 1.45 | Armor | 12% | 695775 | 376095 | 154157 | ||
214 | M870 Express | 14 | 40 | 75 | 75 | 5 | 3500 | 3800 | 1.45 | Armor | 12% | 695775 | 376095 | 154157 | ||
215 | M870 Express Replica | 14 | 40 | 75 | 75 | 5 | 3500 | 3800 | 1.45 | Armor | 12% | 695775 | 376095 | 154157 | ||
216 | Military M870 | 14 | 40 | 75 | 75 | 5 | 3500 | 3800 | 1.45 | Armor | 12% | 695775 | 376095 | 154157 | ||
217 | Cuélebre – Military M870 | 14 | 40 | 75 | 75 | 5 | 3500 | 3800 | 1.45 | Armor | 12% | 695775 | 376095 | 154157 | ||
218 | SASG-12 | Black Market SASG-12 S | 14 | 30 | 75 | 180 | 7 | 2100 | 3200 | 1.45 | Armor | 12% | 364812 | 206852 | 80828 | |
219 | Black Market SASG-12 S Replica | 14 | 30 | 75 | 180 | 7 | 2100 | 3200 | 1.45 | Armor | 12% | 364812 | 206852 | 80828 | ||
220 | SASG-12 | 14 | 30 | 75 | 180 | 7 | 2100 | 3200 | 1.45 | Armor | 12% | 364812 | 206852 | 80828 | ||
221 | Tactical SASG-12 K | 14 | 30 | 75 | 180 | 7 | 2100 | 3200 | 1.45 | Armor | 12% | 364812 | 206852 | 80828 | ||
222 | Tsunami - Tactical SASG-12 K | 14 | 30 | 75 | 180 | 7 | 2100 | 3200 | 1.45 | Armor | 12% | 364812 | 206852 | 80828 | ||
223 | SIX12 | SIX-12 | 16 | 45 | 75 | 130 | 7 | 1800 | 2400 | 1.45 | Armor | 12% | 451314 | 376095 | - | |
224 | The Mop - SIX-12 | 16 | 45 | 75 | 130 | 7 | 1800 | 2400 | 1.45 | Armor | 12% | 451314 | 376095 | - | ||
225 | Scorpio | 16 | 45 | 75 | 130 | 7 | 1800 | 2400 | 1.45 | Armor | 12% | 451314 | 376095 | - | ||
226 | SPAS-12 | Lullaby | 10 | 35 | 75 | 70 | 8 | 5200 | 5900 | 1.45 | Armor | 12% | 646883 | 376095 | 143324 | |
227 | SPAS-12 | 16 | 45 | 75 | 70 | 8 | 5200 | 5900 | 1.25 | Armor | 12% | 646883 | 244462 | 143324 | ||
228 | SPAS-12 Replica | 16 | 45 | 75 | 70 | 8 | 5200 | 5900 | 1.25 | Armor | 12% | 646883 | 244462 | 143324 | ||
229 | Sweet Dreams | 10 | 35 | 75 | 70 | 8 | 5200 | 5900 | 1.45 | Armor | 12% | 646883 | 376095 | 143324 | ||
230 | Super 90 | Marine Super 90 | 16 | 45 | 75 | 160 | 8 | 4800 | 5400 | 1.45 | Armor | 12% | 440031 | 225657 | 97494 | |
231 | Super 90 | 16 | 45 | 75 | 160 | 8 | 4800 | 5400 | 1.45 | Armor | 12% | 440031 | 225657 | 97494 | ||
232 | Super 90 Replica | 16 | 45 | 75 | 160 | 8 | 4800 | 5400 | 1.45 | Armor | 12% | 440031 | 225657 | 97494 | ||
233 | Enforcer - Super 90 | 16 | 45 | 75 | 160 | 8 | 4800 | 5400 | 1.45 | Armor | 12% | 440031 | 225657 | - | ||
234 | Tactical Super 90 SBS | 16 | 45 | 75 | 160 | 8 | 4800 | 5400 | 1.45 | Armor | 12% | 440031 | 225657 | 97494 | ||
235 | Tactical Super 90 SBS Replica | 16 | 45 | 75 | 160 | 8 | 4800 | 5400 | 1.45 | Armor | 12% | 440031 | 225657 | 97494 | ||
236 | Submachine Gun | AUG | AUG A3 Para XS | 18 | 34 | 100 | 750 | 25 | 1800 | 2250 | 1.5 | CHC | 21% | 63560 | 18805 | 14082 |
237 | Enhanced AUG A3P | 18 | 34 | 100 | 750 | 25 | 1800 | 2250 | 1.5 | CHC | 21% | 63560 | 18805 | 14082 | ||
238 | Tactical AUG A3P | 18 | 34 | 100 | 750 | 25 | 1800 | 2250 | 1.5 | CHC | 21% | 63560 | 18805 | 14082 | ||
239 | Tactical AUG A3P Replica | 18 | 34 | 100 | 750 | 25 | 1800 | 2250 | 1.5 | CHC | 21% | 63560 | 18805 | 14082 | ||
240 | CMMG | CMMG Banshee | 16 | 42 | 100 | 950 | 32 | 2070 | 2550 | 1.5 | CHC | 21% | 52794 | 18805 | - | |
241 | The Grudge - CMMG Banshee | 16 | 42 | 100 | 950 | 32 | 2070 | 2550 | 1.5 | CHC | 21% | 52794 | 18805 | - | ||
242 | Lady Death | 16 | 42 | 100 | 900 | 32 | 2070 | 2550 | 1.5 | CHC | 21% | 41371 | 18805 | - | ||
243 | MP5 | MP5 ST | 16 | 42 | 100 | 800 | 38 | 1800 | 2250 | 1.5 | CHC | 21% | 51713 | 18805 | 11458 | |
244 | MP5 ST - Cabaret | 16 | 42 | 100 | 800 | 38 | 1800 | 2250 | 1.5 | CHC | 21% | 51713 | 18805 | - | ||
245 | MP5 ST Replica | 16 | 42 | 100 | 800 | 38 | 1800 | 2250 | 1.5 | CHC | 21% | 51713 | 18805 | 11458 | ||
246 | MP5-N | 16 | 42 | 100 | 800 | 38 | 1800 | 2250 | 1.5 | CHC | 21% | 51713 | 18805 | 11458 | ||
247 | MP5A2 | 16 | 42 | 100 | 800 | 38 | 1800 | 2250 | 1.5 | CHC | 21% | 51713 | 18805 | 11458 | ||
248 | MP7 | MP7 | 19 | 31 | 100 | 1000 | 40 | 1700 | 2200 | 1.5 | CHC | 21% | 50303 | 18805 | 11145 | |
249 | Swap Chain - MP7 | 19 | 31 | 100 | 1000 | 40 | 1700 | 2200 | 1.5 | CHC | 21% | 50303 | 18805 | 11145 | ||
250 | MPX | Backfire | 22 | 42 | 100 | 850 | 30 | 2300 | 2300 | 1.5 | CHC | 21% | 53124 | 18805 | - | |
251 | MPX | 22 | 42 | 100 | 850 | 30 | 2300 | 2300 | 1.5 | CHC | 21% | 53124 | 18805 | 11770 | ||
252 | Safety Distance - MPX | 22 | 42 | 100 | 850 | 30 | 2300 | 2300 | 1.5 | CHC | 21% | 53124 | 18805 | 11770 | ||
253 | The Apartment - MPX | 22 | 42 | 100 | 850 | 30 | 2300 | 2300 | 1.5 | CHC | 21% | 53124 | 18805 | 11770 | ||
254 | P90 | P90 | 15 | 42 | 100 | 900 | 50 | 2500 | 2350 | 1.5 | CHC | 21% | 48892 | 18805 | 10833 | |
255 | P90 Replica | 15 | 42 | 100 | 900 | 50 | 2500 | 2350 | 1.5 | CHC | 21% | 48892 | 18805 | 10833 | ||
256 | The Chatterbox | 15 | 42 | 100 | 700 | 50 | 2000 | 1850 | 1.5 | CHC | 21% | 42781 | 25857 | 9479 | ||
257 | Emeline's Guard - P90 | 15 | 42 | 100 | 900 | 50 | 2500 | 2350 | 1.5 | CHC | 21% | 48892 | 18805 | 10833 | ||
258 | PP-19 | Enhanced PP-19 | 16 | 42 | 100 | 700 | 53 | 2200 | 2700 | 1.5 | CHC | 21% | 59705 | 27267 | 13228 | |
259 | Cold Relations - Enhanced PP-19 | 16 | 42 | 100 | 700 | 53 | 2200 | 2700 | 1.5 | CHC | 21% | 59705 | 27267 | - | ||
260 | PP-19 | 16 | 42 | 100 | 700 | 53 | 2200 | 2700 | 1.5 | CHC | 21% | 59705 | 27267 | 13228 | ||
261 | SMG-9 | Converted SMG-9 | 20 | 40 | 100 | 875 | 32 | 1700 | 2150 | 1.5 | CHC | 21% | 51713 | 28207 | 11458 | |
262 | Converted SMG-9 A2 | 20 | 40 | 100 | 875 | 32 | 1700 | 2150 | 1.5 | CHC | 21% | 49833 | 28207 | 11041 | ||
263 | Converted SMG-9 Replica | 20 | 40 | 100 | 875 | 32 | 1700 | 2150 | 1.5 | CHC | 21% | 51713 | 28207 | 11458 | ||
264 | T821 | Black Market T821 | 17 | 36 | 100 | 550 | 32 | 1600 | 2050 | 1.5 | CHC | 21% | 73433 | 18805 | 16270 | |
265 | Black Market T821 Replica | 17 | 36 | 100 | 550 | 32 | 1600 | 2050 | 1.5 | CHC | 21% | 73433 | 18805 | 16270 | ||
266 | Police T821 | 17 | 36 | 100 | 550 | 32 | 1600 | 2050 | 1.5 | CHC | 21% | 73433 | 18805 | 16270 | ||
267 | Thompson | M1928 | 16 | 42 | 100 | 600 | 30 | 2000 | 2450 | 1.5 | CHC | 21% | 77570 | 18805 | 17186 | |
268 | Tommy Gun | 16 | 42 | 100 | 800 | 50 | 2000 | 2450 | 1.5 | CHC | 21% | 60975 | 18805 | 13510 | ||
269 | The Sleigher - Tommy Gun | 16 | 42 | 100 | 250 | 50 | 2000 | 2450 | 1.5 | CHC | 21% | 92990 | 70518 | 20603 | ||
270 | UMP-45 | Police UMP-45 | 14 | 30 | 100 | 600 | 30 | 2000 | 2500 | 1.5 | CHC | 21% | 72304 | 46072 | 16020 | |
271 | Tactical UMP-45 | 14 | 30 | 100 | 600 | 30 | 2000 | 2500 | 1.5 | CHC | 21% | 72304 | 46072 | 16020 | ||
272 | Tactical UMP-45 Replica | 14 | 30 | 100 | 600 | 30 | 2000 | 2500 | 1.5 | CHC | 21% | 72304 | 46072 | 16020 | ||
273 | Vector | Tactical Vector SBR 9mm | 15 | 42 | 100 | 1200 | 19 | 1600 | 2050 | 1.5 | CHC | 21% | 42311 | 18805 | 9374 | |
274 | Vector SBR .45 ACP | 15 | 42 | 100 | 1200 | 25 | 1600 | 2050 | 1.5 | CHC | 21% | 40430 | 18805 | 8958 | ||
275 | Vector SBR .45 ACP Replica | 15 | 42 | 100 | 1200 | 25 | 1600 | 2050 | 1.5 | CHC | 21% | 40430 | 18805 | 8958 | ||
276 | Dark Winter - Vector SBR .45 ACP | 15 | 42 | 100 | 1200 | 25 | 1600 | 2050 | 1.5 | CHC | 21% | 40430 | 18805 | - | ||
277 | Vector SBR 9mm | 15 | 42 | 100 | 1200 | 33 | 1600 | 2050 | 1.5 | CHC | 21% | 37139 | 18805 | 8229 |
1 | Set Name | Set Bonus (1) | Set Bonus (2) | Set Bonus (3) |
---|---|---|---|---|
2 | 5.11 Tactical | 10% Health | 20% Extra Incoming Healing | 10% Hazard Protection |
3 | Airaldi Holdings | 10% Marksman Rifle Damage | 15% Headshot Damage | 5% Damage to Armor |
4 | Alps Summit Armaments | 20% Skill Repair | 20% Skill Duration | 10% Cooldown Reduction |
5 | Badger Tuff | 10% Shotgun Damage | 5% Total Armor | 10% Armor on Kill |
6 | Belstone Armory | 1% Armor Regen | 10% Armor on Kill | 20% incoming repairs |
7 | Brazos de Arcabuz | 10% Skill Haste | 1 Skill Tier | 20% Magazine Size |
8 | Česká Výroba s.r.o. | 10% Critical Hit Chance | 10% Hazard Protection | 10% Health |
9 | China Light Industries Corporation | 15% Explosive Damage | 10% Cooldown Reduction | 10% Status Effects |
10 | Douglas & Harding | 20% Pistol Damage | 20% Stability | 20% Accuracy |
11 | Electrique | 10% Status effect Damage | 20% Electricity Protection | 10% SMG Damage |
12 | Empress International | 10% Skill Health | 10% Skill Damage | 10% Skill Efficiency |
13 | Fenris Group AB | 10% Assault Rifle Damage | 20% Reload Speed | 20% Stability |
14 | Gila Guard | 5% Total Armor | 10% Health | 1% Armor / sec Regeneration |
15 | Golan Gear Ltd | 10% Status Effects | 1% Armor / sec Regeneration | 5% Total Armor |
16 | Grupo Sombra S.A. | 15% Critical Hit Damage | 15% Explosive Damage | 15% Headshot Damage |
17 | Habsburg Guard | 15% Headshot Damge | 15% Marksman Rifle Damage | 10% Status Effect |
18 | Hana-U Corporation | 10% Cooldown Reduction | 10% Skill Damage | 5% Weapon Damage |
19 | Murakami Industries | 20% Skill Duration | 20% Skill Repair | 10% Skill Damage |
20 | Overlord Armaments | 10% Rifle Damage | 20% Accuracy | 10% Weapon Handling |
21 | Petrov Defense Group | 10% LMG Damage | 10% Weapon Handling | 20% Ammo Capacity |
22 | Providence Defense | 15% Headshot Damage | 10% Critical Hit Chance | 15% Critical Hit Damage |
23 | Richter & Kaiser GmbH | 20% Extra Incoming Healing | 10% Explosive Resistance | 20% Skill Repair |
24 | Sokolov Concern | 10% SMG Damage | 15% Critical Hit Damage | 10% Critical Hit Chance |
25 | Uzina Getica | 5% Armor | 10% Armor on kill | 10% Hazard protection |
26 | Walker, Harris & Co. | 5% Weapon Damage | 5% Damage to Armor | 5% Damage to Health |
27 | Wyvern Wear | 10% Skill Damage | 10% Status Effects | 20% Skill Duration |
28 | Yaahl Gear | 10% Hazard Protection | 5% Weapon Damage | 40% Pulse Resistance |
1 | Set Name | Set Bonus (2) | Set Bonus (3) | Set Bonus (4) | Backpack Talent | Chest Talent |
---|---|---|---|---|---|---|
2 | Hard Wired | 15% Skill Haste | 15% Skill Damage 30% Skill Repair | Talent: Feedback Loop Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds and increases total skill damage and repair by 10% for 20 seconds. This can occur at most once per 20 seconds. | Talent: Short Circuit Decreases Feedback Loop cooldown from 20 seconds to 10 seconds. | Talent: Positive Reinforcement Increases Feedback Loop skill damage and repair bonus from 10% to 25%. |
3 | Ongoing Directive | 15% Status Effects | 30% Reload Speed | Talent: Rules of Engagement
Shooting a status affected enemy will apply a mark. Killing a marked enemy grants a full clip of Hollow-Point Ammo for your active weapon, and half a clip of the agent's active weapon to the rest of the party. Hollow-Point Ammo amplifies weapon damage by 20% and applies bleed on hit. Mark lasts for 10 seconds. | Talent: Trauma Specialist Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%. | Talent: Parabellum Rounds Increases Hollow-Point Ammo damage to 35%. |
4 | True Patriot | 30% Ammo Capacity | 30% Magazine Size | Talent: Red, White, and Blue Every 2s, enemies you shoot receive a stacking debuff of Red, White and Blue. Red: Amplifies the enemy's damage taken by 8%. White: Shooting the enemy repairs the attacking agents armor by 2% once every second. Blue: Decreases the enemy's damage dealt by 8%. Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5 meter explosion, dealing damage equal to their total health and armor. (Explosion strength reduced on Named enemy deaths) | Talent: Patriotic Boost Increases Red / White / Blue debuff strength. Red: 8% to 12%. White: 2% to 3%. Blue: 8% to 12%. | Talent: Waving the Flag Increases Red / White / Blue rotation speed to 1.5 seconds. |
5 | Aces and Eights | 15% Marksman Rifle Damage | 30% Headshot Damage | Talent: Dead Man's Hand Flip a card when landing shots with a Marksman Rifle. After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced, the better the hand revealed. Four of a Kind: 4 shots. Full House: 3 shots. Aces and Eights: 2 shots. Flip an additional card on headshots. | Talent: Ace in the Sleeve Amplifies 1 extra shot when revealing your hand. | Talent: No Limit Increases Dead Man's Hand damage bonus from 30% to 50%. |
6 | Negotiator's Dilemma | 15% Critical Hit Chance | 20% Critical Hit Damage | Talent: Crowd Control Critical hits mark enemies for 20 seconds, up to 3 marks total. When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Whenever a marked enemy dies, gain 2% critical hit damage, stacking up to 20 times, until combat ends. | Talent: Critical Measures Increases Crowd Control damage to additional marked enemies from 60% to 100%. | Talent: Target Rich Environment Increases Crowd Control mark count from 3 to 5. |
7 | Tip of the Spear | 10% Signature Weapon Damage | 10% Weapon Damage | Talent: Aggressive Recon Dealing damage with a signature weapon increase total weapon damage by 20% for 60 seconds. Automatically generate specialization ammo every 60 seconds. | Talent: Signature Moves Increases signature weapon damage by 20%, and doubles the amount of signature weapon ammo generated by Aggressive Recon. | Talent: Specialized Destruction Increases Aggressive Recon weapon damage bonus from 20% to 40%. |
8 | Foundry Bullwark | 10% Total Armor | 1% armor/sec regeneration 50% Shield health | Talent: Makeshift Repairs Whenever you or your shield take damage, 20% of that amount is repaired to both over 15 seconds. | Talent: Process Refinery Increases Makeshift Repairs speed from 15 seconds to 10 seconds. | Talent: Improved Materials Increases Makeshift Repairs from 20% to 30%. |
9 | Future Initiative | 15% Skill Repair | 15% Skill Duration 15% Cooldown Reduction | Talent: Ground Control Increases you and your allies' total weapon and skill damage by 15% when at full armor. When you repair an ally, you and all allies within 5 meters of you are also repaired for 60% of that amount. | Talent: Strategic Combat Support Increases Ground Control proximity repair from 60% to 120%. | Talent: Increases Ground Control damage bonus from 15% to 25%. |
10 | Striker's Battlegear | 15% Weapon Handling | 15% Rate of Fire | Talent: Striker's Gamble Weapon hits amplify total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 to 50 stacks 2 stacks lost per second between 51 and 100 stacks. | Talent: Risk Management Increases total weapon damage gained per stack of Striker's Gamble from 0.65% to 1%. | Taklent: Press the Advantage: Increases max stacks for Striker’s Gamble from 100 to 200. 3 stacks lost per second between 101 and 200 stacks. |
11 | System Corruption | 15% Armor on Kill | 40% Disrupt Resistance 40% Pulse Resistance | Talent: Hackstep Protocol Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor and hides your nameplate for 5 seconds. Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%. | Talent: Multithreaded Execution Increases Hackstep Protocol bonus armor from 50% to 100%. | Talent: Compiler Optimization Decreases Hackstep Protocol cooldown from 20 seconds to 15 seconds. |
12 | Eclipse Protocol | 15% Status Effects | 15% Skill Haste 30% Hazard Protection | Talent: Contagion Enemies that die while affected by your status effects spread those status effects to another enemy within 10m and refresh 50% of the duration. | Talent Symptom Aggravator: Amplifies all damage you deal to status affected targets by 30% | Talent Proliferation: Increase contagion range from 10m to 15m |
13 | Hunter's Fury | 15% SMG Damage 15% Shotgun Damage | 20% Armor on Kill 100% Health on Kill | Talent: Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times. | Talent: Overwhelming Force Increases the radius of disorient on Apex Predator kills from 5 meters to 10 meters. | Talent: Endless Hunge Increases the duration of Apex Predator stacks from 10 seconds to 30 seconds. |
14 | Rigger | 15% Skill Haste | 15% Skill Duration | Talent: Tend and Befriend Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed. Interactions include: - Using / Deploying the Skill - Changing the skills target - Healing the skill | Talent: Complete Uptime Cancelling your skills will reset their cooldown. | Talent: Best Buds Increase the damage buff from 25% to 50% |
15 | Heartbreaker | 15% AR Damage 15% LMG Damage | 15% Weapon Handling | Talent: Heartstopper Headshots apply pulse for 5 seconds. Weapon hits on pulsed enemies add and refresh a stack of 1% bonus armor and 1% damage to pulsed enemies for 5 seconds. Max stack is 50. | Talent: Cold Increases total bonus armor gained per stack of Heartstopper from 1% to 2%. | Talent: Max BPM Increases max stacks for Heartstopper from 50 to 100 |
16 | Umbra Initiative | 15% Critical Hit Chance | 30% Reload Speed | Talent: From the Shadows While in cover, gain 10 Stacks per second up to 50. Each stack will give 1% Critical damage increase and 0.3% RPM. Buff does not apply while shooting from cover. While out of cover you lose 2 stacks per second at normal speed and 1 stack per second if sprinting. Talent: Into the Light While out of cover and in combat, gain 10 Stacks per second up to 50. Each stack will give 0.8% Armor regen when it is consumed. Stacks consume, 10 stacks per second, only in cover. | Talent: Into the Light Increases max stacks for Into the Light from 50 to 100, stack gain from 10 to 20 and stack consumption from 10 to 20 | Talent: From the Shadows Increases max stacks for From the Shadows from 50 to 100 and stack gain from 10 to 20. |
17 | Hotshot | 30% Marksman Rifle Damage 30% Stability | 30% Headshot Damage | Talent: Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward, agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle. | Talent: Blessed
Agents can miss a headshot before resetting the cycle | Talent: Daring
Increases bonus Armor from 50% to 100% |
18 | The Cavalier | 30% Hazard Protection | 40% Incoming Repairs | Talent: Charging
For each second spent out of cover during combat Agents will get 5% reduced incoming skill damage. Max 50%. Talent: Charged While fully charged, gain immunity to any movement speed debuff and share hazard protection and damage reduction with all allies for 10 seconds. After Charged is consumed, Charging buff will resume if the Agent is still in combat and out of cover. Charged Talent does not stack. If another agent applies Charged on an ongoing Charging Talent, Charging will pause for the duration of the Charged Talent. | Talent: Safe Charging
Charger gives 10% protection per second | Talent: Overcharging
Increases Charger max incoming damage protection to 70% |
19 | Note: For the chest and backpack talents to work a minimum of 4 pieces of the gear set need to be equiped. |
1 | Type | Brand Name | Name | Core | Unique Attribute | Talent | Mod Slot | Drop Location |
---|---|---|---|---|---|---|---|---|
2 | Backpack | Alps | Percussive Maintenance | Skill Tier | - | Talent: Perfect Tech Support Skill kills increase total skill damage by 25% for 27 seconds. | ✓ | Light Zone |
3 | Belstone Armory | Liquid Engineer | Armor | - | Talent: Perfect Bloodsucker Killing an enemy adds and refreshes a stack of +12% bonus armor for 10s. Max stack is 10 | ✓ | Dark Zone | |
4 | Brazos de Arcabuz | Hermano | Armor | - | Talent: Perfect Overclock Allies within 15 meters of your deployed skills, gain +30% reload speed and reduce their active cooldowns by 0.6 seconds each second. | ✓ | Light Zone | |
5 | Česká | Devil's Due | % Weapon Damage | - | Talent: Perfect Clutch If you are below 20% armor, critical hits repair 3% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute. | ✓ | Dark Zone | |
6 | China Light | Strategic Alignment | Skill Tier | - | Talent: Perfect Shock and Awe Applying a status effect to an enemy increases total skill damage and repair by 20% for 27 seconds. | ✓ | Light Zone / Dark Zone | |
7 | Electrique | Lavoisier | Skill Tier | - | Talent: Perfect Galvanize.
Applying Blind, Ensnare, Confuse, or Shock to an enemy grant 50% of your armor as bonus armor to you and all allies within 30 meters of that enemy for 10 seconds. | ✓ | Light Zone / Dark Zone | |
8 | Empress International | Battery Pack | Skill Tier | - | Talent: Perfectly Calculated Kills from cover reduce skill cooldowns by 15%. | ✓ | Light Zone / Dark Zone | |
9 | Golan Gear | Anarchist's Cookbook | Armor | - | Talent: Perfectly Wicked Applying a status effect increases total weapon damage by 18% for 27 seconds. | ✓ | Light Zone | |
10 | Habsburg Guard | The Courier | Armor | - | Talent: Perfect Creeping Death
Causing Status Effect on an enemy has a chance to spread that same Status Effect to the nearest enemy within a 10-meter radius. Can only occur once every 10 seconds. | ✓ | Light Zone | |
11 | Hana-U | Force Multiplier | Skill Tier | - | Talent: Perfect Combined Arms Shooting an enemy increases total skill damage by 30% for 3 seconds. | ✓ | Light Zone | |
12 | Providence | The Gift | % Weapon Damage | - | Talent: Perfect Vigilance Increases total weapon damage by 25%. Taking damage disables this buff for 3 seconds. | ✓ | Dark Zone | |
13 | Uzina Getica | The Setup | Armor | - | Talent: Perfectly Opportunistic Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5 seconds. | ✓ | Light Zone | |
14 | Walker, Harris & Co. | Matador | % Weapon Damage | - | Talent: Perfect Adrenaline Rush When you are within 10m of an enemy, gain 23% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5s | ✓ | Dark Zone | |
15 | Chest | Airaldi | Pristine Example | % Weapon Damage | - | Talent: Perfect Focus Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%. | ✓ | Light Zone |
16 | Badger | Zero F's | Armor | - | Talent: Perfectly Unbreakable When your armor is depleted, repair 100% of your armor. Cooldown is 55 seconds. | ✓ | Light Zone / Dark Zone | |
17 | Belstone Armory | Everyday Carrier | Armor | - | Talent: Perfectly Efficient Using an armor kit has a 75% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%. | ✓ | Light Zone | |
18 | Electrique | Henri | Skill Tier | - | Talent: Perfect Companion.
Increases total weapon damage by 20% within a 10-meter radius of an ally or skill. | ✓ | Light Zone / Dark Zone | |
19 | Empress International | Caesar's Guard | Skill Tier | - | Talent: Perfectly Skilled Skill kills have a 30% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | ✓ | Light Zone / Dark Zone | |
20 | Fenris | Ferocious Calm | % Weapon Damage | - | Talent: Perfect Overwatch After staying in cover for 8 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move. | ✓ | Dark Zone | |
21 | Gila | Pointman | Armor | - | Talent: Perfect Vanguard Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds. | ✓ | Light Zone / Dark Zone | |
22 | Golan Gear | Hunter-Killer | Armor | - | Talent: Perfect Intimidate
While you have bonus armour, gain 1 stack each second up to a max of 8. Each stack increases total weapon damage by 5% to enemies within 10m. | ✓ | Haven Hunter Crate Light Zone | |
23 | Grupo Sombra | Door-Kicker's Knock | % Weapon Damage | - | Talent: Perfect Spark Damaging an enemy with a skill increases total weapon damage by 15% for 20 seconds. | ✓ | Dark Zone | |
24 | Habsburg Guard | Cherished | Armor | - | Talent: Perfect Trauma
Applies blind to enemy hit in the head. Cooldown 20 seconds. Applies bleed to an enemy hit in the chest. Cooldown 20 seconds. | ✓ | Light Zone | |
25 | Petrov | Vedmedytsya Vest | % Weapon Damage | - | Talent: Perfect Braced While in cover weapon handling is increased by 50%. | ✓ | Gunner Field Research | |
26 | Providence | The Sacrifice | % Weapon Damage | - | Talent: Perfect Glass Cannon All damage you deal is amplified by 30%. All damage you take is amplified by 60%. | ✓ | Light Zone | |
27 | Uzina Getica | Closer | Armor | - | Talent: Perfect Spotter Amplifies total weapon and skill damage by 20% to pulsed enemies. | ✓ | Light Zone | |
28 | Walker, Harris & Co. | Chainkiller | % Weapon Damage | - | Talent: Perfect Headhunter After killing an enemy with a headshot, your next weapon hit within 30 seconds deals 150% of that killing blow’s damage in addition to it. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%. | ✓ | Light Zone | |
29 | Gloves | 5.11 | Deathgrips | Armor | % Armor on Kill | - | - | Dark Zone |
30 | Alps | Motherly Love | Skill Tier | % Skill Health | - | - | Technician Field Research | |
31 | Petrov | Contractor's Gloves | % Weapon Damage | % Damage to Armor | - | - | Light Zone | |
32 | Sokolov | Firm Handshake | % Weapon Damage | % Status Effects | - | - | Light Zone / Dark Zone | |
33 | Holster | Badger | Ammo Dump | Armor | % Ammo Capacity | - | - | Firewall Field Research |
34 | Brazos de Arcabuz | Picaro's Holster | Armor | 15% Weapon Damage | - | - | Light Zone | |
35 | Richter & Kaiser | Forge | Skill Tier | % Shield Health | - | - | Light Zone | |
36 | Wyvern Wear | Claws Out | Skill Tier | % Melee Damage % Pistol Damage | - | - | Dark Zone | |
37 | Kneepads | Murakami | Emperor's Guard | Skill Tier | % Armor / sec Regeneration | - | - | Dark Zone |
38 | Overlord | Fox's Prayer | % Weapon Damage | % Damage Out of Cover | - | - | Light Zone | |
39 | Mask | Douglas & Harding | Punch Drunk | % Weapon Damage | % Headshot Damage | - | ✓ | Light Zone |
40 | Gila | Chill out | Armor | - | - | ✓✓ | Christmas Event Item | |
41 | Gila | Nightwatcher | Armor | % Pulse Haste | - | ✓ | Light Zone / Dark Zone | |
42 | Yaahl | The Hollow Man | Armor | % Damage to Health | - | ✓ | Dark Zone |
1 | Slot | Type | Name | Description | |
---|---|---|---|---|---|
2 | Backpack | Heal and Support | Overclock | You and allies within 7 meters of your deployed skills, gain 25% reload speed and reduces active cooldowns by 0.2s each second. Perfect Overclock: Allies within 15 meters of your deployed skills, gain +30% reload speed and reduce their active cooldowns by 0.6 seconds each second. | |
3 | Safeguard | While at full armor, increases total skill repair by 100%. | |||
4 | Skill DPS | Calculated | Kills from cover reduce skill cooldowns by 10%. | ||
5 | Combined Arms | Shooting an enemy increases total skill damage by 25% for 3 seconds. Perfect Combined Arms: Shooting an enemy increases total skill damage by 30% for 3 seconds. | |||
6 | Energize | Using an armor kit grants +1 skill tier for 15 seconds. If already at skill tier 6, grants overcharge. Cooldown is 60 seconds | |||
7 | Shock and Awe | Applying a status effect to an enemy increases total skill damage and repair by 20% for 20 seconds. Perfect Shock and Awe: Applying a status effect to an enemy increases total skill damage and repair by 20% for 27 seconds. | |||
8 | Tech Support | Skill kills increase total skill damage by 25% for 20 seconds. Perfect Tech Support: Skill kills increase total skill damage by 25% for 27 seconds. | |||
9 | Status Effect | Creeping Death | When you apply a status effect, it is also applied to all enemies within 8 meters of your target. Cooldown is 15 seconds. Perfect Creeping Death: When you apply a status effect, it is also applied to all enemies within 10 meters of your target. Cooldown is 10 seconds. | ||
10 | Galvanize | Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds. PvP: Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 20% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds. Perfect Galvanize. Applying Blind, Ensnare, Confuse, or Shock to an enemy grant 50% of your armor as bonus armor to you and all allies within 30 meters of that enemy for 10 seconds. PvP: Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 25% of your armor as bonus armor to you and all allies within 20 meters of that enemy for 10 seconds. | |||
11 | Wicked | Applying a status effect increases total weapon damage by 18% for 20 seconds. Perfectly Wicked: Applying a status effect increases total weapon damage by 18% for 27 seconds. | |||
12 | Sustain | Clutch | If you are below 15% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute. Perfect Clutch: If you are below 20% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10 secondss, based on your [Weapon] core attribute. | ||
13 | Tank and Bruiser | Adrenaline Rush | Whenever you are within 10 meters of an enemy, gain 20% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds. Perfect Adrenaline Rush: Whenever you are within 10 meters of an enemy, gain 23% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds. PvP: Whenever you are within 10 meters of an enemy, gain 10% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds. Perfect Adrenaline Rush: Whenever you are within 10 meters of an enemy, gain 12% bonus armor for 5 seconds. Stacks up to 3 times. Cooldown: 5 seconds. | ||
14 | Bloodsucker | Killing an enemy adds and refreshes a stack of 10% bonus armor for 10 seconds. Max stack is 10. Perfect Bloodsucker: Killing an enemy adds and refreshes a stack of 12% bonus armor for 10 seconds. Max stack is 10 | |||
15 | Leadership | Performing a cover to cover grants 15% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds. PvP: Performing a cover to cover grants 10% of your armor as bonus armor to you and all allies for 10 seconds. This is doubled if you end within 10 meters of an enemy. Cooldown is 10 seconds. | |||
16 | Protector | When your shield is damaged, you gain 5% and all other allies gain 15% of your armor as bonus armor for 3 seconds. Cooldown is 3 seconds. | |||
17 | Weapon DPS | Companion | While you are within 5 meters of an ally or skill, total weapon damage is increased by 15%. Perfect Companion Increases total weapon damage by 20% within a 10-meter radius of an ally or skill. | ||
18 | Composure | While in cover, increases total weapon damage by 15%. | |||
19 | Concussion | Headshots increase total weapon damage by 10% for 1.5 seconds. 5 seconds with marksman rifles. Headshot kills additionally increase total weapon damage by 15% for 10 seconds. | |||
20 | Opportunistic | Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5 seconds. Perfectly Opportunistic Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5 seconds. | |||
21 | Unstoppable Force | Killing an enemy increases total weapon damage by 5% for 15 seconds. Stacks up to 5 times. | |||
22 | Versatile | Amplifies total weapon damage for 10 seconds when swapping between your primary and secondary weapons if they are different. 35% to enemies within 15 meters for Shotguns and SMGs. 35% to enemies further than 25 meters for Rifles and Marksman Rifles. 10% to enemies between 15 - 25 meters for LMGs and Assault Rifles. At most once per 5 seconds per weapon type. | |||
23 | Vigilance | Increases total weapon damage by 25%. Taking damage disables this buff for 4 seconds. Perfect Vigilance: Increases total weapon damage by 25%. Taking damage disables this buff for 3 seconds. | |||
24 | Chest | Heal and Support | Empathic Resolve | Repairing an ally, increases their total weapon and skill damage by 3-15% for 20 seconds. 1-7% if self. Effectiveness increased by your skill tier. | |
25 | Mad Bomber | Grenade radius is increased by 50%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 15% bonus armor while aiming grenades. | |||
26 | Overwatch | After staying in cover for 10 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move. Perfect Overwatch: After staying in cover for 8 seconds, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move. | |||
27 | Reassigned | Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown is 20 seconds. | |||
28 | Trauma | Applies blind to an enemy hit in the head. Cooldown is 30 seconds. Applies bleed to an enemy hit in the chest. Cooldown is 30 seconds. Perfect Trauma: Applies blind to an enemy hit in the head. Cooldown is 20 seconds. Applies bleed to an enemy hit in the chest. Cooldown 20 seconds. | |||
29 | Skill DPS | Explosive Delivery | Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5 meters. Damage scales with skill tier dealing 25-100% damage of a concussion grenade. At most once per skill. Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps. | ||
30 | Kinetic Momentum | When in combat, each skill generates a stack while active or not on cooldown. Stacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown. | |||
31 | Skilled | Skill kills have a 25% chance to reset skill cooldowns.
If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. Perfectly Skilled Skill kills have a 30% chance to reset skill cooldowns. If no skills were on cooldown, you instead gain one-time buff that immediately refreshes a skill's cooldown when it goes on cooldown. | |||
32 | Spotter | Amplifies total weapon and skill damage by 15% to pulsed enemies. Perfect Spotter Amplifies total weapon and skill damage by 20% to pulsed enemies | |||
33 | Tag Team | The last enemy you have damaged with a skill is marked. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6 seconds. Cooldown: 4 seconds | |||
34 | Tamper Proof | Enemies that walk within 3 meters of your hive, turret, or remote pulse are shocked. Arm time is 3 seconds and cooldown per skill is 10 seconds. | |||
35 | Tank and Bruiser | Efficient | Using an armor kit has a 50% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%. Perfectly Efficient Using an armor kit has a 75% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%. PvP: Using an armor kit has a 50% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 50%. Perfectly Efficient Using an armor kit has a 75% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 50%. | ||
36 | Entrench | If you are below 30% armor, headshots from cover repair 20% of your armor. Cooldown is 6 seconds. | |||
37 | Intimidate | While you have bonus armour, gain 1 stack each second up to a max of 7. Each stack increases total weapon damage by 5% to enemies within 10m.
Perfect Intimidate: While you have bonus armour, gain 1 stack each second up to a max of 8. Each stack increases total weapon damage by 5% to enemies within 10m. | |||
38 | Protected Reload | Grants 20% bonus armor while reloading. Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute. PvP: Grants 15% bonus armor while reloading. Grants 0-12% of your armor as bonus armor to all other allies when they are reloading, based on your [defense] core attribute. | |||
39 | Unbreakable | When your armor is depleted, repair 95% of your armor. Cooldown is 60 seconds. Perfectly Unbreakable: When your armor is depleted, repair 100% of your armor. Cooldown is 55 seconds. PvP: When your armor is depleted, repair 50% of your armor. Cooldown is 60 seconds. Perfect Unbreakable PvP: When your armor is depleted, repair 55% of your armor. Cooldown is 55 seconds. | |||
40 | Vanguard | Deploying a shield makes it invulnerable for 5 seconds and grants 45% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds. Perfect Vanguard: Deploying a shield makes it invulnerable for 5 seconds and grants 50% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds. PvP: Deploying a shield makes it invulnerable for 2 seconds and grants 20% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds. Perfect Vanguard PvP: Deploying a shield makes it invulnerable for 2 seconds and grants 25% of your armor as bonus armor to all other allies for 20 seconds. Cooldown is 25 seconds. | |||
41 | Weapon DPS | Braced | While in cover weapon handling is increased by 45%. Perfect Braced: While in cover weapon handling is increased by 50%. | ||
42 | Focus | Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%. Perfect Focus: Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%. | |||
43 | Glass Cannon | All damage you deal is amplified by 25%. All damage you take is amplified by 50%. Perfect Glass Cannon: All damage you deal is amplified by 30%. All damage you take is amplified by 60%. | |||
44 | Gunslinger | Weapon swapping increases total weapon damage by 20% for 5 seconds. This buff is lost for 5 seconds if you weapon swap while it is active. | |||
45 | Headhunter | After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 125% fo that killing blow's damage. Damage is capped at 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%. Perfect Headhunter: After killing an enemy with a headshot, your next weapon hit within 30 seconds deals an additional 150% fo that killing blow's damage. Damage is capped at 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%. PvP: After killing an enemy with a headshot, your next weapon hit within 5 seconds deals an additional 20% fo that killing blow's damage. Damage is capped at 200% of your weapon damage. This is raised to 300% if your headshot damage is greater than 150%. Perfect Headhunter: After killing an enemy with a headshot, your next weapon hit within 5 seconds deals an additional 25% fo that killing blow's damage. Damage is capped at 200% of your weapon damage. This is raised to 300% if your headshot damage is greater than 150%. | |||
46 | Obliterate | Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times. | |||
47 | Spark | Damaging an enemy with a skill increases total weapon damage by 15% for 15 seconds. Perfect Spark: Damaging an enemy with a skill increases total weapon damage by 15% for 20 seconds. |
1 | Level 1 - Level 30 | Available on | |||||||
---|---|---|---|---|---|---|---|---|---|
2 | Type | Name | Mask | Chest | Holster | Backpack | Gloves | Knee Pads | |
3 | Core | Weapon Damage | 9.9% | 9.9% | 9.9% | 9.9% | 9.9% | 9.9% | |
4 | Armor | 42,458 | 42,458 | 42,458 | 42,458 | 42,458 | 42,458 | ||
5 | Skill Tier | 1 | 1 | 1 | 1 | 1 | 1 | ||
6 | Offensive | Critical Hit Chance | 5.1% | 5.1% | 5.1% | 5.1% | 5.1% | 5.1% | |
7 | Critical Hit Damage | 7.9% | 7.9% | 7.9% | 7.9% | 7.9% | 7.9% | ||
8 | Headshot Damage | 6.9% | 6.9% | 6.9% | 6.9% | 6.9% | 6.9% | ||
9 | Weapon Handling | 7% | 7% | 7% | 7% | 7% | 7.0% | ||
10 | Defensive | Armor Regeneration | 1,223 | 1,223 | 1,223 | 1,223 | 1,223 | 1,223 | |
11 | Explosive Resistance | 6.6% | 6.6% | 6.6% | 6.6% | 6.6% | 6.6% | ||
12 | Hazard Protection | 6.6% | 6.6% | 6.6% | 6.6% | 6.6% | 6.6% | ||
13 | Health | 4,695 | 4,695 | 4,695 | 4,695 | 4,695 | 4,695 | ||
14 | Utility | Skill Damage | 6.9% | 6.9% | 6.9% | 6.9% | 6.9% | 6.9% | |
15 | Skill Haste | 7.9% | 7.9% | 7.9% | 7.9% | 7.9% | 7.9% | ||
16 | Skill Repair | 12.1% | 12.1% | 12.1% | 12.1% | 12.1% | 12.1% | ||
17 | Status Effects | 6.6% | 6.6% | 6.6% | 6.6% | 6.6% | 6.6% |
1 | Level 31 - Level 40 | Available on | |||||||
---|---|---|---|---|---|---|---|---|---|
2 | Type | Name | Mask | Chest | Holster | Backpack | Gloves | Knee Pads | |
3 | Core | Weapon Damage | 15% | 15% | 15% | 15% | 15% | 15% | |
4 | Armor | 170,000 | 170,000 | 170,000 | 170,000 | 170,000 | 170,000 | ||
5 | Skill Tier | 1 | 1 | 1 | 1 | 1 | 1 | ||
6 | Offensive | Critical Hit Chance | 6% | 6% | 6% | 6% | 6% | 6% | |
7 | Critical Hit Damage | 12% | 12% | 12% | 12% | 12% | 12% | ||
8 | Headshot Damage | 10% | 10% | 10% | 10% | 10% | 10% | ||
9 | Weapon Handling | 8% | 8% | 8% | 8% | 8% | 8% | ||
10 | Defensive | Armor Regeneration | 4,925 | 4,925 | 4,925 | 4,925 | 4,925 | 4,925 | |
11 | Explosive Resistance | 10% | 10% | 10% | 10% | 10% | 10% | ||
12 | Hazard Protection | 10% | 10% | 10% | 10% | 10% | 10% | ||
13 | Health | 18,935 | 18,935 | 18,935 | 18,935 | 18,935 | 18,935 | ||
14 | Utility | Skill Damage | 10% | 10% | 10% | 10% | 10% | 10% | |
15 | Skill Haste | 12% | 12% | 12% | 12% | 12% | 12% | ||
16 | Skill Repair | 20% | 20% | 20% | 20% | 20% | 20% | ||
17 | Status Effects | 10% | 10% | 10% | 10% | 10% | 10% |
1 | max LVL 40 | |||
---|---|---|---|---|
2 | Gear Mod | Offensive | Critical Hit Chance | 6% |
3 | Critical Hit Damage | 12% | ||
4 | Headshot Damage | 10% | ||
5 | Defensive | Armor on Kill | 18,935 | |
6 | Bleed Resistance | 10% | ||
7 | Blind/deaf Resistance | 10% | ||
8 | Burn Resistance | 10% | ||
9 | Disorient Resistance | 10% | ||
10 | Disrupt Resistance | 10% | ||
11 | Ensnare Resistance | 10% | ||
12 | Incoming repairs | 20% | ||
13 | Protection from Elites | 13% | ||
14 | Shock Resistance | 10% | ||
15 | Utility | Skill Duration | 10% | |
16 | Skill Haste | 12% | ||
17 | Skill Repair | 20% |
1 | Skill Name | Slot | Attribute | Max LVL40 |
---|---|---|---|---|
2 | Chem Launcher | Agitator Slot | Burn Strength | 7.5% |
3 | Damage | 5% | ||
4 | Ensnare Health | 17.5% | ||
5 | Ensnare Duration | 10% | ||
6 | Heal | 7.5% | ||
7 | Pneumatics Slot | Ammo | 1 | |
8 | Duration | 5% | ||
9 | Radius | 7.5% | ||
10 | Skill Haste | 7.5% | ||
11 | Decoy | Housing Slot | Health | 7.5% |
12 | Projector Slot | Duration | 7.5% | |
13 | Drone | Battery Slot | Deflect Duration | 7.50% |
14 | Duration | 7.50% | ||
15 | Feed Slot | Armor Repair | 7.5% | |
16 | Damage | 5% | ||
17 | Damage Reduction | 6% | ||
18 | Hull Slot | Extra Bombs | 2 | |
19 | Health | 10% | ||
20 | Scan Range | 10% | ||
21 | Firefly | Payload Slot | Blind Effect Duration | 7.5% |
22 | Damage | 7.5% | ||
23 | Propulsion Slot | Speed | 10% | |
24 | Skill Haste | 7.5% | ||
25 | Targeting Slot | Max Targets | 1 | |
26 | Hive | Drones Slot | Damage | 5% |
27 | Healing | 5% | ||
28 | Revived Armor | 10% | ||
29 | Stim Efficiency | 10% | ||
30 | Launcher Slot | Radius | 5% | |
31 | Repair Charges | 4 | ||
32 | Stim Charges | 4 | ||
33 | Stinger Charges | 4 | ||
34 | System Slot | Duration | 5% | |
35 | Health | 10% | ||
36 | Pulse | Coil Slot | ||
37 | Cone Size | 7.5% | ||
38 | Radius | 10% | ||
39 | Housing Slot | Effect duration | 10% | |
40 | Health | 17.5% | ||
41 | Skill Haste | 6% | ||
42 | Seeker Mine | Drive Slot | Damage | 5% |
43 | Radius | 5% | ||
44 | Skill Haste | 6% | ||
45 | Payload Slot | Damage | 5% | |
46 | Healing | 7.5% | ||
47 | Skill Haste | 6% | ||
48 | Targeting Slot | Cluster Mines | 1 | |
49 | Health | 7.5% | ||
50 | Shield | Circuit Board Slot | Damage Bonus (Per Enemy): | 1% |
51 | Deflector Damage | 5% | ||
52 | Holstered Regeneration | 5% | ||
53 | Shield Health | 5% | ||
54 | Gyro Slot | Damage Bonus (Per Enemy): | 5% | |
55 | Deflector Damage | 5% | ||
56 | Holstered Regeneration | 5% | ||
57 | Hard Coating Slot | Active Regeneration | 5% | |
58 | Deflector Damage | 5% | ||
59 | Shield Health | 5% | ||
60 | Sticky | Launcher Slot | Blast Radius | 6% |
61 | Duration | 7.5% | ||
62 | Skill Haste | 5% | ||
63 | Payload slot | Blast Radius | 6% | |
64 | Burn Duration | 5% | ||
65 | Damage | 7.5% | ||
66 | Duration | 5% | ||
67 | Trap | Charge Slot | Duration | 5% |
68 | Electronics Slot | Duration | 7.5% | |
69 | Shock Radius | 7.5% | ||
70 | Turret | Firing Mechanism Slot | Burn Damage | 5% |
71 | Damage | 5% | ||
72 | Housing Slot | Duration | 7.5% | |
73 | Health | 10% | ||
74 | Mortar Ammo | 1 | ||
75 | Sniper Ammo | 1 | ||
76 | Targeting Slot | Duration | 7.5% | |
77 | Skill Haste | 7.5% |
1 | General Exotic Sources | Chance | |||||||
---|---|---|---|---|---|---|---|---|---|
2 | End of mission reward | On Heroic: 4% chance at any exotic from the end of mission reward pool On Legendary: 5% chance at any exotic from the end of mission reward pool | |||||||
3 | Raid boss loot | 1% chance evenly split between any possible exotic from the Raid Boss loot reward pool. | |||||||
4 | Exotic Cache | 100% chance to drop any exotic from the end of mission reward pool. | |||||||
5 | Random NPC | Chances per drop location change too much for the sheet, for drop chances see: https://i.imgur.com/1LB5K4i.png | |||||||
6 | Targeted Loot | When Targeted Loot happens there is a small chance that it becomes one of the suitable exotics shared evenly across all the possible exotics that can be earned by the character. Some exotics requires the character to own the reconfiguration blueprint before is available in targeted loot. | |||||||
7 | Weapons | ||||||||
8 | Type | Name | Talents | Fixed Attributes | Mods | Targeted Loot | Exotic Cache/ Mission Reward | Raid/ Incursion | Special Sources |
9 | Assault Rifle | Bighorn | Talent: Big Game Hunter When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot. Headshots grant +2% headshot damage. Stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks. | Assault Rifle Damage Health Damage | Optics: +30% Headshot Damage Magazine: +10% Reload Speed Underbarrel: +10% Stability Muzzle: +10% Accuracy | x | x | x | 5% chance to drop from the named boss at the end of a legendary stronghold. 5% chance to drop from the last named enemy on legendary boss floors of The Summit. (floor 10, 20, 30, etc.) |
10 | Eagle Bearer | Talent: Eagle's Strike Accuracy increases as you continuously fire, up to 30%. Headshot kills grant the Tenacity buff for 15 seconds. Talent: Tenacity 40% - 80% of damage taken is delayed until the buff expires. All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills. The strength of Tenacity is increased by 1% for body shots and 5% for headshots. | Assault Rifle Damage Health Damage | Optics: +10% Critical Hit Chance Magazine: +30 Extra Rounds Underbarrel: +10% Weapon Handling Muzzle: +15% Critical Hit Damage | x | x | 0.03% chance on 1st weekly DH bosses drop. | 10% chance to drop from the Dark Hours raid chest. | |
11 | Chameleon | Talent: Adaptive Instincts Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds. Hitting 60 body shots grants 80% weapon damage for 45 seconds. Hitting 30 leg shots grants 150% reload speed for 45 seconds. | Assault Rifle Damage Health Damage | Optics: +15% Critical Hit Chance Magazine: +20 Extra Rounds Underbarrel: +10% Stability Muzzle: +20% Accuracy | ✓ | ✓ | ✓ | Bounty Bosses: 1% on normal 3% on hard 5% on challenging 7% on heroic | |
12 | Capacitor | Talent: Capacitance Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second. For each utility core gain 7.5% Weapon Damage | Assault Rifle Damage Armor Damage | Optics: +10% Critical Hit Chance Magazine: +11 Extra Rounds Underbarrel: +10% Weapon Handling Muzzle: +30% Critical Hit Damage | Requires Capacitor Blueprint | ✓ | ✓ | Complete 5 summit challenges in one ascent | |
13 | St. Elmo's Engine | Talent: Actum Est
Shooting an enemy gives 1 stack, at 100 stacks the next magazine is filled with shock ammo. | Assault Rifle Damage Health Damage | Optics: +20% Critical Hit Damage Magazine: +30 Extra Rounds Underbarrel: +20% Weapon Handling Muzzle: +20% Critical Hit chance | ✓ | ✓ | x | ||
14 | Light Machine Gun | Bluescreen | Talent: Disruptor Rounds Shooting an enemy marks that enemy and adds a stack to the the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect. 1 - 10 Stacks - Pulse marked targets for 5 seconds 11 - 25 Stacks - Pulse and Disrupt marked targets for 5 seconds. 26 - 49 Stacks - Pulse, Disrupt, and Disorient marked targets for 5 seconds. 50 Stacks - Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed. | Light Machine Gun Damage DMG To Target Out Of Cover | Optics: +10% Reload Speed Magazine: +15% Weapon Handling Underbarrel: +10% Stability Muzzle: +10% Rate of Fire | Requires Bluescreen Blueprint | ✓ | x | Reward for completing Captain Lewis Manhunt mission the 1st time |
15 | Bullet King | Talent: Bullet Hell This weapon never needs to be reloaded. For every 100 bullets that hit an enemy, replenish some ammo to you and your allies' reserves. | Light Machine Gun Damage DMG To Target Out Of Cover | Underbarrel: +10% Stability Muzzle: +5% Critical Hit Chance | ✓ | ✓ | ✓ | Can drop from the final named Rikers boss of a mission, stronghold or a set of 10 floors in the Summit. 1% on normal 3% on hard 5% on challenging 7% on heroic | |
16 | Iron Lung | Talent: Ardent Shooting heats the weapon up, filling the heat meter. The meter is equivalent to 50% of the weapon's Magazine Size. When the meter is full, rounds shot by the weapon ignite enemies.When not shooting, the meter contantly depletes. Reloading or swapping the weapon fully depletes the meter. | Light Machine Gun Damage DMG To Target Out Of Cover | Optics: +10% Critical Hit Damage Magazine: +35 Extra Rounds Underbarrel: +10% Critical Hit Damage | x | ✓ | x | ||
17 | Pestilence | Talent: Plague of the Outcasts Hits apply a debuff dealing 100% weapon damage over 10 seconds. This stacks up to 50 times. Whenever an enemy dies with this debuff, all stacks are transferred to a nearby enemy within 25 meters. | Light Machine Gun Damage DMG To Target Out Of Cover | Magazine: +10% Rate of Fire Underbarrel: +10% stability Muzzle: +10% Accuracy | ✓ | ✓ | ✓ | Can drop from a named enemy in any dark zone. 1% for non landmark named enemies. 1% for normal landmark named enemies. 2% for hard landmark named enemies. 3% for challening landmark named enemies. 3% for heroic landmark named enemies. | |
18 | Marksman Rifle | Dread Edict | Talent: Full stop Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks and gain 5% of your max armor as temp armor for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload. | Marksman Rifle Damage Headshot Damage | Optics: 40% Headshot Damage Underbarrel: 10% Stability Magazine: 15% Weapon Handling Muzzle: 10% Critical Hit Chance | ✓ | ✓ | x | |
19 | Mantis | Talent: In Plain Sight Your scoped view displays additional information about enemies not targeting you. Headshot and weakpoint damage against enemies not targeting you amplified by 50%. Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active. | Marksman Rifle Damage Headshot Damage | Optics: +40% Headshot Damage Magazine: +10% Reload Speed Underbarrel: +10% Weapon Handling Muzzle: +5% Critical Hit Chance | ✓ | ✓ | ✓ | ||
20 | Nemesis | Talent: Electromagnetic Accelerator Shots fired deal 0 -100% weapon damage based on how long the trigger is held before releasing. | Marksman Rifle Damage Headshot Damage | Optics: +45% Headshot Damage Magazine: +10% Reload Speed Underbarrel: +5% Weapon Handling Muzzle: +5% Critical Hit Damage | Requires Bluescreen Blueprint | ✓ | ✓ | A part can only drop when you don't own the Nemesis and also do not own the part. 100% chance to get 'Scope – The Tally' part by playing Tidal Basin on wt5 and deconstructing the Adrestia SR1 (to get the Adrestia refer to this video) The following items also require you to own the 'Scope – The Tally' part to be able to drop: 100% chance to get 'Stock – The Bridle' from Invaded District Union Arena named boss 'Aurora "Klutz" Kay' 100% chance to get 'Bolt – The Scales' from Invaded Roosevelt Island named boss 'Erin "Shorty" Linwood' 100% chance to get 'Barrel – The Scourge' from Invaded Capitol Hill named boss 'David "Prime" Maxwell' 100% chance to get the Nemesis Blueprint from invaded Grand Washington Hotel named enemy 'Phaedra "Puck" Lao' To refarm the Nemesis in this way you have to hide the Nemesis by moving it to an alt or you have to deconstruct it. After that you can follow the same steps | |
21 | Sacrum Imperium | Talent: The Trap
Tags enemies when in scope (maximum 10). Killing any marked target with a headshot applies 10 second Burn Status Effect and gives a 50% Speed Movement decrease on all other targets. Cooldown is 30 seconds. Killing another enemy with a headshot shortens the cooldown for 10 seconds. Targets are marked after 2 seconds in scope. | Marksman Rifle Damage Headshot Damage random | Optics: +20% Headshot Damage Magazine: +10% Headshot Damage Underbarrel: +20% Stability Muzzle: +20% Optimal Range | ✓ | ✓ | x | ||
22 | Pistol | Busy Little Bee | Talent: Busy Little Bee Each shot to a different target will give 1 stack – up to 10 max, with each stack giving 20% Weapon Damage increase. Stacks will activate once the weapon is switched and will last for 10 seconds. Changing weapon again during the said 10 seconds will cancel the buff. | Pistol Damage | Optics: +5% Critical Hit Chance Magazine: 10% Critical Hit Chance Underbarrel: 10% Reload Speed Muzzle: 25% Optimal Range | Requires Liberty Blueprint | ✓ | x | The blueprint requirement is for the Liberty pistol. |
23 | Regulus | Talent: Regicide Headshot kills deals 400% weapon damage and applies bleed to enemies within 5 meters of the enemy killed. | Pistol Damage | Magazine: +10% Reload Speed Muzzle: +5% Critical Hit Damage | x | x | Requires Regulus Blueprint 0.03% chance on 1st weekly IH bosses drop. | Complete the Iron Horse raid to get 2 projects. Complete the projects to get the Regulus project, once you have the Regulus project the parts can drop. 100% chance to get 'Main Frame' part from Raid boss 1 'Lieutenant Gray' on the first clear of the week. 100% chance to get 'Curved Grip' part from Raid boss 2 'Captain Fieser' on the first clear of the week. 100% chance to get 'Engraved Drum' part from Raid boss 3 'Major Williams' on the first clear of the week. 100% chance to get 'Engraved Muzzle' part from Raid boss 4 'Colonel Morozova' on the first clear of the week. 100% chance to get 'Gold Ingot' part from the Iron Horse Raid chest. To refarm the Regulus in this way you have to hide the Regulus by moving it to an alt or you have to deconstruct it. After that you can follow the same steps. Note: Any character that has the blueprint can have the parts drop. | |
24 | Liberty | Talent: Libery or Death Hits grant 2% weapon damage. Stacks up to 30 times. Headshots consume all stacks, repairing your shield for 3% per stack. | Pistol Damage | Optics: +5% Headshot Damage Magazine: +15% Weapon Handling Underbarrel: +15% Rate of Fire Muzzle: +5% Critical Hit Chance | Requires Liberty Blueprint | ✓ | ✓ | The Liberty parts need to be collected in the following set order (the next part will only drop if you collected all the previous parts): 100% chance to get 'Trigger and Mechanism' part at Capitol Hill named enemy 'Captain Ken Nelson' 100% chance to get 'Receiver and Paint Job' part at History Museum named boss 'Captain Briggs' 100% chance to get 'Sight and Rail' part at Viewpoint Museum named boss 'Staff Sergeant Carl Wade' 100% chance to get 'Grips and tags' part and the liberty blueprint at Space Administration named boss 'Master Sergeant Steve "Junior" Quiroz' To refarm the Liberty in this way you have to hide the Liberty by moving it to an alt or you have to deconstruct it. After that you can follow the same steps. | |
25 | Mosquito | Talent: Mosquito Song Hitting an enemy applies a stack. Stacks are shared between players. At 10 stacks, the enemy will forcefully target the last player to apply a stack for 5s. Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from other enemies. | Pistol Damage | Magazine: +15% Reload Speed Muzzle: +15% Accuracy | Requires Liberty Blueprint | ✓ | x | Year 5 Season 3 level 90 reward. The blueprint requirement is for the Liberty pistol. | |
26 | Rifle | The Ravenous | Talent: Geri and Freki On trigger-pull, fire both barrels at once. When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder. Hits from one shoulder will detonate all of the opposite shoulder's primers when present. When detonated, each offensive primer deals 75% weapon damage, while each defensive primer grants 2% bonus armor for 5 seconds. Primer effectiveness is doubled at 10 stacks. | Rifle Damage Critical Hit Damage | Optics: +5% Critical Hit Chance Magazine: +10% Reload Speed Underbarrel: +10% Stability Muzzle: +5% Critical Hit Damage | x | x | 0.03% chance on 1st weekly IH bosses drop. | 10% chance to drop from the Iron Horse raid chest. |
27 | Diamondback | Talent: Agonizing Bite Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%. After hitting a mark, all shots fired are guaranteed critical hits for 5 seconds. A new random enemy is marked afterwards and whenever you reload. | Rifle Damage Critical Hit Damage | Optics: +10% Accuracy Magazine: +10% Reload Speed Underbarrel: +10% Stability Muzzle: +15% Critical Hit Damage | ✓ | ✓ | ✓ | 100% drop chance in the final loot room of Kenly College after completing all 3 wings of Kenly College at least once. | |
28 | Doctor Home | Talent: Doctor Home
Shooting an enemy with Doctor Home applies a mark. When killed, marked target drops a 10% Armor repair kit. Armor repair kit are automaticly picked up and applies to the whole party. The Kit will not give bonus armor. | Rifle Damage Critical Hit Damage | Optics: +10% Accuracy Magazine: +10% Reload speed Underbarrel: +10% Critical Hit Chance Muzzle: +10% Handeling | ✓ | ✓ | x | Reward for completing General Anderson Manhunt mission the 1st time | |
29 | Merciless/Ruthless | Talent: Binary Trigger
This weapon fires on trigger pull and release. If both bullets hit the same enemy, gain a stack. At 7 stacks, shooting an enemy deals +500% amplified damage and creates a 7 meter explosion dealing 500% weapon damage, consuming the stacks. | Rifle Damage Critical Hit Damage | Optics: +10% Accuracy Magazine: +10% Reload Speed Underbarrel: +10% Weapon Handling Muzzle: +10% Stability | ✓ | ✓ | ✓ | Can drop from the final named Hyena boss of a mission, stronghold or a set of 10 floors in the Summit. 1% on normal 2% on hard 5% on challenging 7% on heroic | |
30 | Vindicator | Talent: Ortiz Assault Interface While scoped, the weapon will highlight a random body section of each enemy. The weapon deals +40% Weapon Damage to highlighted body sections. | Rifle Damage Critical Hit Damage | Optics: +15% Accuracy Magazine: +5 Extra Rounds Underbarrel: +15% Stability Muzzle: +10% Optimal Range | x | ✓ | x | Bought in the NSA station of Descent for 350 NSA credits. | |
31 | Shotgun | Scorpio | Talent: Septic Shock Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the target. 1 - Poison 3 - Disorient 6 - Shock 7 - Target takes 20% damage (from all sources) | Shotgun Damage Damage To Armor | Optics: +10% Critical Hit Chance Magazine: +10% Reload Speed Underbarrel: +10% Weapon Handling Muzzle: +10% Stability | ✓ | ✓ | ✓ | |
32 | Sweet Dreams/Lullaby | Talent: Sandman Melee attacks instantly kill non-elite enemies. Cooldown: 15 seconds. | Shotgun Damage Damage To Armor | Optics: +15% Accuracy Magazine: +15% Reload Speed Underbarrel: +25% Optimal Range | ✓ | ✓ | ✓ | Can drop from the final named Outcast boss of a mission, stronghold or a set of 10 floors in the Summit. 1% on normal 3% on hard 5% on challenging 7% on heroic | |
33 | Submachine Gun | Backfire | Talent: Payment in Kind Dealing damage to enemies adds a stack of +1% critical hit damage, up to 200 stacks, lasting 10 seconds. On reload, apply a 10 second bleed to yourself, which deals 0.5% armor damage per stack. | Submachine Gun Damage Critical Hit Chance | Optics: +5% Critical Hit Chance Magazine: +20 Extra Rounds Underbarrel: +10% Stability Muzzle: +5% Critical Hit Damage | ✓ | ✓ | ✓ | |
34 | Lady Death | Talent: Breathe Free When moving, gain 4 stacks per second, or 8 stacks if sprinting, up to 32 stacks total. Each round fired consumes a stack, amplifying damage by 72%. Kills grant 20% movement speed for 10 seconds. | Submachine Gun Damage Critical Hit Chance | Optics: +10% Critical Hit Chance Magazine: +10% Reload Speed Underbarrel: +500% Melee Damage Muzzle: +5% Critical Hit Damage | ✓ | ✓ | ✓ | 3% chance to drop from the NYC world bosses that are part of the deck of 22 world bosses. | |
35 | The Chatterbox | Talent: Incessant Chatter When you reload, rate of fire is increased by 20% for each enemy within 15 meters for the duration of that magazine. Max stacks: 5 Kills refill 50% of your magazine. | Submachine Gun Damage Critical Hit Chance | Optics: +15% Critical Hit Chance Magazine: +10 Extra Rounds Underbarrel: +10% Weapon Handling Muzzle: +5% Critical Hit Damage | Requires Chatterbox Blueprint | ✓ | ✓ | Acquire the parts by opening Hyena caches in specific regions, a part can only drop when you don't own the chatterbox and also don't own the part 50% chance to get 'Modified Mods' part from Hyena caches in Judiciary Square. 50% chance to get 'Loaded Canister' part from Hyena caches Downtown East. 50% chance to get 'Creative Magazine'part from Hyena caches Federal Triangle. 100% chance to get the Chatterbox blueprint from a Hyena cache inside Bank Headquarters once you have all 3 parts. To refarm the Chatterbox in this way you have to hide the Chatterbox by moving it to an alt or you have to deconstruct it. After that you can follow the same steps | |
36 | Ouroboros | Talent: Rule Them All When the agent has a Status Effect applied to them, their next magazine will be 50% filled with that Status Effect. Only occurs during combat | Submachine Gun Damage Critical Hit Chance | Optics: +10% Critical Hit Damage Magazine: +25% Reload Speed Undebarrel: +10% Critical Hit Chance Muzzle: +10% Rate of Fire | x | x | 1% chance from PL bosses drop | 10% chance to drop from the Paradise Lost incursion chest. | |
37 | Gear | ||||||||
38 | Type | Name | Talents | Fixed Attributes | Mods | Targeted Loot | Exotic Cache/ Mission Reward | Raid/ Incursion | Special Sources |
39 | Backpack | Acosta's Go-Bag | Talent: One in Hand... Throwing a grenade refunds it and grants +1 skill tier for 15 seconds. Grants overcharge if already at skill tier 6. Cooldown is 60 seconds. Talent: ... Two in the Bag +1 Armor Kit Capacity +3 Grenade Capacity +25% Ammo Capacity +10% Skill Repair +10% Status Effects | Skill Tier Skill Haste Skill Damage Mod Slot | ✓ | ✓ | ✓ | 3% chance to drop from any locked faction crate. | |
40 | Memento | Talent: Kill Confirmed Enemies you kill drop a trophy on death. Collecting trophies provides both a short- and long-term buff, the first of which scales with the number of core attributes equipped and lasts 10 seconds. 5% weapon damage per red core, 10% bonus armor per blue core. 5% skill efficiency per yellow core. For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, and +0.1% armor regeneration for 300s. Maximum 30 stacks. | Weapon Damage Armor Skill Tier Mod Slot | ✓ | ✓ | ✓ | |||
41 | NinjaBike Messenger Bag | Talent: Resourceful Slots in with any equipped Gear Set and/or Brand Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Allows to unlock bonuses from multiple sets simultaneously. | Weapon Damage
Armor Skill Tier Mod Slot | ✓ | ✓ | x | |||
42 | Chest | Collector | Talent: Hoarder +3 Grenade Capacity +50% Grenade Radius +35% Grenade Damage +25% Grenade Damage for each extra enemy caught in the blast. Automatically regenerate grernades every 30s, up to 2 grenades. | Weapon Damage Critical Hit Chance Critical Hit Damage Mod Slot | x | ✓ | x | ||
43 | Ridgeway's Pride | Talent: Bleeding Edge Shooting enemies within 15 meters applies bleed to the target. Repair 3-48% of your armor per second for every enemy that is bleeding within 10 meters. 1 enemy: 3% 2 enemies: 6% 3 enemies: 12% 4 enemies: 24% 5 enemies: 48% | Weapon Damage Critical Hit Chance Critical Hit Damage Mod Slot | Requires Ridgeways Blueprint | ✓ | ✓ | To be rewarded the quest you have to take 5 crafting parts to floor 100 of the Summit. Parts only drop if you do not have that specific part in your inventory and you don't have Ridgeway's Pride in your inventory or stash. Every part has a chance to drop from the big containers that need to be unlocked with a key inside the Summit. 100% chance to get "Vest: 120 Body Armor" on floor 1-20 100% chance to get "Vest: 2140 Shoulder Pads" on floor 21-40 100% chance to get "Vest: 4160 Hunting Knife" on floor 41-60 100% chance to get "Vest: 6180 Flag Patch" on floor 61-80 100% chance to get "Vest: 81100 Dog Tags" on floor 81-100 | ||
44 | Tardigrade Armor System | Talent: Ablative Nano-Plating Whenever your or any ally's armor breaks, they gain 80% of your armor as bonus armor> for 10 seconds. Cooldown per ally: 45 seconds Killing an enemy with your specialization weapon removes this cooldown for all allies. | Armor Explosive Resistance Armor Regeneration Mod Slot | ✓ | ✓ | ✓ | Can drop from the final named True Sons boss of a mission, stronghold or a set of 10 floors in the Summit. 1% on normal 3% on hard 5% on challenging 7% on heroic | ||
45 | Gloves | BTSU Datagloves | Talent: Transference Overclock Grants +15% hive skill haste per skill tier. Detonating a Hive refreshes your skill cooldowns and grants overcharge for 15 seconds. If at skill tier 6, this effect also applies to all allies. Allies receiving this effect are unable to benefit from it again for 120 seconds. | Skill Tier Skill Haste Repair Skills | ✓ | ✓ | ✓ | Boss 'Galveston' at Camp White Oak. 1% on normal 3% on hard 5% on challenging 7% on heroic Extremly low chance to drop from any Black Tusk Medic or Controller. | |
46 | Bloody Knuckles | Talent: Over the Top Damaging an enemy with a grenade or striking an enemy with a melee attack activates the Seeing Red buff. Seeing Red grants +25% weapon damage and +100% melee damage. Seeing Red lasts 20 seconds and has a 60 second cooldown. While in cooldown, striking an enemy with a melee attack or hitting an enemy with the effect of a grenade will complete the cooldown instantly. | Weapon Damage Critical Hit Chance Critical Hit Damage | ✓ | ✓ | x | |||
47 | Rugged Gauntlets | Talent: Iron Grip -50% Recoil Penalty when hip-firing. -50% Recoil Penalty when blind-firing from cover. | Weapon Damage Critical Hit Chance Critical Hit Damage | ✓ | ✓ | x | Year 5 Season 3 level 85 reward | ||
48 | Holster | Dodge City Gunslinger's Holster | Talent: Quick Draw While your pistol is holstered, gain a stacking buff every 0.3 seconds, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack. This deals headshot damage to anywhere you hit. Requires Pistol Equipped | Weapon Damage Weapon Handling Headshot Damage | Requires Dodge City Gunslinger's Holster Blueprint | ✓ | ✓ | Buy the project from Inaya (the vendor at the crafting station at the white house). Availible when at wt5. 100% chance to drop the 'Fast Leather Belt' part from the reward crate at Riverside Gas Station on any difficulty. Donate the part to get the next project. 100% chance to get 'Ornate Leather Holster' from the named boss at the end of a Hyenas Level 4 Control Point 100% chance to get 'Inverted Leather Holster' from the named boss at the end of a True Sons Level 4 Control Point 100% chance to get 'Oiled Hammer Guards' from the named boss at the end of a Outcast Level 4 Control Point Donate the parts to get the next project. 100% chance to get 'Rind' from the named black tusk that will spawn at this location east of the White House if you arrive there after noon (12:00 pm; use photomode to check the in game time) To refarm the Dodge City holster you have to hide the Holster by moving it to an alt or you have to deconstruct it. If you already have the blue print for the holster and are missing at least one crafting parts there is a 20% chance you the 'Fast Leather Belt', 'Ornate Leather Holster', 'Inverted Leather Holster' or 'Oiled Hammer Guards' from the named boss at any level 4 control points. Duplicates are possible. | |
49 | Imperial Dynasty | Talent: Dragon's Glare While in combat, applies burn to the enemy closest to you within 20 meters. Cooldown: 40 seconds. | Skill Tier Status Effect Hazard Protection | ✓ | ✓ | ✓ | Can drop from the final named Cleaner boss of a mission, stronghold or a set of 10 floors in the Summit. 1% on normal 3% on hard 5% on challenging 7% on heroic | ||
50 | Shocker Punch | Talent: Defibrillator While "Shocker Punch" is equipped, the stun received by the agent from the shock status effect will be reduced by 50%. Using a shield will give 100% to melee damage. Using St. Elmo's Engine with the holster will give 100% extra melee damage and will make the next melee attack apply shock to the target. Using all three items will offer all of the above mentioned bonuses and the shock from the melee attack will have a 5m radius, starting from the first target. 15 second cooldown. | Armor Explosive Resistance Hazard Protection | ✓ | ✓ | x | |||
51 | Waveform | Talent: Alternating Current Generate a stack of 3% Skill Damage on one of your skills every second, capping at 10 stacks. After 10 seconds at the cap the stacks transfer to your other skill. The process then repeats ad-infinitum. | Skill Tier Skill Damage Skill Haste | ✓ | ✓ | ✓ | |||
52 | Kneepads | NinjaBike Messenger Kneepads | Talent: Parkour! Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5 seconds. | Weapon Damage Critical Hit Chance Critical Hit Damage | ✓ | ✓ | ✓ | 3% chance to drop from any DZ Supply drop. | |
53 | Sawyer’s Kneepads | Talent: Stand Your Ground Cannot be staggered by explosions. Increase total weapon damage by 3% each second you are not moving. Stacks up to 10 times until you start moving. All stacks are lost 10 seconds after moving. | Armor Explosive Resistance Health | ✓ | ✓ | ✓ | Can drop from the final named Hyena boss of a mission, stronghold or a set of 10 floors in the Summit. 1% on normal 2% on hard 5% on challenging 7% on heroic | ||
54 | Mask | Catharsis | Talent: Vicious Cycle Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10 seconds to all allies in the cloud. | Armor Incoming Repairs Armor Regeneration Mod Slot | Requires Catharsis Blueprint | ✓ | x | ||
55 | Coyote’s Mask | Talent: Pack Instincts You and all allies gain a bonus based on the distance of the last enemy you hit. 0 - 15 meters: +25% critical hit damage. 15 - 25 meters: +10% critical hit damage and +10% critical hit chance. 25 meters+: 25% critical hit chance. | Weapon Damage Critical Hit Chance Critical Hit Damage Mod Slot | ✓ | ✓ | ✓ | Can drop from the final boss at Jefferson Trade Center 'Coyote' 1% on normal 3% on hard 5% on challenging 7% on heroic | ||
56 | Vile | Talent: Toxic Delivery Status effects also apply a damage over time debuff for 10 seconds. Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes. | Skill Tier Status Effect Hazard Protection Mod Slot | ✓ | ✓ | ✓ |
1 | Type | Variant | Name | Talent | Drop Location |
---|---|---|---|---|---|
2 | Assault Rifle | AK-47 | Manic | Talent: Perfectly Overflowing Every 2 reloads from empty increases your base magazine capacity by 100%. | Dark Zone |
3 | AUG | Invisible Hand | Talent: Perfect Allegro Increase rate of fire by 12%. | Light Zone / Dark Zone | |
4 | F2000 | Shield Splinterer | Talent: Perfect Optimist Weapon damage is increased by 4% for every 10% ammo missing from the magazine. | Hunter Crate / Cassie | |
5 | FAMAS | Burn Out | Talent: Perfect On Empty Reloading from empty grants 40% weapon handling for 10 seconds. | Light Zone | |
6 | Honey Badger | Savage Wolverine | Talent: Perfectly Close & Personal Killing a target within 7 meters grants 38% weapon damage for 10 seconds. | Firewall Field Research | |
7 | M4 | Pyromaniac | Talent: Perfectly Ignited Deal 25% weapon damage to burning enemies. After 3 kills, applies burning to the next enemy you hit. | Light Zone | |
8 | P416 | Glory Daze | Talent: Perfectly Near Sighted Receive 100% stability at the cost of 35% optimal range. | Light Zone / Dark Zone | |
9 | PDR | Test Subject | Talent: Perfectly in Sync
Hitting an enemy grants +20% skill damage for 5 seconds. Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds. Damage increases are doubled while both buffs are active at the same time. | Light Zone | |
10 | SIG 556 | Mechanical Animal | Talent: Future Perfection Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times. Weapon kills at skill tier 6 grant overcharge for 15 seconds. Overcharge Cooldown: 90 seconds | Light Zone | |
11 | TAR-21 | The Railsplitter | Talent: Perfectly Accurate Increase accuracy by 50%. | Dark Zone | |
12 | TKB-408 | Kingbreaker | Talent: Perfect Flatline Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit. | Light Zone | |
13 | Light Machine Gun | GR9 | Dare | Talent: Perfect Flatline Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit. | Light Zone |
14 | L86 | Tabula Rasa | Talent: Perfectly Steady Handed Hits grant a stack of 1% accuracy and stability. At 75 stacks, consumes them to refill the magazine. | Light Zone | |
15 | M249 | Black Friday | Talent: Perfectly Unhinged Receive 22% weapon damage at the cost of 25% stability and 25% accuracy. | Dark Zone | |
16 | M249 | The Stinger | Talent: Swift Performing a cover to cover grants 20% weapon damage for 15 seconds. | Friend Referral | |
17 | M60 | Good Times | Talent: Perfect Fast Hands Critical hits add a stack of 8% reload speed bonus. Max stack is 40. | Dark Zone | |
18 | MG5 | Sleipner | Talent: Perfect Frenzy For every 8 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from empty. | Gunner Field Research | |
19 | MG5 | Big Show | Talent: Perfect Thunder Strike
Deals 40% extra damage to shocked targets. | Light Zone | |
20 | NEGEV | Carnage | Talent: Perfect Sadist Deal +25% weapon damage to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit. | Light Zone / Dark Zone | |
21 | RPK-74 | New Reliable | Talent: Perfectly Optimized Increase weapon handling by 30%. | Light Zone / Dark Zone | |
22 | Stoner LAMG | Quiet Roar | Talent: Perfect Overwhelm Suppressing an enemy, that is not currently suppressed, grants 12% weapon damage for 12 seconds. Max stack is 4. | Light Zone | |
23 | Marksman Rifle | G28 | Relic | Talent Perfectly Determined
Killing an enemy with a headshot guarantees that the next shot will be a critical headshot. Exclusive for Pistols, Rifles and Marksmen Rifles. | Light Zone |
24 | M44 | The White Death | - | Light Zone / Dark Zone | |
25 | M44 | Oh Carol | Talent: Twinkling Lights Only at night with twinkling lights can you feel their heads with festive might. | Christmas Event Item | |
26 | Model 700 | Ekim's Long Stick | Talent: Perfect Ranger Amplifies weapon damage by 2% for every 4 meters you are away from the target. | Light Zone / Dark Zone | |
27 | SCAR | The Darkness | Talent: Perfect Eyeless Deal 25% weapon damage to blinded enemies. After 3 kills, applies blind to the next enemy you hit. | Light Zone / Dark Zone | |
28 | SR-1 | Designated Hitter | Talent: Perfect Reformation Headshots grant 40% skill repair for 8 seconds. | Light Zone | |
29 | SRS | Pinprick | Talent: Perfect First Blood If scoped, your first twp shots fired from out of combat or after fully reloading from empty deal headshot damage to any part of the body hit. Requires a Scope with 8x magnification or higher. | Dark Zone | |
30 | SVD | Commando | Talent: Perfectly Naked Hitting an enemy with no armor grants 50% headshot damage for 8 seconds. | Light Zone / Dark Zone | |
31 | Tactical .308 | Scalpel | Talent: Future Perfection
Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times. Weapon kills at skill tier 6 grant overcharge for 15 seconds. Overcharge Cooldown: 90 seconds | Light Zone | |
32 | Pistol | 586 Magnum | Orbit | Talent: Perfect Finisher Swapping from this weapon within 10 seconds of killing an enemy grants 35% critical hit chance and 40% critical hit damage for 15 seconds. | Dark Zone |
33 | Police 686 Magnum | Prophet | Talent Perfectly Determined
Killing an enemy with a headshot guarantees that the next shot will be a critical headshot. Exclusive for Pistols, Rifles and Marksmen Rifles. | Light Zone | |
34 | 93R | Sharpshooter 93R | Talent: Perfect Unwavering Swapping to this weapon grants 400% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds. | Sharpshooter Specialization | |
35 | Desert Eagle | Survivalist D50 | Talent: Perfect Sadist Deal +25% weapon damage to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit. | Survivalist Specialization | |
36 | Double Barrel Sawed Off | Backup Boomstick | no special talent: Special Attribute: 16% Shotgun Damage | Dark Zone | |
37 | KARD-45 | TDI "Kard" Custom | 1 Skill Tier when in use | Dark Zone | |
38 | M1911 | Mozambique Special | Talent: Perfect Breadbasket Landing body shots adds a stack of bonus 50% headshot damage to the next headshot for 10 seconds. Max stack is 2. | Light Zone / Dark Zone | |
39 | Maxim 9 | Maxim 9 | Talent: Perfect Spike Headshots grant 25% skill damage for 8 seconds. | Technician Specialization | |
40 | P320 | P320 XCompact | Talent: Perfect Preservation Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improves the repair to 24%. | Gunner Specialization | |
41 | PF45 | Lightning Rod | Talent: Perfect Salvage Killing a target has a 85% chance to refill the magazine. | Light Zone | |
42 | Rhino | Diceros Special | Talent: Perfect Optimist Weapon damage is increased by 4% for every 10% ammo missing from the magazine. | Demolitionist Specialization | |
43 | Rifle | 1886 | The Virginian | Talent: Perfect Boomerang Critical hits have a 75% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 50% increased damage. | Dark Zone |
44 | M1A | Baker's Dozen | Talent: Perfect Lucky Shot Magazine capacity is increased by 30%. Missed shots from cover have a 100% chance to return to the magazine. | Light Zone / Dark Zone | |
45 | M4 | Surge | Talent: Perfect Spike Headshots grant 25% skill damage for 8 seconds. | Light Zone | |
46 | Resolute MK47 | Harmony | Talent: Perfectly in Sync Hitting an enemy grants +20% skill damage for 5 seconds. Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds. Damage increases are doubled while both buffs are active at the same time. | Dark Zone | |
47 | SCAR | Everlasting Gaze | Talent: Perfect Perpetuation Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 16 seconds. | Dark Zone | |
48 | SIG 716 | Artist's Tool | Talent: Perfect Rifleman Landing headshots adds a stack of bonus 11% weapon damage for 5 seconds. Max stack is 6. Additional headshots refresh the duration. | Light Zone | |
49 | SOCOM-M1A | Stage Left | Talent: Perfect Sledgehammer Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed. | Light Zone | |
50 | Shotgun | AA-12 | Rock n' Roll | Talent: Perfectly Extra Increase magazine size by 50%. | Dark Zone |
51 | ACS-12 | Lefty | Talent: Perfect Sledgehammer
Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed. | Light Zone | |
52 | Double Barrel | Boomstick | Talent: Perfect Pumped Up Reloading grants 5% weapon damage for 10 seconds. Stacks up to 5 times. | Light Zone | |
53 | Firestarter | Talent: Primer Rounds Damaged enemies lose 50% burn resistance for 5 seconds. | Firewall Specialization | ||
54 | KSG | The Send-Off | Talent: Perfect Distance Increase optimal range by 100%. | Technician Field Research | |
55 | M870 | Cuélebre | Talent: Perfect Jazz Hands Increase reload speed by 30%. | Light Zone / Dark Zone | |
56 | SASG-12 | Tsunami | Talent: Perfect Pummel 2 consecutive kills refill the magazine and grant 40% weapon damage for 10 seconds. | Light Zone | |
57 | SIX12 | The Mop | 10% armor on kill | Light zone | |
58 | Super 90 | Enforcer | Talent: Perfect Pummel 2 consecutive kills refill the magazine and grant 40% weapon damage for 10 seconds. | Pre-Order | |
59 | Submachine Gun | CMMG Banshee | The Grudge | Talent: Perfectly Vindictive Killing an enemy with a status effect applied grants all group members within 20 meters, 18% critical hit chance and 18% critical hit damage for 20 seconds. | Keener |
60 | MP5 ST | Cabaret | Talent: Perfect Thunder Strike Deals 40% extra damage to shocked targets. | Light Zone | |
61 | MP7 | Swap Chain | Talent: Perfect Unwavering Swapping to this weapon grants 400% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds. | Light Zone / Dark Zone | |
62 | MPX | Safety Distance | Talent: Perfect Outsider After killing an enemy, gaint 125% optimal range and 125% accuracy for 10 seconds. | Light Zone / Dark Zone | |
63 | MPX | The Apartment | Talent: Perfectly Measured The top half of the magazine has +20% rate of fire and -27% weapon damage. The bottom half of the magazine has -20% rate of fire and +33% weapon damage. | Dark Zone | |
64 | P90 | Emeline's Guard | Talent: Perfect Preservation Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improves the repair to 24%. | Light Zone | |
65 | PP-19 | Cold Relations | Talent: Perfectly Strained Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 8 times. | Light Zone | |
66 | Thompson | The Sleigher | Talent: Hidden Rock Headshots apply confuse. Cooldown: 20 seconds | Christmas Event Item | |
67 | Vector | Dark Winter | Talent: Perfect Killer Killing an enemy with a critical hit grants 50% critical hit damage for 10 seconds. | Dark Zone |
1 | Available On | ||||||||
---|---|---|---|---|---|---|---|---|---|
2 | Name | AR | Rifle | MMR | SMG | LMG | Pistol | Shotgun | Description |
3 | Boomerang | x | ✓ | x | x | x | x | x | Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine, the next shot has 40% increased damage. |
4 | Breadbasket | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Landing body shots adds a stack of bonus 35% headshot damage to the next headshot for 10 seconds. Max stack is 3. |
5 | Close & Personal | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Killing a target within 7 meters grants 30% weapon damage for 10 seconds. |
6 | Determined | x | ✓ | ✓ | x | x | ✓ | x | Killing an enemy with a headshot guarantees that the next shot will be a guaranteed headshot. |
7 | Eyeless | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Deal 20% weapon damage to blinded enemies. After 4 kills, applies blind to the next enemy you hit. |
8 | Fast Hands | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Critical hits add a stack of 4% reload speed bonus. Max stack is 40. |
9 | Finisher | x | x | x | x | x | ✓ | x | Swapping from this weapon within 10 seconds of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15 seconds. |
10 | First Blood | x | x | ✓ | x | x | x | x | If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Scope with 8x magnification or higher. |
11 | Flatline | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Amplifies weapon damage by 15% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit. |
12 | Frenzy | x | x | x | x | ✓ | x | x | For every 10 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 5 seconds when reloading from empty. |
13 | Future Perfect | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Weapon kills grant 1 skill tier for 15 seconds. Stacks up to 3 times. Weapon Kill at tier 6 grant overcharge for 15 seconds. Overcharge cooldown is 90 seconds. |
14 | Ignited | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Deal 20% weapon damage to burning enemies. After 4 kills, applies burning to the next enemy you hit. |
15 | In Sync | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Hitting an enemy grants 15% skill damage for 5 seconds. Using a skill or damaging an enemy with a skill grants 15% weapon damage for 5 seconds. Damage increases are doubled while both buffs are active at the same time. |
16 | Killer | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Killing an enemy with a critical hit grants 40% critical hit damage for 10 seconds. |
17 | Lucky Shot | x | ✓ | ✓ | x | x | ✓ | x | Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine. |
18 | Measured | ✓ | x | x | ✓ | x | x | x | The top half of the magazine has +20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon damage. |
19 | Naked | x | x | ✓ | x | x | x | x | Hitting an enemy with no armor grants 50% headshot damage for 5 seconds. |
20 | Near Sighted | ✓ | x | x | x | x | x | x | Receive 80% stability at the cost of 35% optimal range. |
21 | On Empty | ✓ | x | x | x | x | x | x | Reloading from empty grants 30% weapon handling for 10 seconds. |
22 | Optimist | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Weapon damage is increased by 3% for every 10% ammo missing from the magazine. |
23 | Outsider | x | x | x | ✓ | x | x | x | After killing an enemy, gain 100% optimal range and 100% accuracy for 10 seconds. |
24 | Overflowing | ✓ | x | x | x | x | x | x | Every 3 reloads from empty increases your base magazine capacity by 100%. |
25 | Overwhelm | x | x | x | x | ✓ | x | x | Suppressing an enemy, that is not currently suppressed, grants 10% weapon damage for 12 seconds. Max stack is 4. |
26 | Perpetuation | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Headshots grant 50% status effect damage and duration to the next status effect you apply. Cooldown is 20 seconds. |
27 | Preservation | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improves the repair to 20%. |
28 | Pummel | x | x | x | x | x | x | ✓ | 3 consecutive kills refill the magainze and grant 40% weapon damage for 10 seconds. |
29 | Pumped Up | x | x | x | x | x | x | ✓ | Reloading grants 1% weapon damage for 10 seconds. Stacks up to 25. |
30 | Ranger | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Amplifies weapon damage by 2% for every 5 meters you are away from your target. |
31 | Reformation | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Headshots grant 30% skill repair for 15 seconds. |
32 | Rifleman | x | ✓ | x | x | x | x | x | Landing headshots adds a stack of bonus 10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration. |
33 | Sadist | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Deal 20% weapon damage to bleeding enemies. After 4 kills, applies bleed to next enemy you hit. |
34 | Salvage | x | x | x | x | x | ✓ | x | Killing a target has a 70% chance to refill the magazine. |
35 | Sledgehammer | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Dealing damage with a grenade applies a mark on target. Targets with marks will take 30% more damage to armor and have a -5% movement speed. Mark will disappears after 10 seconds. |
36 | Spike | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Headshots grant 20% skill damage for 15 seconds. |
37 | Steady Handed | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Hits grant a stack of 1% accuracy and stability. At 100 stacks, consumes them to refill the magazine. |
38 | Strained | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 5 times. |
39 | Thunder Strike | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Deals 30% extra damage to shocked targets. |
40 | Unhinged | x | x | x | x | ✓ | x | x | Receive 18% weapon damage at the cost of 25% stability and 25% accuracy. |
41 | Unwavering | x | x | x | ✓ | x | x | x | Swapping to this weapon grants 300% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds. |
42 | Vindictive | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Killing an enemy with a status effect applied grants all group members within 15 meters, 15% critical hit chance and 15% critical hit damage for 20 seconds. |
1 | Assault Rifle | LMGs | Marksman Rifle | Pistols | Rifle | Shotgun | SMGs | |
---|---|---|---|---|---|---|---|---|
2 | Core | 15% Assault Rifle Damage | 15% LMG Damage | 15% Marksman Rifle Damage | 15% Pistol Damage | 15% Rifle Damage | 15% Shotgun Damage | 15% SMG Damage |
3 | 21% Health Damage | 12% DMG to target out of cover | 111% Headshot Damage | - | 17% Critical Hit Damage | 12% Damage to Armor | 21% Critical Hit Chance | |
4 | Attributes (pick 1) | 6% Damage to Armor | 6% Damage to Armor | 6% Damage to Armor | 6% Damage to Armor | 6% Damage to Armor | - | 6% Damage to Armor |
5 | 9.5% Critical Hit Chance | 9.5% Critical Hit Chance | 9.5% Critical Hit Chance | 9.5% Critical Hit Chance | 9.5% Critical Hit Chance | 9.5% Critical Hit Chance | - | |
6 | - | 9.5% Health Damage | 9.5% Health Damage | 9.5% Health Damage | 9.5% Health Damage | 9.5% Health Damage | 9.5% Health Damage | |
7 | 10% DMG to target out of cover | - | 10% DMG to target out of cover | 10% DMG to target out of cover | 10% DMG to target out of cover | 10% DMG to target out of cover | 10% DMG to target out of cover | |
8 | 10% Headshot Damage | 10% Headshot Damage | - | 10% Headshot Damage | 10% Headshot Damage | 10% Headshot Damage | 10% Headshot Damage | |
9 | 10% Critical Hit Damage | 10% Critical Hit Damage | 10% Critical Hit Damage | 10% Critical Hit Damage | - | 10% Critical Hit Damage | 10% Critical Hit Damage | |
10 | 12% Reload Speed | 12% Reload Speed | 12% Reload Speed | 12% Reload Speed | 12% Reload Speed | 12% Reload Speed | 12% Reload Speed | |
11 | 12% Stability | 12% Stability | 12% Stability | 12% Stability | 12% Stability | 12% Stability | 12% Stability | |
12 | 12% Accuracy | 12% Accuracy | 12% Accuracy | 12% Accuracy | 12% Accuracy | 12% Accuracy | 12% Accuracy | |
13 | 24% Optimal Range | 24% Optimal Range | 24% Optimal Range | 24% Optimal Range | 24% Optimal Range | 24% Optimal Range | 24% Optimal Range | |
14 | 12.5% Magazine Size | 12.5% Magazine Size | 12.5% Magazine Size | 12.5% Magazine Size | 12.5% Magazine Size | 12.5% Magazine Size | 12.5% Magazine Size | |
15 | 5% Rate of Fire | 5% Rate of Fire | 5% Rate of Fire | 5% Rate of Fire | 5% Rate of Fire | 5% Rate of Fire | 5% Rate of Fire | |
16 | 15% Swap Speed | 15% Swap Speed | 15% Swap Speed | 15% Swap Speed | 15% Swap Speed | 15% Swap Speed | 15% Swap Speed |
1 | Attributes | Mod Slot | |||||
---|---|---|---|---|---|---|---|
2 | |||||||
3 | Slot | Brand | Item Name | Core | 2 | 3 | |
4 | Backpack | 5.11 | All Hazards Nitro Backpack | ✓ | |||
5 | All Hazards Prime Backpack | ✓ | |||||
6 | AMP24 | ✓ | |||||
7 | RUSH12 Backpack | ✓ | |||||
8 | RUSH24 Backpack | ✓ | |||||
9 | RUSH72 Backpack | ✓ | |||||
10 | Aces and Eights | Ziba Low Profile Pack | - | ✓ | |||
11 | Airaldi | Apollo Operator Pack | ✓ | ||||
12 | Demeter Quick-Stash | ✓ | |||||
13 | Alps | Element Outdoors Rucksack | ✓ | ||||
14 | Mountain Hiking Pack | ✓ | |||||
15 | Percussive Maintenance | ✓ | |||||
16 | Trekking Elite Pack | ✓ | |||||
17 | Badger | Long Range Pack "Sett" | ✓ | ||||
18 | Roamer Pack "Sow" | ✓ | |||||
19 | Winter Carryall "Bergmann" | ✓ | |||||
20 | Belstone Armory | Cavalry TAC-Pack | ✓ | ||||
21 | Liquid Engineer | ✓ | |||||
22 | Česká Výroba s.r.o. | Devil's Due | ✓ | ||||
23 | Guerilla Backpack | ✓ | |||||
24 | China Light | KM 9 | ✓ | ||||
25 | Strategic Alignment | ✓ | |||||
26 | Douglas & Harding | Maree Range Pack | ✓ | ||||
27 | Eclipse Protocol | Containment Caryall | - | ✓ | |||
28 | Empress International | Swag Pack | ✓ | ||||
29 | Battery Pack | ✓ | |||||
30 | Exotic | Acosta's Go-Bag | Skill Haste | Skill Damage | ✓ | ||
31 | Memento | Armor | Skill Tier | ✓ | |||
32 | Fenris Group AB | Stridssäck Combat Sack | ✓ | ||||
33 | Foundry Bulwark | Shield Carrier | - | ✓ | |||
34 | Future Initiative | 2k-RTS Radio Carrier | - | ✓ | |||
35 | Gila | Big Horn Pack | ✓ | ||||
36 | Gila Inventory System | ✓ | |||||
37 | Golan Gear Ltd | Anarchist's Cookbook | ✓ | ||||
38 | Chemar Backpack | ✓ | |||||
39 | Grupo Sombra S.A. | Antumbra Backpack | ✓ | ||||
40 | Hana-U Corporation | Crash Bag | ✓ | ||||
41 | Force Multiplier | ✓ | |||||
42 | Hard Wired | Abberton Dynamo Carrier | - | ✓ | |||
43 | Hunter's Fury | Hunter's Kit | - | ✓ | |||
44 | Murakami | Horo CarryBack | ✓ | ||||
45 | Sashimono Backpack | ✓ | |||||
46 | Negotiator's Dilemma | Nibble Backpack | - | ✓ | |||
47 | Ongoing Directive | Loadout Frame | - | ✓ | |||
48 | Overlord | Vert Carry Rail | ✓ | ||||
49 | Petrov | Support Weapons Bag | ✓ | ||||
50 | TacSack Mk II | ✓ | |||||
51 | Providence | Police SW Backpack | ✓ | ||||
52 | Tactical 48h Backpack | ✓ | |||||
53 | The Gift | ✓ | |||||
54 | Rigger | Rigger Gear Bag | - | ✓ | |||
55 | Richter & Kaiser | Aegis Knapsack | ✓ | ||||
56 | Ancile Rucksack | ✓ | |||||
57 | Duban Fitted Hauler | ✓ | |||||
58 | Sokolov Concern | Rally Point Secure Pack | ✓ | ||||
59 | Striker's Battlegear | Striker's Pack | - | ✓ | |||
60 | System Corruption | Stack Overflow Container | - | ✓ | |||
61 | Tip of the Spear | Brad Tactical Pack | - | ✓ | |||
62 | True Patriot | Driver Excursion Pack | - | ✓ | |||
63 | Walker, Harris & Co. | Horizons Rucksack | ✓ | ||||
64 | Matador | ✓ | |||||
65 | Wyvern Wear | Pygostyle Sack | ✓ | ||||
66 | Scapula Bug-out Bag | ✓ | |||||
67 | Trapezius Go-bag | ✓ | |||||
68 | Yaahl | Garibaldi Pack | ✓ | ||||
69 | Chest | 5.11 | TacLite Plate Carrier | ✓ | |||
70 | Aces and Eights | Tania Silent Vest | - | ✓ | |||
71 | Airaldi Holdings | Athena Missile Vest | ✓ | ||||
72 | Pristine Example | ✓ | |||||
73 | Alps | Reinforced Utility Vest | ✓ | ||||
74 | X-TREYME Pro Ribcage | ✓ | |||||
75 | Badger Tuff | Strong Vest Bauson | ✓ | ||||
76 | Zero F's | ✓ | |||||
77 | Belstone Armory | Lancer Chestplate System | ✓ | ||||
78 | Everyday Carrier | ✓ | |||||
79 | Česká Výroba s.r.o. | Mechanized Infantry Armor | ✓ | ||||
80 | China Light | PS 282 | ✓ | ||||
81 | Douglas & Harding | Ericht Chest System | ✓ | ||||
82 | Eclipse Protocol | Sealed Chest Guard | - | ✓ | |||
83 | Empress International | B.O.T Protector | ✓ | ||||
84 | Caesar's Guard | ✓ | |||||
85 | Exotic | Tardigrade Armor System | Explosive Resistance | Armor Regeneration | ✓ | ||
86 | Ridgeway's Pride | Critical Hit Chance | Critical Hit Damage | ✓ | |||
87 | Fenris | Ferocious Calm | ✓ | ||||
88 | Förstärkt Breastplate | ✓ | |||||
89 | Harnesk Armor | ✓ | |||||
90 | Stridsväst Combat Vest | ✓ | |||||
91 | Foundry Bulwark | Forged Plate Armor | - | ✓ | |||
92 | Future Initiative | Terrapin Armored Rig | - | ✓ | |||
93 | Gila | Armadillo Vest | ✓ | ||||
94 | Iguana Hauberk | ✓ | |||||
95 | Pointman | ✓ | |||||
96 | Golan Gear Ltd | Chatzatz Chest | ✓ | ||||
97 | Hunter-Killer | ✓ | |||||
98 | Grupo Sombra S.A. | Door-Kicker's Knock | ✓ | ||||
99 | Umbra Plate Carrier | ✓ | |||||
100 | Hana-U Corporation | Flak Jacket | - | ✓ | |||
101 | Hard Wired | Serpentine Array Vest | - | ✓ | |||
102 | Hunter's Fury | Hunter's Cage | - | ✓ | |||
103 | Murakami | Tatami Cuirass | ✓ | ||||
104 | Negotiator's Dilemma | Highball Armor | - | ✓ | |||
105 | Ongoing Directive | Resource Harness | - | ✓ | |||
106 | Overlord | Big Drum Body Armor | ✓ | ||||
107 | Fortitude Plate Carrier | ✓ | |||||
108 | Pointblank Protection Vest | ✓ | |||||
109 | Petrov | Crew-Adapted Chest Rig | ✓ | ||||
110 | Ops Armor | ✓ | |||||
111 | Vedmedytsya Vest | ✓ | |||||
112 | Providence | Body Armor System | ✓ | ||||
113 | Counterforce Vest | ✓ | |||||
114 | The Sacrifice | ✓ | |||||
115 | Richter & Kaiser | Khetaka Thorax | ✓ | ||||
116 | Rigger | Rigger Quick Access Harness | - | ✓ | |||
117 | Sokolov | Athena Missile Vest | ✓ | ||||
118 | Escorter Combat Harness | ✓ | |||||
119 | Lightweight Ballistic Vest | ✓ | |||||
120 | Striker's Battlegear | Striker's Harness | - | ✓ | |||
121 | System Corruption | Blended Threat Armor | - | ✓ | |||
122 | Tip of the Spear | Wright Combat Vest | - | ✓ | |||
123 | True Patriot | Appleton Body Armor | - | ✓ | |||
124 | Walker, Harris & Co. | Ranger Ballistics Vest | ✓ | ||||
125 | Chain Killer | ✓ | |||||
126 | Wyvern Wear | Keel Belly Guard | ✓ | ||||
127 | Yaahl | Glacier Bay Vest | ✓ | ||||
128 | Ranier Vest | ✓ | |||||
129 | Gloves | 5.11 Tactical | Deathgrips | - | |||
130 | Station Grip Gloves | - | |||||
131 | Aces & Eights | Roza Stable Gloves | - | - | |||
132 | Airaldi Holdings | Heracles Dexterity Gloves | - | ||||
133 | Persephone Precision Gloves | - | |||||
134 | Alps Summit | Climbing Gloves | - | ||||
135 | Hybrid FL Gloves | - | |||||
136 | Motherly Love | - | |||||
137 | Badger Tuff | Durability Gloves Meles | - | ||||
138 | Belstone Armory | Vambrace Gloves | - | ||||
139 | Česká Výroba s.r.o. | NBC Gloves | - | ||||
140 | China Light | ST 520 | - | ||||
141 | Douglas & Harding | Lochy Hand Savers | - | ||||
142 | Eclipse Protocol | Medical Grade Tac-Gloves | - | - | |||
143 | Empress International | Faux Leather Mitts | - | ||||
144 | Exotic | BTSU Datagloves | Skill Haste | Repair Skills | - | ||
145 | Fenris Group AB | Tassar Fist Enhancers | - | ||||
146 | Foundry Bulwark | Crucible Gauntlets | - | - | |||
147 | Future Initiative | APM Controller Gloves | - | - | |||
148 | Gila Guard | Diamondback Gloves | - | ||||
149 | Golan Gear Ltd | Ayal Gloves | - | ||||
150 | Grupo Sombra S.A. | Dusk Attack Gloves | - | ||||
151 | Hana-U Corporation | Plated Gloves | - | ||||
152 | Hard Wired | Molesey ESD Gloves | - | - | |||
153 | Hunter's Fury | Hunter's Claws | - | - | |||
154 | Murakami Industries | Kote Hand Guards | - | ||||
155 | Yugake Firearm Gloves | - | |||||
156 | Negotiator's Dilemma | Mirror Gloves | - | - | |||
157 | Ongoing Directive | CQB Fist Guards | - | - | |||
158 | Overlord Armaments | Neptune Protection Gloves | - | ||||
159 | Petrov Defense Group | Battle Gloves | - | ||||
160 | Contractor's Gloves | Damage to Armor | - | ||||
161 | Providence Defense | Tactical Assault Gloves | - | ||||
162 | Richter & Kaiser | Srivatsa War Grips | - | ||||
163 | Rigger | Rigger Anti-Slip Gloves | - | - | |||
164 | Sokolov Concern | Firm Handshake | Status Effects | - | |||
165 | Micro Plated Gloves | - | |||||
166 | Striker's Battlegear | Striker's Gloves | - | - | |||
167 | System Corruption | Haptic Bypass Gloves | - | - | |||
168 | Tip of the Spear | Reyes Combat Gloves | - | - | |||
169 | True Patriot | Ross Hand Protectors | - | - | |||
170 | Walker, Harris & Co. | Savanna Field Gloves | - | ||||
171 | Wyvern Wear | Digits Finger Stabilizer | - | ||||
172 | Yaahl | Olympic Gloves | - | ||||
173 | Shasta Gloves | - | |||||
174 | Holster | 5.11 Tactical | Compact Holster Pouch | - | |||
175 | Aces & Eights | Klavdiya Sidearm Holder | - | - | |||
176 | Airaldi Holdings | Artemis Fast Draw Holster | - | ||||
177 | Hera Pouch-Holster Combo | - | |||||
178 | Alps Summit | Torque Enabled Leg Rig | - | ||||
179 | Badger Tuff | Ammo Dump | - | ||||
180 | Equipment Holster Huffle | - | |||||
181 | Belstone Armory | Fauld & Tasset Holster | - | ||||
182 | Česká Výroba s.r.o. | Reconnaissance Holster | - | ||||
183 | China Light | FK 910 | - | ||||
184 | Douglas & Harding | Awe Thigh Mag Holster | - | ||||
185 | Morar Holster System | - | |||||
186 | Eclipse Protocol | PPE Adapted Thigh Rig | - | - | |||
187 | Empress International | Rugged Gun Guard | - | ||||
188 | Exotic | Dodge City Gunslinger's Holster | Weapon Handling | Headshot Damage | - | ||
189 | Imperial Dynasty | Status Effects | Hazard Protection | - | |||
190 | Fenris Group AB | Fodral Holster | - | ||||
191 | Foundry Bulwark | Anvil Toolbelt | - | - | |||
192 | Future Initiative | Rush Tactics Holster | - | - | |||
193 | Gila Guard | Jackrabbit Holster | - | ||||
194 | Golan Gear Ltd | Shomer Holster | - | ||||
195 | Grupo Sombra S.A. | Tenebrous Sidearm Mount | - | ||||
196 | Hana-U Corporation | Duel Holster | - | ||||
197 | Hard Wired | Ullswater Proxy Rig | - | - | |||
198 | Hunter's Fury | Hunter's Quiver | - | ||||
199 | Murakami Industries | Haidate Thigh System | - | ||||
200 | Emperor's Guard | Armor Regeneration | - | ||||
201 | Negotiator's Dilemma | Bogey Thigh Rig | - | - | |||
202 | Ongoing Directive | Special Ammo Holster | - | - | |||
203 | Overlord Armaments | Graffham Thigh Combo | - | - | |||
204 | Petrov Defense Group | Drop Leg Holster | - | ||||
205 | Providence Defense | Modular Holster | - | - | |||
206 | Richter & Kaiser | Forge | Shield Health | - | |||
207 | Jaivardhan Thigh Rig | - | |||||
208 | Pridwen Holster | - | |||||
209 | Rigger | Rigger Utility Pouch | - | - | |||
210 | Sokolov Concern | Vertical Y Holster | - | ||||
211 | Striker's Battlegear | Striker's Holster | - | - | |||
212 | System Corruption | Frame Injection Holster | - | - | |||
213 | Tip of the Spear | Lilley Holster System | - | - | |||
214 | True Patriot | Young Low-Friction Holster | - | - | |||
215 | Walker, Harris & Co. | Tactical Range Holster | - | ||||
216 | Wyvern Wear | Didactyl Pad Holster | - | ||||
217 | Talon Tactical Holster | - | |||||
218 | Claws Out | Melee Damage | Pistol Damage | - | |||
219 | Yaahl | Snoqualmie Holster | - | ||||
220 | Kneepads | 5.11 Tactical | EXO.K1 Kneepad | - | |||
221 | Aces & Eights | Nina Prone Pads | - | - | |||
222 | Airaldi Holdings | Dionysus Rounded Padding | - | ||||
223 | Alps Summit | Clutch XO-Skin Sport Pads | - | ||||
224 | Badger Tuff | Knee Mesh Jonti | - | ||||
225 | Belstone Armory | Poleyn Knee Protector | - | ||||
226 | Česká Výroba s.r.o. | Logistics Kneepads | - | ||||
227 | China Light | HX 02 | - | ||||
228 | Douglas & Harding | Tay Protective Pads | - | ||||
229 | Eclipse Protocol | Anti-Tear Joint Shielding | - | - | |||
230 | Empress International | Wear-anywhere Protectors | |||||
231 | Exotic | NinjaBike Messenger Kneepads | Critical Hit Chance | Critical Hit Damage | - | ||
232 | Sawyer's Kneepads | Explosive Resistance | Health | - | |||
233 | Fenris Group AB | Knäskydd Knee Protectors | - | ||||
234 | Foundry Bulwark | Hammer Guards | - | - | |||
235 | Future Initiative | Bounding Kneepads | - | - | |||
236 | Gila Guard | Sidewinder Kneepads | - | ||||
237 | Golan Gear Ltd | Nahar Knees | - | ||||
238 | Grupo Sombra S.A. | Sundown Knee Guards | - | ||||
239 | Hana-U Corporation | Knee Savers | - | ||||
240 | Hard Wired | Strines Stabilizing Pads | - | - | |||
241 | Hunter's Fury | Hunter's Stride | - | - | |||
242 | Murakami Industries | Suneate Knee Braces | - | ||||
243 | Emperor's Guard | Armor Regeneration | - | ||||
244 | Negotiator's Dilemma | Lowball Kneepads | - | - | |||
245 | Ongoing Directive | Knee Poleyn | - | - | |||
246 | Overlord Armaments | Dingson Protection Pads | - | ||||
247 | Fox's Prayer | Damage Out of Cover | - | ||||
248 | Petrov Defense Group | Pivot Pads | - | ||||
249 | Providence Defense | Urban Warfare Kneepads | - | ||||
250 | Richter & Kaiser | Hulian Joint Braces | - | ||||
251 | Rigger | Rigger Collision Guards | - | - | |||
252 | Sokolov Concern | Nimble Knee Protectors | - | ||||
253 | Striker's Battlegear | Striker's Kneepads | - | - | |||
254 | System Corruption | Zero Day Kneepads | - | - | |||
255 | Tip of the Spear | Trombley Kneepads | - | - | |||
256 | True Patriot | Sheridan Kneelers | - | - | |||
257 | Walker, Harris & Co. | Mesa Knee Guards | - | ||||
258 | Wyvern Wear | Patella Knee Cups | - | ||||
259 | Yaahl | Yukon Kneepads | - | ||||
260 | Mask | 5.11 Tactical | Protective Tactical Mask | ✓ | |||
261 | Aces & Eights | Lyudmila Snipers Mask | - | ✓ | |||
262 | Airaldi Holdings | Aphrodite Glint Concealer | ✓ | ||||
263 | Alps Summit | High Altitude O2 Facer | ✓ | ||||
264 | Badger Tuff | Combat Mask Cete | ✓ | ||||
265 | Belstone Armory | Bevor Air Guard | ✓ | ||||
266 | Česká Výroba s.r.o. | Rapid Deployment Mask | ✓ | ||||
267 | China Light | MJ 54 | ✓ | ||||
268 | Douglas & Harding | Lomond Medium Breather | ✓ | ||||
269 | Punch Drunk | Headshot Damage | ✓ | ||||
270 | Eclipse Protocol | Biohazard Mask | ✓ | ||||
271 | Empress International | New Face Ventilator | ✓ | ||||
272 | Exotic | Coyote's Mask | Critical Hit Chance | Critical Hit Damage | ✓ | ||
273 | Vile | Status Effects | Hazard Protection | ✓ | |||
274 | Fenris Group AB | Luktskydd Protective Mask | ✓ | ||||
275 | Foundry Bulwark | Heat Mask | - | ✓ | |||
276 | Future Initiative | Fog of War Mask | - | ✓ | |||
277 | Gila Guard | Javelina Mask | ✓ | ||||
278 | Nightwatcher | Scanner Pulse Haste | ✓ | ||||
279 | Golan Gear Ltd | Emet Mask | ✓ | ||||
280 | Grupo Sombra S.A. | Penumbra Mask | ✓ | ||||
281 | Hana-U Corporation | Filter Mask | ✓ | ||||
282 | Hard Wired | Rhodeswood AR Mask | - | ✓ | |||
283 | Hunter's Fury | Hunter's Muzzle | - | ✓ | |||
284 | Murakami Industries | Mengu Face Protection | ✓ | ||||
285 | Negotiator's Dilemma | Snow Job Mask | - | ✓ | |||
286 | Ongoing Directive | Gatherers Mask | - | ✓ | |||
287 | Overlord Armaments | Deadstick Protection Mask | ✓ | ||||
288 | Petrov Defense Group | Guardrail VI Face Rig | ✓ | ||||
289 | Providence Defense | Field Protective Mask | ✓ | ||||
290 | Richter & Kaiser | Svalinn Heavy Breather | ✓ | ||||
291 | Rigger | Rigger Dust Mask | - | ✓ | |||
292 | Sokolov Concern | Special Operations Mask | ✓ | ||||
293 | Striker's Battlegear | Striker's Mask | - | ✓ | |||
294 | System Corruption | Attack Vector Mask | - | ✓ | |||
295 | Tip of the Spear | Ray Face Mask | - | ✓ | |||
296 | True Patriot | Heft Grade A Mask | - | ✓ | |||
297 | Walker, Harris & Co. | Breathe-Easy Mask | ✓ | ||||
298 | Wyvern Wear | Maxillam Respirator | ✓ | ||||
299 | Yaahl | Cascades Mask | ✓ | ||||
300 | The Hollow Man | ✓ |