http://www.gamespy.com/amdmmog/week1/
I’m curious as to what people think of this new series of articles, the first one focusing on the beginning of MMOGs, since I find parts of it somewhat contentious and filled with exceptions to create a rule, the glorification of Raph Koster for instance, or the narrow definition of a massively multiplayer online game (in the world according to Raph).
By the late eighties, companies such as Sierra Online had persistent worlds that they maintained on their own proprietary networks. Services such as Sierra Online’s Sierra Network (later known as the Imagination Network) and GEnie offered multiplayer graphical games such as Yserbius and Air Warrior, but these games were not technically on the Internet – you logged on to proprietary networks to play. They also had a very different business model than the flat fees we expect today
So apparently this doesn’t make Air Warrior for instance massively multiplayer. Just, um, mediocrely multiplayer.
Here’s the instance of the thinking:
A lot of people define massively multiplayer as meaning a certain number of players that can be held in one copy of the world … in one shard if you like. Meridian 59 capped at only 250, which is actually the limit for text-based MUDs as well.
By that definition, Meridian 59 is not massively multiplayer. It was part of a small explosion of projects that were all going on around the same time. (Quoted from Koster, who is quoted in the article)
This does nothing to explain what massively multiplayer really means in the World According to Koster. Over 250? In essence, he said “a lot of dumb people equate massively multiplayer to numbers, so since Meridian 59 only could do 250, it wasn’t massively multiplayer, by some weird logic I just came up with.”
Aside from the silly disagreement on who came up with the phrase “massively multiplayer,” the main point of contention here is that earlier mulitplayer games are dismissed as being massively multiplayer because… well we’re not quite sure. They can’t hold more than 250 I guess. So… anything that Raph didn’t work on is immediately disqualified. Then of course M59 and it’s “semi-massively multiplayer” and UO come along and everything changes. Confirmed Kill, Warbirds, Gemstone, Island of Kesmai (well technically not graphical), AW, etc - those don’t count for a hill of beans.
GameSpy: Was Meridian 59 the first attempt at a massively multiplayer game?
Koster: That depends on how you define massively multiplayer.
GameSpy: Was it the first attempt at a persistent world?
Koster: That depends on how you define persistent.
This conversation has asshole written all over it. No, I don’t mean the Gamespy interviewer.
Sorry if I’m being rude or pedantic or far-reaching, it just fumes me to think that all that time I was playing, reporting on, participating in, and contributing to a part of the great online industry from the 80s onwards that games that were massive as they got until another leap of technology pushed it forward, suddenly coined a new phrase and paradigm, when everyone else without much of an ego just saw it as a logical extension of the growth of the online games industry.
But I guess Raph is God now so I suppose he gets to act the part.
— Alan