It seems that the worst race will be imperial....
Imperial gets slightly more raw HP & Stamina which compared to other races is nothing <no sustain, resistance, damage, unique perks>...
With the additionaly nerfed healing the only niche build we had for imperial - DK health tank - makes no sense anymore, because 6% heal of max hp with 10% chance was worth much more with 50k+ hp than flat 1750HP with 15% chance <which will probably get halved in Cyrodiil and completly useless>. I mean seriously, this perk was barely useful before nerf...
Additionaly 5% of Block & bash cost reduction is not worth much as most recommended builds will get you to around 50-60% reduction! What's even the point of playing this race anymore?!
My suggestion:[*] Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
[*] Tough: 12% Max Health → Imperial Training: Increases your Max Health by 2000. Increases your Physical Resistance by 3960.
[*] Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
[*] Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → Imperial Spirit: When you Take Direct Damage you have a 15% chance to heal for 1750. This effect can occure every 1s.
This would get imperial race where they belong to - heavy armored infantry with great morale. Perfect for tank builds, but not overpowered. Right now, this what you are suggesting will send this race into eternity of oblivion and regret.
Exactly, I wrote my feedback already. Imperial from niche DK health tank role will turn into "take anything, but not imperial" race. I'm really glad that someone has spotted that because everyone is overreacting about classes which are fine...
Let me quote myself:It seems that the worst race will be imperial....
Imperial gets slightly more raw HP & Stamina which compared to other races is nothing <no sustain, resistance, damage, unique perks>...
With the additionaly nerfed healing the only niche build we had for imperial - DK health tank - makes no sense anymore, because 6% heal of max hp with 10% chance was worth much more with 50k+ hp than flat 1750HP with 15% chance <which will probably get halved in Cyrodiil and completly useless>. I mean seriously, this perk was barely useful before nerf...
Additionaly 5% of Block & bash cost reduction is not worth much as most recommended builds will get you to around 50-60% reduction! What's even the point of playing this race anymore?!
My suggestion:[*] Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
[*] Tough: 12% Max Health → Imperial Training: Increases your Max Health by 2000. Increases your Physical Resistance by 3960.
[*] Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
[*] Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → Imperial Spirit: When you Take Direct Damage you have a 15% chance to heal for 1750. This effect can occure every 1s.
This would get imperial race where they belong to - heavy armored infantry with great morale. Perfect for tank builds, but not overpowered. Right now, this what you are suggesting will send this race into eternity of oblivion and regret.
Imperial has lost not only health pool, but also sustain has been nerfed into oblivion. I'm sorry, but as a tank I'm not doing alot of damage, because I'm focusing on aggro & buffs/debuffs. That's why I'm suggesting defensive passives <additional physical resistance and healing while taking damage>. Health tanks will be RIP anyway, but at least Imperial will not be TOTALLY useless like they are suggesting.Yea I used to play a high health vet imp tank. I saw that in the update and was like oh no rip. Completely killed any individuality the tank build had. 60 to 70k plus tanks will have lost huge health.
Imperial has lost not only health pool, but also sustain has been nerfed into oblivion. I'm sorry, but as a tank I'm not doing alot of damage, because I'm focusing on aggro & buffs/debuffs. That's why I'm suggesting defensive passives <additional physical resistance and healing while taking damage>. Health tanks will be RIP anyway, but at least Imperial will not be TOTALLY useless like they are suggesting.Yea I used to play a high health vet imp tank. I saw that in the update and was like oh no rip. Completely killed any individuality the tank build had. 60 to 70k plus tanks will have lost huge health.
Bouldercleave wrote: »I'm surprised they gutted Imperial so much as it is already behind a paywall as it is.
I guess they decided that they got all the money that they can out of the Imperial Edition and there is no need to give anyone a reason to have one anymore.
My first character was (and is) An Imperial NB. He will remain my master crafter as he has the majority of the Motifs and recipes.
Seriously not sure why anyone would pick up this for racial bonuses. 2k flat health instead of a percentage? No sustain bonus. Health imp tanks will be ded making it a moot character. Good thing I switched to redguard. Looking like 1. Nord 2. Redguard will be the top tier for tanking.
Seriously not sure why anyone would pick up this for racial bonuses. 2k flat health instead of a percentage? No sustain bonus. Health imp tanks will be ded making it a moot character. Good thing I switched to redguard. Looking like 1. Nord 2. Redguard will be the top tier for tanking.
Orc will be a top tanking race too
Ohhgrizyyy wrote: »
Cool, act like a massive bug is relevant.
Ohhgrizyyy wrote: »Ohhgrizyyy wrote: »
Cool, act like a massive bug is relevant.
Its not a bug. That the red diamond passive but with no cooldown. Its proc'ing on the damage return volatile gives.
Mattock_Romulus wrote: »Ohhgrizyyy wrote: »Ohhgrizyyy wrote: »
Cool, act like a massive bug is relevant.
Its not a bug. That the red diamond passive but with no cooldown. Its proc'ing on the damage return volatile gives.
Well if Red Diamond procs off of AOE abilities I may not have to race change... Endless Hail, Caltrops, Blade Cloak, Volatile Armor all healing at the same time... would be great.
Ohhgrizyyy wrote: »
valusthecateater wrote: »Yeah. I was tempted to purchase the Imperial at one point, but they don't seem to outclass any of the existing races that come with the game, so I will pass. I know Zos would be accused of pay to win if they made Imperials OP, but they should at least be relevant.
Ohhgrizyyy wrote: »