weedgenius wrote: »I’m 99% sure you can do the dungeon on normal and learn the lore and not get facerolled. Unless they’ve locked story content exclusively behind a VHM complete (they haven’t) I just can’t understand this stance.
Did I miss something? I thought all the dungeons involved would be the ones that will be added this year. Has OP tested them or are they just making demands?
Most of the normal versions of the DLC dungeons have been pretty easy. I would expect Zos would make these new ones particularly easy since they are part of the story.
BTW, this is just an FYI, businesses tend to not like demands and when someone says they will not buy something as part of the demands many businesses stop listening at that time since it is clearly a customer that is impossible to deal with.
They do listen to rational, level headed feedback though.
I personally tried those in the PTS. The normal versions are much easier than recent DLC normal dungeons, basically almost base dungeon normal difficulty. It is quite easy for anyone but an absolute new player.
I think you will be pleasantly surprised for a change. Also dungeons not having lore would cause people to complain that dungeons are going against the lore and hence shouldn't exist.
alainjbrennanb16_ESO wrote: »I think you all missed the op's point its not doing the dungeons at normal or vet etc, its the fact that part of the story is behind a paywall, so they are saying if the want the full story for Elsewyr that have to buy the dungeon pack to know the full story or experience it, they where not on about the dungeons them selfs
alainjbrennanb16_ESO wrote: »I think you all missed the op's point its not doing the dungeons at normal or vet etc, its the fact that part of the story is behind a paywall, so they are saying if the want the full story for Elsewyr that have to buy the dungeon pack to know the full story or experience it, they where not on about the dungeons them selfs
myskyrim26 wrote: »When the first rumors of Elsweyr as the next chapter appeared on the forum, I was excited. Razum-Dar told about his home, and this was an awesome hint. I was dreaming of Elsweyr since. But I will not buy this chapter.
The beginning of an exciting story – dragons! necromancers! Tharn scheming something! – is LOCKED IN THE WEIRDEST WAY IN THE HARDEST DUNGEONS EVER.
Locking the lore, @ZOS? No money for you than. You can mess anything - races, classes, skills - I can handle that. But locking the lore?! Enjoy it yourself then. It is FINE.
@ZOS_GinaBruno @ZOS_Finn
Ash_In_My_Sujamma wrote: »Op, are you the guy that created the thread asking for solo dungeon modes? Oh, yes you are. Why so much negativity towards any form of group content? Have you tried the normal mode on pts? Did you even bother to check? Even in skyrim a group play mode is highly demanded by the players but here you are, in ESO, demonizing all group content.
Colecovision wrote: »So, I tried a new dungeon on the pts and it wasn't too hard to figure out the one shots from the trash mob (yeah that's a thing now). Then I got to the first boss and I kept thinking of the monster being ZoS and me representing the solo players in this thread.
I fought with everything I had and then he hit me in the air and pinned me. Then I (with our dreams) was dead. While pinned it looked like another player could bash. I tried to avoid it, time and time again, but it was smack, pin, dead, smack, pin, dead and then I thought I'd just try and bow him to death. So on my final attempt, with shuffle active and mid dodge roll, he leapt all the way across the room and smack, pin, dead.
Zos isn't just saying "no" to the solo. They are really making it clear we are not allowed to continue the main storyline solo. It's their server and we play with others or we don't get to play. I'm gonna finally give in. If I can't do the story properly and other adventurers are going to take care of the dungeon part for us, as described by zos, then the other adventurers can do the next chapter for me too and I'll just save the money.
These guys really have no clue about rpg. It's all mmo over there, with no sense of rpg whatsoever. Anyone else remember the cutscene in TESIII where it is made so abundantly clear that many have tried to be the neraverine and all had failed. ONLY the character we were playing could possibly complete the main quest objective. That's an rpg. You play the hero.
Here it's, meh, someone else did it, it's cool, buy the chapter and pick up where the adventurers left off. Um, no. Obviously no.
How could this possibly be the easiest solution when it requires the developers to spend time, money, tech resources, etc. to (as someone in your thread puts it) "plan, implement, test, and adjust" pre-existing content and LFG systems?myskyrim26 wrote: »I personally tried those in the PTS. The normal versions are much easier than recent DLC normal dungeons, basically almost base dungeon normal difficulty. It is quite easy for anyone but an absolute new player.
I think you will be pleasantly surprised for a change. Also dungeons not having lore would cause people to complain that dungeons are going against the lore and hence shouldn't exist.
The easiest soulition: a non-reward solo dungeon mode https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
weedgenius wrote: »It's really simple. ZOS made the decision to incorporate the backstory of their new chapter into the new dungeons knowing full well that some solo players who do not want to do dungeons would not be happy. Yet they still did it. What does that tell you? To me, it seems their easiest solution is to encourage solo players to do group content rather than reinventing group content to suit solo players.