How many times would you do the same dungeon for story? Two? Three? What about on your alts? Would you feel the need to do it three times on each character?
I'm not against a story mode dungeon, and if enough people want it, then I don't see a reason they shouldn't add it. I don't understand how that would keep you or anyone else subscribed though. You won't get any loot, you won't have interactions with other people. There wouldn't be any sense of progression, or feeling of achievement. It would be the same dungeon, with the same story.
Ash_In_My_Sujamma wrote: »Same people, same threads.
Ash_In_My_Sujamma wrote: »Same people, same threads.
How many times would you do the same dungeon for story? Two? Three? What about on your alts? Would you feel the need to do it three times on each character?
I'm not against a story mode dungeon, and if enough people want it, then I don't see a reason they shouldn't add it. I don't understand how that would keep you or anyone else subscribed though. You won't get any loot, you won't have interactions with other people. There wouldn't be any sense of progression, or feeling of achievement. It would be the same dungeon, with the same story.
I would do it exactly as much as I do any other dungeon: once with every character, plus pledges if that works. Indeed, that's much the same as ANY content: once with each character.
The point about subscription is this: if I only play once piece of DLC content a that's released in a year (because Chapters are separate and I don't care for DLC dungeons without some kind of story mode, well, that's not really worth the monthly payment. I end up justifying the subscription with the craft bag and crowns. Indeed, you could say that I'm subscribed despite the DLC, not because of it. And a story mode would shift that back to because.
Huh. Today I learned that not having a "story mode" for dungeons is almost as much of a hot-button issue as the upcoming racial changes.
How many times would you do the same dungeon for story? Two? Three? What about on your alts? Would you feel the need to do it three times on each character?
I'm not against a story mode dungeon, and if enough people want it, then I don't see a reason they shouldn't add it. I don't understand how that would keep you or anyone else subscribed though. You won't get any loot, you won't have interactions with other people. There wouldn't be any sense of progression, or feeling of achievement. It would be the same dungeon, with the same story.
I would do it exactly as much as I do any other dungeon: once with every character, plus pledges if that works. Indeed, that's much the same as ANY content: once with each character.
The point about subscription is this: if I only play once piece of DLC content a that's released in a year (because Chapters are separate and I don't care for DLC dungeons without some kind of story mode, well, that's not really worth the monthly payment. I end up justifying the subscription with the craft bag and crowns. Indeed, you could say that I'm subscribed despite the DLC, not because of it. And a story mode would shift that back to because.
But you wouldn't get to do the pledge in it. You most likely wouldn't even get the skill point as a reward, it would just be there for the story. So you want this new feature, so you can do it once on each character. I hope you can see how little this feature would be used. A majority of the playerbase that isn't interested in doing them for the story alone, wouldn't use it, and the people that would want it, would only use it a limited amount of times.
As I said, same people same threads. There is a major thread, theat the poster promotes on the other same themed threads as a "10 paged arguement" so I say keep the conversation there and don't spread it across the forum, since you already stated your opinion there about the same issue. will make it easier for devs to view your pov if you remain in one threadAsh_In_My_Sujamma wrote: »Same people, same threads.
Same dismissive attitude?
Since are people not allowed to express their opinions on a topic that concerns them?
Check my comments on the other threads and then decide whether or not I add anything to the discussion. I believe I make quite a point and I would like to hear your ideas as wellAsh_In_My_Sujamma wrote: »Same people, same threads.
And same comments that add nothing to the discussion.
+1 op. Adding a story/solo mode would only encourage people to sub or purchase these dlcs. The majority that come to ESO do so because of TES and its story/lore, and most are casual/solo players.
Huh. Today I learned that not having a "story mode" for dungeons is almost as much of a hot-button issue as the upcoming racial changes.
It's an issue that's been around for a while, but people are really becoming vocal about because upcoming dungeon releases will be tied into the Elsweyr story. As such, the issue is considerably more 'hot button' than it was.
Yes, I know you weren't really asking for clarification. But that's what you get for posting a shrug gif.
How many more threads do you guys need about this topic? This slowly starts to turn into spam
How many more threads do you guys need about this topic? This slowly starts to turn into spam
How many times would you do the same dungeon for story? Two? Three? What about on your alts? Would you feel the need to do it three times on each character?
I'm not against a story mode dungeon, and if enough people want it, then I don't see a reason they shouldn't add it. I don't understand how that would keep you or anyone else subscribed though. You won't get any loot, you won't have interactions with other people. There wouldn't be any sense of progression, or feeling of achievement. It would be the same dungeon, with the same story.
I would do it exactly as much as I do any other dungeon: once with every character, plus pledges if that works. Indeed, that's much the same as ANY content: once with each character.
The point about subscription is this: if I only play once piece of DLC content a that's released in a year (because Chapters are separate and I don't care for DLC dungeons without some kind of story mode, well, that's not really worth the monthly payment. I end up justifying the subscription with the craft bag and crowns. Indeed, you could say that I'm subscribed despite the DLC, not because of it. And a story mode would shift that back to because.
But you wouldn't get to do the pledge in it. You most likely wouldn't even get the skill point as a reward, it would just be there for the story. So you want this new feature, so you can do it once on each character. I hope you can see how little this feature would be used. A majority of the playerbase that isn't interested in doing them for the story alone, wouldn't use it, and the people that would want it, would only use it a limited amount of times.
You get the skill point in every other dungeon for doing the story / quest, so why wouldn't you get it for doing the story / quest in a story mode? That would be nonsense. And pledges? Who knows. Was just a thought.
The point was still: you only get to do a story once per character. And that's still considerably more than not at all per character (if you don't do dungeon DLC in their current form).
Ash_In_My_Sujamma wrote: »Check my comments on the other threads and then decide whether or not I add anything to the discussion. I believe I make quite a point and I would like to hear your ideas as well
I would like a story mode/solo mode as well. Even if they had lesser rewards and not as snazzy achievements, or even have slightly different objectives so they could all be put on a random daily from someone (go collect statues from such and such dungeon, for instance).
It's a neat idea and something I would like to see.
How many times would you do the same dungeon for story? Two? Three? What about on your alts? Would you feel the need to do it three times on each character?
I'm not against a story mode dungeon, and if enough people want it, then I don't see a reason they shouldn't add it. I don't understand how that would keep you or anyone else subscribed though. You won't get any loot, you won't have interactions with other people. There wouldn't be any sense of progression, or feeling of achievement. It would be the same dungeon, with the same story.
I would do it exactly as much as I do any other dungeon: once with every character, plus pledges if that works. Indeed, that's much the same as ANY content: once with each character.
The point about subscription is this: if I only play once piece of DLC content a that's released in a year (because Chapters are separate and I don't care for DLC dungeons without some kind of story mode, well, that's not really worth the monthly payment. I end up justifying the subscription with the craft bag and crowns. Indeed, you could say that I'm subscribed despite the DLC, not because of it. And a story mode would shift that back to because.
But you wouldn't get to do the pledge in it. You most likely wouldn't even get the skill point as a reward, it would just be there for the story. So you want this new feature, so you can do it once on each character. I hope you can see how little this feature would be used. A majority of the playerbase that isn't interested in doing them for the story alone, wouldn't use it, and the people that would want it, would only use it a limited amount of times.
You get the skill point in every other dungeon for doing the story / quest, so why wouldn't you get it for doing the story / quest in a story mode? That would be nonsense. And pledges? Who knows. Was just a thought.
The point was still: you only get to do a story once per character. And that's still considerably more than not at all per character (if you don't do dungeon DLC in their current form).
Dungeons and Public dungeons all have something in common, you face harder enemies as a group, and get rewarded with a skill point for completing it. I don't see why they would just give it away for doing nothing.
If anything, it would have less people join up for normal dungeons, as they could just get an instant queue and pick up the skill point without doing anything. I would imagine it would increase the wait times for normal dungeons, even if only by a bit.
I don't mind there being a solo (story dungeon), but it should be without loot, skill points and pledges. If you don't agree with that, then it's not the story you're after.
Kindly engage with arguments, instead of ad hominem attacks on the person(s) making them.
Ash_In_My_Sujamma wrote: »If you move the game towards that direction you 'll end like swtor. A mediocre solo mmo with no active community.
adriant1978 wrote: »Ash_In_My_Sujamma wrote: »If you move the game towards that direction you 'll end like swtor. A mediocre solo mmo with no active community.
I keep seeing people claiming that a solo dungeon option would negatively impact group play somehow, and I often see SWTOR brought up in the same context.
I also play SWTOR, but granted I came to it pretty late (about 2 years ago) and never experienced it before it was made more solo friendly.
I'm really curious though as to how exactly adding a solo friendly option damages group aspects and the game as a whole. It kind of feels like the suggestion that people will only group when forced to, and if given the choice they will all just pick the solo route.
Ash_In_My_Sujamma wrote: »adriant1978 wrote: »Ash_In_My_Sujamma wrote: »If you move the game towards that direction you 'll end like swtor. A mediocre solo mmo with no active community.
I keep seeing people claiming that a solo dungeon option would negatively impact group play somehow, and I often see SWTOR brought up in the same context.
I also play SWTOR, but granted I came to it pretty late (about 2 years ago) and never experienced it before it was made more solo friendly.
I'm really curious though as to how exactly adding a solo friendly option damages group aspects and the game as a whole. It kind of feels like the suggestion that people will only group when forced to, and if given the choice they will all just pick the solo route.
I played swtor since half a year after its release and I can tell you there is a major difference on how alive the game used to feel compared to the present.